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Mod Scene: Difference between revisions

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In order to make the game more appealing, many [[Game Moderator]]s post detailed description of how any now-publicly-known [[Night Choice]]s might have occurred; most commonly, this includes how certain players died. When one player kills another only to be killed by someone else in the course of a single [[night]], this can lead to very intricate narratives. In most games, the [[Game Moderator]] will post the alignment ([[scum]], [[ProTown]], [[cult]], etc) of now-dead players and what their [[roles]] were.
A '''mod scene''' is a public moderator announcement.


Some [[mod]]s get very descriptive in this, although there is a general guideline that [[Less Is More]]: the ''less'' information you reveal by way of the Night Scene, the ''more'' beneficial it is for the game overall. For example, you may want to reveal that someone's life was saved by a [[Role Blocker]] or [[doctor]], but revealing this gives the ProTown players another confirmed innocent (or two, if you reveal who did it), and giving the [[scum]]mish players information about potential targets. This contributed to the quick win in [http://mafiascum.net/forum/viewtopic.php?p=135826 Newbie Game #70], for example.  
This can be as sparse as a mere role [[flip]], or the moderator can type long and detailed flavor pieces about the goings-on.  However, as a general rule, [[Less Is More]].  Moderators who want to embellish the flavor based on players' private actions tend to give away more of the setup than would be good for balance. For instance, revealing that a player was saved by a Doctor guarantees that there is a Doctor in the setup, reveals to the Doctor that they definitely stopped a kill, and ensures that the Doctor's target is probably Town.


Obviously if the protector also dies in the course of the same [[night]], that information is free for use as flavor text. When in doubt, consider if you are adding information that the players could still learn by other methods; if so, you should probably not post it.
In the case of events that occur during the Day phase, it is for the best that the moderator not lock the game thread (thus halting the Day play until the event has been announced) until they know they are going to have to make a mod scene.  This is especially true for modkills, where locking the thread is an acknowledgment of a potential problem.


==Daytime Deaths==
See [[Night Scene]] for a more flavor-based description.
Some moderators will post a detailed death scene after a successful [[lynch]]; this is more common in the [[endgame]], but occasionally will show up sooner, working in the revelation of the players' [[alignment]] instead of a bare ''"Soandso was lynched; they were a Townie."''


[[Category:How to Mod]]
[[Category:How to Mod]]
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 09:51, 12 July 2016

A mod scene is a public moderator announcement.

This can be as sparse as a mere role flip, or the moderator can type long and detailed flavor pieces about the goings-on. However, as a general rule, Less Is More. Moderators who want to embellish the flavor based on players' private actions tend to give away more of the setup than would be good for balance. For instance, revealing that a player was saved by a Doctor guarantees that there is a Doctor in the setup, reveals to the Doctor that they definitely stopped a kill, and ensures that the Doctor's target is probably Town.

In the case of events that occur during the Day phase, it is for the best that the moderator not lock the game thread (thus halting the Day play until the event has been announced) until they know they are going to have to make a mod scene. This is especially true for modkills, where locking the thread is an acknowledgment of a potential problem.

See Night Scene for a more flavor-based description.