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'''Percentage Roles''' are [[bastard mod|bastard]]-ish roles that do not actually have any guaranteed effects (including active, targeted, and passive effects).  
A '''Percentage Role''' is a role with a modifier stating that they only work as stated a certain percentage of the time.  For example, a 50% [[Doctor]] (also called a [[Faith Healer]]) will protect their target 50% of the time and be completely ineffective the other 50% of the time.  The player is not explicitly told whether their role worked.


The percentage amount listed before the role name indicates the level of success that the role will have on any given interaction with that role. The higher the percentage, the greater chance of success.  
==Variations==
Occasionally moderators may tell the player whether their role was effective.


A [[moderator]] would include a role like this only when they are trying to create confusion and frustration among their players. At the moderator's discretion, there are also some roles that exist when it's impossible for a player to know if their action was successful or not. For example, if a [[Tracker]] has a 50% chance of success and gets no result on their target, then they will remain unsure if the no result means that their action failed or if their target had no activity. Percentages have no effect on [[Win Condition]]s.
The percentage of the time that the role works can vary.  It may not even be stated to the player; instead the modifier will appear as 'Random'.


Moderators can decide whether or not the players knows if they have a percentage of success or not.
In very rare cases the player will not be [[self-aware]] of the percentage aspect of their role.
*The percentage can be listed, letting the player know that failure is possible.
*The role can be listed a '''Random''', meaning some percentage exists but is unknown to the player.
*The player could not be told of any chance of failure, this is truly a bastard role.


This is an unpopular role modifier on mafiascum.net because it makes the games swingy and winning the game can depend more on luck than skill.
Information roles may or may not be told whether their ability worked. For instance, a 50% [[Cop]] whose ability did not work may be told their ability did not work, or they may receive a default answer ("Not Guilty" or "No Result", for instance).  Roles that have the possibility of returning No Result normally, such as [[Tracker]], will generally not be told if their ability did not work.


===Example===
[[Schizo]] is similar to a percentage role.
*A '''50% [[Doctor]]''' has a 1 in 2 chance that their protect will work.
 
==Use and Power==
Percentage roles are extremely unpopular due to incorporating a large and uncontrollable element of luck to a game, potentially negating any skill the player with the role may have.  In extreme cases percent-based roles may be seen as an excuse for the moderator to toy with the players.  It is recommended in most cases that percentage roles not be used at all, as many players associate it with [[bastard mod|bastard modding]].
 
For obvious reasons, this modifier lowers the power of any ability it is attached to.


[[Category:Roles]]
[[Category:Roles]]
[[Category:Role Modifiers]]
[[Category:Role Modifiers]]

Revision as of 03:04, 14 July 2011

Percentage
Aliases:
  • 1-99%
  • Random
Alignment:
Role type: not defined
Choice: none

A Percentage Role is a role with a modifier stating that they only work as stated a certain percentage of the time. For example, a 50% Doctor (also called a Faith Healer) will protect their target 50% of the time and be completely ineffective the other 50% of the time. The player is not explicitly told whether their role worked.

Variations

Occasionally moderators may tell the player whether their role was effective.

The percentage of the time that the role works can vary. It may not even be stated to the player; instead the modifier will appear as 'Random'.

In very rare cases the player will not be self-aware of the percentage aspect of their role.

Information roles may or may not be told whether their ability worked. For instance, a 50% Cop whose ability did not work may be told their ability did not work, or they may receive a default answer ("Not Guilty" or "No Result", for instance). Roles that have the possibility of returning No Result normally, such as Tracker, will generally not be told if their ability did not work.

Schizo is similar to a percentage role.

Use and Power

Percentage roles are extremely unpopular due to incorporating a large and uncontrollable element of luck to a game, potentially negating any skill the player with the role may have. In extreme cases percent-based roles may be seen as an excuse for the moderator to toy with the players. It is recommended in most cases that percentage roles not be used at all, as many players associate it with bastard modding.

For obvious reasons, this modifier lowers the power of any ability it is attached to.