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The '''vigilante''' is a [[Killing Roles|killer]] on the [[town]] side. Depending on the variation, they may be able to [[night kill|kill]] every [[night]], or be limited to a certain number of times during the game. Sometimes, instead of killing during the night, the vigilante will be able to kill during the [[Day]], thus becoming a Daytime Vigilante.  Typically Vigilante [[killing method]]s do not vary significantly from [[Mafia]] ones.  
A '''Vigilante''' is a Townie who can kill a player at Night.


Using traditional flavors, Vigilantes share the "shot" kill flavor with the Mafia.  Thus, their kills ware indistinguishable from those of the Mafia in this case. 


It is often argued that a vigilante should kill night 0 and every night after.  This topic is most supported by [[Pie is good]] and [[PokerFace]].  Pie is good argues that vigilantes should kill night 0 because statistically it should be to the town's advantage to introduce a random kill that cannot hit the vigilante himself.  PokerFace agrees with this philosophy however does not like the idea of depriving good players of games they could have enjoyed.  He has a set criteria for determining the night 0 kill.  He'll only kill players with a history of purposely playing anti-town or a history of almost banable offenses on night 0.  And if no said player exists, PF will hold his fire.  
While a few moderators prefer to defy meta and use Mafia Vigilantes to allow multiple scumkills from a single faction, the vast majority of Vigilantes are Town.


==Pronunciation==
There is no consensus as to whether "Vig" is pronounced with a hard 'g' or like "Vidge".  The easiest solution to this problem is to pronounce it however you like, but never try to make a pun out of "Vig" or try to verbally say it to others.


===Pronunciation Controversy===
==Variations==
Note: There has been some discussion as to the proper pronunciation of "Vig". <br>
This role is can typically only be used a limited number of times per game.  These are called [[X-Shot]] Vigilantes (where 'X' can be replaced with the number of times they can kill over the course of the game).
* http://www.mafiascum.net/forum/viewtopic.php?t=8769<br>
* http://www.mafiascum.net/forum/viewtopic.php?t=9584<br>
* http://www.mafiascum.net/forum/viewtopic.php?p=1301514#1301514


There is no consensus in regards to whether an [[X-Shot]] Vigilante loses one of its ability uses if it is Roleblocked while trying to kill someone.


==Variations==
In games with nontraditional kill flavors, it is by no means a requirement for the vigilante to have a kill flavor indistinguishable from that of the Mafia.


*'''Day Vigilante''' (aka Dayvig): The Day Vigilante kills during the Day, instead of at NightIn some setups, this is done by posting in the thread (such as '''Daykill: Bob'''), in other setups, this is done by privately PMing the moderatorThis is even more helpful to towns than a normal vigilante, as the information from that death can then be used in determining who to lynch.
One of the most coveted variations of this ability is the Dayvig, which is a Vigilante that can kill during the Day.  Depending on the game, the Dayvig may be able to submit its kill privately, or it may be forced to declare its kill publiclyDaykills are not normally stoppable by active abilities, so Dayvigs are considerably more potent than ordinary Vigilantes.


==Setup Design==
==Use and Power==
Vigilantes simply increase the death count and thus the speed of the game.  While in theory Vigilantes constitute additional Town-sourced kills, in practice Vigilantes vary widely in skill and effectiveness.  Considering the difference between a Vigilante that only hits Townies and a Vigilante that only hits scum, it's easy to see that this is one of the swingiest Normal roles.


The vigilante is a very swingy role; on the one hand, a vigilante who only shoots town hastens the defeat of their own team; on the other hand, a vigilante who shoots scum can win the game on their own even if the rest of the town plays horridly (see [http://www.mafiascum.net/forum/viewtopic.php?t=16200|Mini 1115 Ozy and Millie Mafia], where the town mislynched every Day but won because of the vigilante)The strength of this role is tied much closer to the skill of the player than in other roles such as [[Cop]] or [[Doctor]].
Because of its swingy nature, it's hard to judge a Vigilante's power in terms of whether it weights the game in favor of Town or scum.  Current setup theory places Vigilantes as entirely neutral in that regard.  However, Vigilante is generally a very confirmable role - not many roles kill people aside from the Mafia's factional kill, so after an unexpected extra player dies a Vigilante can claim the kill. Since Vigilantes are almost always Town, the Vig is generally considered confirmed Town from that point onDayvigs are even more confirmable as Vigs for obvious reasons, but on occasion moderators have been known to include scum dayvigs.


Within a setup, a vigilante puts more deaths under town control.  Consider a setup of 10 [[Vanilla Townie|Vanilla Townies]] versus 2 [[Mafia Goon|Mafia Goons]].  The town controls 50% of the deaths -- 1 lynch for every mafia kill.  However, if you throw in a vigilante, the town now controls 66% of the deaths -- 1 lynch and 1 vigilante kill for every mafia kill.
In general, when given the choice between being able to kill someone or being able to do almost anything else, players will choose to kill someoneBalance your games accordingly.


