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Talk:Happily Ever After, Revisited: Difference between revisions

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(New page: Just a thought on players refusing to kill: if they refuse to kill, set a deadline, and if no decision is met, the mod will randomly kill one member of that group. If it's a no-lynch, mod...)
 
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Just a thought on players refusing to kill: if they refuse to kill, set a deadline, and if no decision is met, the mod will randomly kill one member of that group.  If it's a no-lynch, modkill a townie, and if it's a no-kill, modkill a mafia member.  That'd light a fire underneath them.
Just a thought on players refusing to kill: if they refuse to kill, set a deadline, and if no decision is met, the mod will randomly kill one member of that group.  If it's a no-lynch, modkill a townie, and if it's a no-kill, modkill a mafia member.  That'd light a fire underneath them.
:Sometimes there's a strategic reason to avoid killing anyone, though. For town it usually means going [[No Lynch]] because you expect to gain more information/effect from the night game; for scum, it usually means screwing with expectations for who will be killed, or to set up a doc claim/cast suspicion on someone's claim. I could see enacting something like that if the game continues to cycle through bloodless [[Day]]s and [[Night]]s, but I'd rather just declare a mutual loss if both sides refuse to meet their [[Win Condition]] of eliminating opposing [[faction]]s. -- [[User:Mr. Flay|Mr.]] [[User_talk:Mr. Flay|Flay]] 12:59, 30 July 2007 (MDT)

Latest revision as of 18:59, 30 July 2007

Just a thought on players refusing to kill: if they refuse to kill, set a deadline, and if no decision is met, the mod will randomly kill one member of that group. If it's a no-lynch, modkill a townie, and if it's a no-kill, modkill a mafia member. That'd light a fire underneath them.

Sometimes there's a strategic reason to avoid killing anyone, though. For town it usually means going No Lynch because you expect to gain more information/effect from the night game; for scum, it usually means screwing with expectations for who will be killed, or to set up a doc claim/cast suspicion on someone's claim. I could see enacting something like that if the game continues to cycle through bloodless Days and Nights, but I'd rather just declare a mutual loss if both sides refuse to meet their Win Condition of eliminating opposing factions. -- Mr. Flay 12:59, 30 July 2007 (MDT)