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User:Shanba

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Revision as of 16:13, 30 October 2007 by Shanba (talk | contribs)
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General

Shanba's philosophy of scumhunting:

Scumhunting is trying to find scum. In order to do this, we must make the assumption that scum do certain things more than town. If this assumption is untrue, the game of mafia is pointless. These things can then be broadly divided into three categories:

Category 1: Conscious Scumtells Things that scum do deliberately that they do more often than town. Things like defending a scumbuddy, pushing craplynches andso on go in this category. In order for it to be a category 1 scumtell, there must be a logic for why scum would do it more often than town. Otherwise, it cannot be a category 1 scumtell.

Category 2: Unconscious Scumtells Things that scum do accidentally or subconsciously that are more likely to be done by scum than town. Examples include freudian slips and (for some reason) not voting when voted for in endgame. In order for something to be a cat 2 scumtell, it must be proven that scum do it more often than town.

Category 3: Role-Based Scumtells Role-related things that indicate scum. The most obvious is cop claiming guilty, but also roleblocking on kill-less nights or dodgy roleclaims can be included in this category. There are other Cat3 scumtells too, and they are highly game/theme dependent.

Obviously, this whole thing can be reversed to give towntells: however, towntells are by definition weaker than scumtells as as soon as they are revealed as towntells, scum will begin to use them more often and they will no longer be towntells.

Shanba's philosophy of scum: As scum, so long as you can survive to the end or help one of your buddies to survive to the end, you've won. It is therefore advisable to limit scumtells as far as possible. Cat 2 and 3 scumtells are by definition impossible to consciously avoid (at least without a lot of work). Cat 1 scumtells should therefore be avoided at all costs.

He joined mafiascum on the third of January 07.

His second modded game is now waiting in the mini theme queue.


Mafia stats

As scum: 3/3 wins

As town: 2/3 wins

Current Games: 6(7)

Game History

Road to Rome

NEWBIE 297, Kitten Mafia:

Moderator: Zindaras
Outcome: Mafia wins

NEWBIE 319:

Moderator: Pinky
Outcome: Mafia wins

Thoughts: Wooh, second game second win! I really went into meltdown with the cop investigation on me, but somehow I managed to convince on of the townies to voth the cop and Glork hopped on and won. Glork played an excellent game here.

Mini games

MINI 401, Music of Capcom mini theme:

Moderator: Thok
Outcome: Mafia wins


Thoughts: Geh. Sorry Akbar. This one is painful, though I only replaced in day 4.


MINI 393, Vegas Showgirls mini theme:

Moderator: Mariyta
Outcome: Town Wins

Thoughts: Well, I was wrong about Totem, I thought he was scum, but we won anyway thanks to ubertimmy who not only counterclaimed a scum but also caught the sk. Days were nights and nights were days, much to my confusion.

'MINI 418, Blue Jam mini theme:

Moderator: Primate
Outcome: Mafia Wins

Thoughts: So... close...

MINI 430, Villagers and Vampires mini normal:

Moderator Blackberry
Outcome Vampire Wins


Thoughts: Horrible, horrible game. Let us never speak of it again.

MINI 443, Tapioca Mafia mini normal

Moderator Ectomancer
Outcome Mafia win

Thoughts: Awesomesauce. Really pleased with how this one turned out. Possibly my best scum performance to date (though day 1 was sketchy).

Large Games

===Games in progress=== (section to be added)

Mafia vs Wolves redux!(dead), Wolves (large normal, Mafia 68

Mod History

Mini 460 - Werewolves! Over! Scum win.

Mini 520 - Triumvirate Mafia Day 1 - possible need for replacements

Games in which I was replaced

AKA my personal hall of shame

Kingmaker II - Replaced due to inactivity after server crash (caused by a holiday while the server crash was happening) Open 14 (open), Blue Jam (Mini Theme,) newbie 408 (as IC), Consulmaker - All replaced due to three week holiday.