Note that vigilantes allow the town to rid themselves of burdensome players (such as [[Lurker|lurkers]]) without using the lynch on themFurthermore, because the vigilante power is "confirmable", a vigilante can often claim if they are in danger of being lynched, shooting as the town dictates.  It is rare, if not downright suicidal, for a vigilante to be counterclaimed by the mafia.
==Play Advice==
The philosophy of when and how often a player should shoot is debatableOne school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot.  This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).


Vigilantes are most often limited by making them [[X-Shot]], or by limiting their shots to only on even Nights or odd Nights.
The other school of thought is that Vigilante kills take away majority-rules lynches from the Town, placing too much power in one player's fallible hands.  This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.


'''Kill Flavor:''' When designing a setup, it should be determined whether the vigilante will have a distinct kill flavor or notHaving a distinct kill flavor is more helpful to the town, as it can help confirm the vigilante as town-sided if the same kill flavor is used to kill antitown players.  If the vigilante's kill flavor is not distinguishable from others, it creates more uncertainty as to which faction was responsible for which kill.
The best play as a Vigilante is to shoot scum.  This requires the Vig to find scumThere is no easy way to do this.  However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions.  Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game.  If in doubt, shoot a player that people would want to policy lynch (i.e. [[lurker|lurkers]]).

Revision as of 18:58, 14 July 2011

Vigilante
Alias:
  • Vig
Alignment:
Role type:
  • Killing
Choice:
  • Night
  • Day

A Vigilante is a Townie who can kill a player at Night.

Using traditional flavors, Vigilantes share the "shot" kill flavor with the Mafia. Thus, their kills ware indistinguishable from those of the Mafia in this case.

While a few moderators prefer to defy meta and use Mafia Vigilantes to allow multiple scumkills from a single faction, the vast majority of Vigilantes are Town.

Pronunciation

There is no consensus as to whether "Vig" is pronounced with a hard 'g' or like "Vidge". The easiest solution to this problem is to pronounce it however you like, but never try to make a pun out of "Vig" or try to verbally say it to others.

Variations

This role is can typically only be used a limited number of times per game. These are called X-Shot Vigilantes (where 'X' can be replaced with the number of times they can kill over the course of the game).

There is no consensus in regards to whether an X-Shot Vigilante loses one of its ability uses if it is Roleblocked while trying to kill someone.

In games with nontraditional kill flavors, it is by no means a requirement for the vigilante to have a kill flavor indistinguishable from that of the Mafia.

One of the most coveted variations of this ability is the Dayvig, which is a Vigilante that can kill during the Day. Depending on the game, the Dayvig may be able to submit its kill privately, or it may be forced to declare its kill publicly. Daykills are not normally stoppable by active abilities, so Dayvigs are considerably more potent than ordinary Vigilantes.

Use and Power

Vigilantes simply increase the death count and thus the speed of the game. While in theory Vigilantes constitute additional Town-sourced kills, in practice Vigilantes vary widely in skill and effectiveness. Considering the difference between a Vigilante that only hits Townies and a Vigilante that only hits scum, it's easy to see that this is one of the swingiest Normal roles.

Because of its swingy nature, it's hard to judge a Vigilante's power in terms of whether it weights the game in favor of Town or scum. Current setup theory places Vigilantes as entirely neutral in that regard. However, Vigilante is generally a very confirmable role - not many roles kill people aside from the Mafia's factional kill, so after an unexpected extra player dies a Vigilante can claim the kill. Since Vigilantes are almost always Town, the Vig is generally considered confirmed Town from that point on. Dayvigs are even more confirmable as Vigs for obvious reasons, but on occasion moderators have been known to include scum dayvigs.

In general, when given the choice between being able to kill someone or being able to do almost anything else, players will choose to kill someone. Balance your games accordingly.

Play Advice

The philosophy of when and how often a player should shoot is debatable. One school of thought is that kills narrow down the pool of suspects, so any player that is not less likely to be scum than random should be fair game for being shot. This same school of thought favors killing on every Night, including Night 0 (when there is no game-related information about any player).

The other school of thought is that Vigilante kills take away majority-rules lynches from the Town, placing too much power in one player's fallible hands. This school of thought advocates only shooting players who are likely to be scum (or even whoever the Town collectively dictates should be shot), and not shooting otherwise.

The best play as a Vigilante is to shoot scum. This requires the Vig to find scum. There is no easy way to do this. However, because of their ability to make or break entire games depending on who they target, Vigs are frequently lauded and/or blamed for their decisions beyond appropriate proportions. Thus, as a Vig your best bet is to make decisions that will not cause you to be hated by every other player in the game. If in doubt, shoot a player that people would want to policy lynch (i.e. lurkers).