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Greater Idea Mafia

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Greater Idea Mafia is a semi-open setup, based on Great Idea Mafia, designed to be flexible while adding an extra layer of WIFOM and almost entirely removing the need for random votes.

In setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Vanilla Townie
  13. Watcher
  14. Tracker
  15. Cop
  16. Cop
  17. Cop Lover
  18. Seer
  19. FBI Agent
  20. Doctor
  21. Doctor
  22. Roleblocker
  23. Jailkeeper
  24. Bodyguard
  25. Vigilante
  26. One-shot Vigilante
  27. One-shot Dayvig
  28. One-shot Dayvig
  29. Bulletproof Townie
  30. Supersaint
  31. One-shot Paranoid Gun Owner
  32. Mason
  33. Mason
  34. Mason
  35. Mason
  36. Mason Doctor
  37. Mason Lover
  38. Lover
  39. Lover
  40. Jack-of-all-trades (One Roleblock, One Cop, One Doctor)
  41. Vengeful Townie
  42. Retired Werewolf Hunter
  43. Retired Marine (Immune to Serial Killer kills)
  44. Miller
  45. Hirsute Townie (Investigates as Werewolf)
  46. Evangelistic Townie (Investigates as Cult)
  47. Tentacled Townie (Investigates as Alien)
  48. Watchlisted Townie (Investigates as Serial Killer)
  49. Wrong Place at the Wrong Time Townie (Universal Miller)
  50. Black Goo (Town; anyone who targets it with an action becomes Cult)
  51. Ascetic Townie
  52. Private Investigator (Gets result "Cult" or "Not Cult")
  53. Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
  54. Nymphomaniac (Compulsively chooses a Lover on Night 1)
  55. One-shot Governor
  56. One-shot Unlynchable Townie
  57. Town Godfather
  58. Innocent Child
  59. Hider
  60. Enabler
  61. Treestump
  62. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  63. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  64. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  65. One-shot Kingmaker
  66. Weak Jailkeeper
  67. Bloodhound (Gets result "Town" or "Not town")
  68. Judas
  69. Saulus
  70. Mafia Goon
  71. Mafia Goon
  72. Mafia Goon
  73. Mafia Goon
  74. Mafia Goon
  75. Mafia Godfather
  76. Mafia Tracker
  77. Mafia Doctor
  78. Mafia Roleblocker
  79. Mafia Lover
  80. Mafia Seer
  81. Mafia One-shot Dayvig
  82. Mafia One-shot Governor
  83. Mafia Strongman
  84. Mafia Reflexive Doctor (protects anyone who targets them)
  85. Hirsute Goon
  86. Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)
  87. Werewolf
  88. Werewolf
  89. Werewolf
  90. Werewolf
  91. Alpha Werewolf
  92. Werewolf Roleblocker
  93. Werewolf One-shot Bulletproof
  94. Werewolf Cop
  95. Werewolf Mason
  96. Werewolf Watcher
  97. Werewolf FBI Agent
  98. Ninja Werewolf
  99. Werewolf One-shot PGO
  100. Werewolf Miller (investigates as Mafia)
  101. Werewolf Supersaint
  102. Alien One-shot Unlynchable
  103. Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
  104. Alien Vanillaiser
  105. Alien Silencer
  106. Bulletproof Alien Lover
  107. Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane)
  108. Survivor
  109. Compulsive Bodyguard Survivor
  110. Survivor Mason
  111. Lyncher (target to the left)
  112. Lyncher (target to the right)
  113. Serial Killer (Two-shot Bulletproof)
  114. Serial Killer (Immune to Mafia kills)
  115. Serial Killer (Immune to Werewolf kills)
  116. One-shot Cult Recruiter

Possible additions

  1. Reflexive CPR Doctor

Possibly Confusing Setup-Specific Things

  • If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
  • If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
  • The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
  • On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
  • The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions.
  • The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
  • The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.

Mechanics

Setup Design

This setup was invented as a Face-to-Face game at the UK Scummers Meet 2013, using a constantly expanded card deck. The setup is intentionally goofy and designed for slightly shorter, less serious games - at the meet, it was frequently played at night. The initial deck was designed by ChannelDelibird but was modified and then vastly expanded by all the other attendees of the UK meet.

See Also