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m (Night watch mafia moved to Night Watch: Capitalization and a shorter name.)
(→‎Setup: removed extra)
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*3 {{setuprole|Mafia Goon|Mafia Goons}}
*3 {{setuprole|Mafia Goon|Mafia Goons}}
*1 {{setuprole|Role Cop}} (detects Goons as "vanilla")
*1 {{setuprole|Role Cop}} (detects Goons as "vanilla")
*2 {{setuprole|Watcher|Watchers}}}
*2 {{setuprole|Watcher|Watchers}}
*1 {{setuprole|Hider}}
*1 {{setuprole|Hider}}
*5 {{setuprole|Townie|Townies}}
*5 {{setuprole|Townie|Townies}}

Revision as of 16:45, 4 October 2010

Night Watch is an Open setup which is mainly characterized two watchers and multiple night actions.

The original idea was created by Adel.

Setup


Night Start

Notes

Sample Role PMs

  • Mafia Goons:

You are a Mafia Goon with XXXXXXXX and XXXXXY. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.

  • Rolecop:

You are a Rolecop. Each night, you may PM me the name of a player. I will inform you of that players role. You will see mafia goons as townie. You win when all threats to the town have been eliminated.

  • Townies:

You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.

  • Watchers:

You are a Watcher. Each night, you may PM me the name of another player. In the morning you will be informed who targeted that player if anyone. You win when all threats to the town have been eliminated.

  • Hider:

You are a hider. Each night, you may PM me the name of another player to hide behind. If that player is mafia you will be killed. You win when all threats to the town have been eliminated.