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Zoraster

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Zoraster began playing on Mafiascum in June of 2008.

Moderation

Completed

  1. Mini 842 - Less Flavor than English Food Had a very active, chatty crowd. Town managed to have both their primary investigative roles killed within the first day and night. They were pretty impotent after that, lynching their only scum after he made a fake cop claim to trade kills (lynched his claimed target, got lynched) and put the town on lylo. Which they promptly lost. This game used a Plurality Voting mechanic with a Lynch + 24 hours variation. xRECKONERx later said he felt the setup was unbalanced, but that seemed to be the minority opinion. It DID become unbalanced after town lost both their investigative power roles by lynching one D1 and having the other killed N1, but I'm not sure I see this as a problem with the setup but rather town's poor play and bad luck. Roles.
  2. Mafia 105 - Caught in the Crossfire Mafia won after 3v2 lylo. Originally started out with 25 players. It lasted almost exactly two months, which was my goal for the game. This was a fun game that stayed close throughout.
  3. Mini-Theme: Real Time Mafia. There are no days and nights. Roles have certain recharge times (including scum kills). Ended in a Mafia win. This game would have worked far better with more active players. It was hard to balance, and I'm not sure I achieved it.
  • Teleportation Mafia (30 players divided into 2 games with teleportation between the two games). Here and Here for the two game universes. The game was won by the town from Universe 2 and Mafia A. This game worked well, but it does have one flaw that's tough to address: when someone gets teleported, it's like they're being force replaced into a game and that can reduce activity. Still, this game proved to be a success, despite having some mod hiccups at the beginning.

Current

  • The (Almost) No Rules Mafia - Many typical rules such as no quoting the role pm or impersonating the mod are thrown out the window!
  • Pledge of Allegiance - Designing. Due to start by May 4th. The idea behind this game is that every player gets to pick whether they want to be Town, Mafia or Other, and then they're put on that side. Then the mods get together and design a (hopefully) balance setup. Vi and SpyreX are assisting me on this, and I hope it turns out well!

In Queue/Planned

Completed Games

Normals/Opens

  • Won: Open 76 -- Polygamist Mafia Replaced in for Killa Seven. Town, lovers with Xtoxm. Survived.
  • Won: Newbie 633 -- Barroom Brawl Vanilla town. Won by lynching scum on days 1 and 3. Survived.
  • Won: Mini 614 Godfather Mafia (no cop in the setup though). It was a well played game by scum, I think. Panda's day 3 cop claim sealed the deal. Survived.
  • Won: Mini Normal 781 -- Albany Park Replaced in for Mikey77. Was Mafia Goon. Day 1 a mafia partner was lynched. Night 1 a mafia partner was vigiled. I wish I could say I won this by great play, but honestly the setup was pretty unbalanced and I just hung in there long enough to hammer a win in lylo.


Wins as town: 2 out of 3
Wins as mafia: 2 out of 2

Themes

  • Won: Mini-Theme 824 - Twitter Mafia Was essentially a Mafia Goon that shared a 1-shot rolecop ability with the rest of town. OhGodMyLife nailed me as scum from the start, but he was unable to articulate in a persuasive way why. Also, the tracker had a pretty sure-fire guilty on a scummate, but I managed to cast enough doubt as to get the tracker lynched. This is the first game I was scum that I thought I played a pretty integral part to the victory rather than sliding along following the tailcoat of other, better players. Survived.
  • Lost: Krazy Mafia Disaster. A bastard modded setup (this was announced beforehand). I died Night 1. Haylen, the Serial Killer, won.

Active Games

Waiting On

Stats for Normals

Wins: 5

Losses: 0

Wins as town: 2 out of 3

Wins as mafia: 3 out of 3

Survival Rate: 5 out of 6



Dead by Lynch:

Dead by Night Kill:

Replaced in: 4

Replaced out: 2

Draft