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==Setup Specific Rules==
==Setup Specific Rules==
*You are stuck with any modifier you get, regardless of the effect it has. For example, If someone is a Town Godfather, they will still be shown as 'Godfather' to Rolecops.
*You are stuck with any modifier you get, regardless of the effect it has. For example, if you are a Town Godfather, you will still be shown as 'Godfather' to Rolecops.


*While the setup is designed to make any role and alignment be workable, in the event someone were to be unkillable for whatever reason, a reroll is required.
*While the setup is designed to make any role and alignment be workable, in the event someone were to be unkillable for whatever reason, a reroll is required.


*It is suggested, that when playing with less then nine players, roles such as the Two-shot Kingmaker are made One-shot. This does not apply to abilities that you can use every night, such as a Cop.
*It is suggested that when playing with fewer then nine players, roles such as the Two-shot Kingmaker are made One-shot. This does not apply to abilities that one can use every night, such as a Cop.


*Encryptor enables daytalk for all factions they are a part of until their death. Factions do not have day talk otherwise.
*Encryptor enables daytalk for all factions of which the Encryptor is a part until the Encryptor's death. Factions do not have daytalk otherwise.


*Due to the swingyness of the setup. Balance is not guaranteed.
*Due to the swingyness of the setup, balance is not guaranteed.


*All factions: Lovers, Neighbors, Mafia, and Werewolves. Will be allowed to communicate during the night.
*All factions (Lovers, Neighbors, Mafia, and Werewolves) will be allowed to communicate during the night.


*If there is only one Lover/Neighbor, their ability is null. If there are two or three, they are all paired together. If there is four or five, they will be paired in seperate groups of two or three.
*If there is only one Lover/Neighbor, the ability is null. If there are two or three, they are all paired together. If there are four or five, they will be paired in separate groups of two or three.


*The Neighborizer is giving a seperate discussion topic for each neighbor.
*The Neighborizer is given a seperate discussion topic for each neighbor.


*If the Cult Recruiter targets a Mafia/Werewolf, their action will fail. Only third party and town can be recruited.
*If the Cult Recruiter targets a Mafia/Werewolf, the recruit action will fail. Only third party and town can be recruited.


*Anyone recruited into the cult will lose all active abilities they may have possessed.
*All players recruited into the cult will lose all active abilities they may have possessed.


==Role Descriptions==
==Role Descriptions==

Revision as of 04:14, 29 July 2014

New Idea Mafia is a setup based off of Greatest Idea Mafia that attempts to create more awesome role combinations, while decreasing the odds of a reroll and adding some new roles and removing old ones to make a more balanced and flexible setup.

In the setup, all players are dealt five roles along with a modifier from the list of roles. The player will choose two roles for his alignment and two roles for his role, discarding one. The modifier he gets will be included with his final role. The moderator will then randomize his choices to create a random role from them. He will then give the player his role. This setup may also be played using the Greater/Greatest Idea Mafia style using the new role list. The setup must have at least one antitown role and a majority of town, it is strongly recommended that larger (12+ players) setups have at least three anti town roles. At the beginning of the game the players discarded roles are shown. The roles that were not chosen due to the random role function are not shown.

Role List

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Vanilla Townie
  13. Watcher
  14. Watcher
  15. Tracker
  16. Tracker
  17. Cop
  18. Cop
  19. Cop
  20. Seer
  21. Seer
  22. Seer
  23. FBI Agent
  24. FBI Agent
  25. Private Investigator
  26. Private Investigator
  27. Bloodhound
  28. Bloodhound
  29. Doctor
  30. Doctor
  31. Doctor
  32. Roleblocker
  33. Roleblocker
  34. Roleblocker
  35. Jailkeeper
  36. Jailkeeper
  37. Bodyguard
  38. Bodyguard
  39. Babysitter
  40. Babysitter
  41. Vigilante
  42. Vigilante
  43. One-shot Vigilante
  44. Two-shot Vigilante
  45. Doublevoter
  46. Doublevoter
  47. Jack-of-all-trades (One Roleblock, One Cop, One Doctor, One Vigilante)
  48. Jack-of-all-trades
  49. Nymphomaniac
  50. Nymphomaniac
  51. One-shot Governor
  52. Two-shot Governor
  53. Hider
  54. Hider
  55. Enabler
  56. Enabler
  57. Captain
  58. Captain
  59. Treestump
  60. Treestump
  61. One-shot Kingmaker
  62. Two-shot Kingmaker
  63. One-shot Coroner
  64. Two-shot Coroner
  65. Rolecop
  66. Rolecop
  67. Vanilla Cop
  68. Vanilla Cop
  69. Fruit Vendor
  70. Fruit Vendor
  71. Tourist
  72. Tourist
  73. One-shot Commuter
  74. Two-shot Commuter
  75. One-shot Gladiator
  76. Two-shot Gladiator
  77. Psychiatrist
  78. Psychiatrist
  79. Underdog
  80. Underdog
  81. Neighborizer
  82. Neighborizer
  83. Motivator
  84. Motivator
  85. Restless Spirit
  86. Restless Spirit
  87. Clairvoyant
  88. Clairvoyant
  89. Mafia Goon
  90. Mafia Goon
  91. Mafia Goon
  92. Mafia Goon
  93. Mafia Goon
  94. Mafia Bus Driver
  95. Mafia Tracker
  96. Mafia Watcher
  97. Mafia Doctor
  98. Mafia Roleblocker
  99. Mafia Seer
  100. Mafia Rolecop
  101. Mafia Jailkeeper
  102. Mafia Bodyguard
  103. Mafia Janitor
  104. Mafia Babysitter
  105. Mafia Encryptor
  106. Mafia Encryptor
  107. Mafia FBI Agent
  108. Mafia Private Investigator
  109. Werewolf
  110. Werewolf
  111. Werewolf
  112. Werewolf
  113. Werewolf
  114. Werewolf Bus Driver
  115. Werewolf Doctor
  116. Werewolf Jailkeeper
  117. Werewolf Bodyguard
  118. Werewolf Babysitter
  119. Werewolf Roleblocker
  120. Werewolf Tracker
  121. Werewolf Bodyguard
  122. Werewolf Cop
  123. Werewolf Watcher
  124. Werewolf FBI Agent
  125. Werewolf Janitor
  126. Werewolf Private Investigator
  127. Werewolf Encryptor
  128. Werewolf Encryptor
  129. Survivor
  130. Survivor
  131. Survivor
  132. Survivor
  133. Survivor Vanillaiser
  134. Survivor Silencer
  135. Survivor Psychotrooper
  136. Survivor Mass Redirector
  137. Survivor Bloodsucker
  138. Survivor Mafia Sympathiser
  139. Survivor Werewolf Sympathizer
  140. Survivor Cupid
  141. One-shot Cult Recruiter
  142. One-shot Cult Recruiter
  143. One-shot Cult Recruiter
  144. Two-shot Cult Recruiter
  145. Two-shot Cult Recruiter
  146. Serial Killer
  147. Serial Killer
  148. Serial Killer
  149. Serial Killer
  150. Serial Killer

Modifier List

  1. No Modifier
  2. No Modifier
  3. No Modifier
  4. No Modifier
  5. No Modifier
  6. No Modifier
  7. No Modifier
  8. No Modifier
  9. No Modifier
  10. No Modifier
  11. Neighbor
  12. Neighbor
  13. Neighbor
  14. Neighbor
  15. Neighbor
  16. Lover
  17. Lover
  18. Lover
  19. Lover
  20. Lover
  21. Day
  22. Day
  23. Weak
  24. Weak
  25. Bomb
  26. Bomb
  27. Supersaint
  28. Supersaint
  29. Compulsive
  30. Compulsive
  31. One-shot Paranoid Gun Owner
  32. Paranoid Gun Owner
  33. One-shot Unlynchable
  34. Unlynchable
  35. One-shot Bullerproof
  36. Bulletproof
  37. Gravedigger
  38. Vengeful
  39. Vengeful
  40. Actor
  41. Priest
  42. Beloved Princess
  43. Hero
  44. Loved
  45. Hated
  46. Miller
  47. Godfather
  48. Hirsute
  49. Alpha
  50. Evangelistic
  51. Atheist
  52. Watchlisted
  53. SK Godfather
  54. Retired Marine
  55. Retired Werewolf Hunter
  56. Retired Cop
  57. Strongman
  58. Strongman
  59. Ninja
  60. Ninja

Setup Specific Rules

  • You are stuck with any modifier you get, regardless of the effect it has. For example, if you are a Town Godfather, you will still be shown as 'Godfather' to Rolecops.
  • While the setup is designed to make any role and alignment be workable, in the event someone were to be unkillable for whatever reason, a reroll is required.
  • It is suggested that when playing with fewer then nine players, roles such as the Two-shot Kingmaker are made One-shot. This does not apply to abilities that one can use every night, such as a Cop.
  • Encryptor enables daytalk for all factions of which the Encryptor is a part until the Encryptor's death. Factions do not have daytalk otherwise.
  • Due to the swingyness of the setup, balance is not guaranteed.
  • All factions (Lovers, Neighbors, Mafia, and Werewolves) will be allowed to communicate during the night.
  • If there is only one Lover/Neighbor, the ability is null. If there are two or three, they are all paired together. If there are four or five, they will be paired in separate groups of two or three.
  • The Neighborizer is given a seperate discussion topic for each neighbor.
  • If the Cult Recruiter targets a Mafia/Werewolf, the recruit action will fail. Only third party and town can be recruited.
  • All players recruited into the cult will lose all active abilities they may have possessed.

Role Descriptions

Vanilla/Goon:

  • You may only vote.

Watcher:

  • Target a player each night. You will be told everyone who targeted that player. If blocked, you will receive 'No Result'.

Tracker:

  • Target a player each night. You will be told everyone that the player targets. If blocked, you will receive 'No Result'.

Cop:

  • Target a player each night. You will be told if that player is with the mafia. Results are given in the form of: Mafia/Not Mafia. If blocked, you will receive 'No Result'.

Seer:

  • Target a player each night. You will be told if that player is with the werewolves. Results are given in the form of: Werewolf/Not Werewolf. If blocked, you will receive 'No Result'.

FBI Agent:

  • Target a player each night. You will be told if that player is with a Serial Killer. Results are given in the form of: Serial Killer/Not Serial Killer. If blocked, you will receive 'No Result'.

Private Investigator:

  • Target a player each night. You will be told if that player is with a cult. Results are given in the form of: Cult/Not Cult. If blocked, you will receive 'No Result'.

Bloodhound:

  • Target a player each night. You will be told if that player is with the town. Results are given in the form of: Town/Not Town. If blocked, you will receive 'No Result'.

Doctor:

  • Target a player each night. They will be protected from all nightkills during the night.

Roleblocker:

  • Target a player each night. They will be prevented from using any active abilities they might have.

Jailkeeper:

  • Target a player each night. They will be protected and roleblocked.

Bodyguard:

  • Target a player each night. If they are going to die, you will die instead of them.

Babysitter:

  • Target a player each night. They will he protected from all nightkills. But if you die, they will die with you.

Vigilante:

  • Target a player each night. They will be killed.

Doublevoter:

  • Your vote counts twice.

Jack-of-All-Trades:

  • You have four, one-shot abilities. You may use one of them each night. Your abilities are Cop, Doctor, Roleblocker, and Vigilante.

Nymphomaniac:

  • Target a player during the night. You and that player will become lovers.

Governor:

  • During the day, you may post 'GOVERN: playername'. They will be unable to be lynched.

Hider:

  • Target a player each night. Any abilities that target you will fail. Any abilities that target the person you are hiding behind will effect both of you. If you hide behind someone who is not town-aligned, you will die. Nothing can prevent this form of death.

Enabler:

  • During pregame, you will pick a player. Any active abilities they have will only work while you are living.

Captain:

  • During pregame, you will pick a player. You will be informed of any active abilities they possess. During the day, you may send in the players action for them, they will decide to follow or ignore your submission.

Treestump:

  • During the day, you may post 'TREESTUMP'. You can only talk. You will no longer be able to vote, die, or perform any actions for the remainder of the game.

Kingmaker:

  • Target a player during the night. If they are alive at daybreak, they will be the only person allowed to vote. Whoever they vote will be lynched.

Coroner:

  • Target a player during the night. If they die, you will be told everyone that targeted them that night. You may target dead players, you will be told everyone that targeted them the night they died.

Rolecop:

  • Target a player during the night. You will be told any passive and active abilities they have. If blocked, you will receive 'No Result'.

Vanilla Cop:

  • Target a player during the night. You will be told if they have an active ability. If blocked, you will receive 'No Result'.

Fruit Vendor:

  • Target a player during the night. They will be told that they recieved fruit. They will not be told who gave it to them.

Tourist:

  • Target a player during the night.

Commuter:

  • Use your ability during the night. You will leave the town and be unable to be targeted by any actions.

Gladiator:

  • Target a player during the night. If they are alive at daybreak, players may only vote for you or them.

Psychiatrist:

  • Target a player during the night. If they are a Serial Killer, they will become a Vanilla Townie.

Underdog:

  • You will become the alignment of the first player that dies.

Neighborizer:

  • Target a player during the night. You will be able to talk to them during the following nights.

Motivator:

  • Target a player during the day. If they are still alive at night, they will be able to perform their action twice.

Restless Spirit:

  • During the day, you may post 'RESTLESS SPIRIT'. You can only vote. You will no longer be able to talk, die, or perform any actions for the rest of the game.

Clairvoyant:

  • During pregame, you will be told how many faction are in the game. Mafia, Werewolves, and Town count as one faction each. Each independent counts as their own, seperate faction.

~WIP~

Modifier Descriptions

~Coming Soon~