You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Massclaim: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(add name claims)
(term replacement)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
It is common now in [[Theme Game|Theme Games]] for the [[Roles]] to be named based on some theme, such as characters from homestarrunner.com, trees, or fictional space colonists.  Because of this, the [[Town]] may be able to theoretically guess which [[Role Claim]]s and/or [[Name Claim]]s are real and which are false based on how well they fit into the theme, not on the player's actual actions during the game. Reasons for 'catching' someone in a false claim range from obvious reasons like ''"It's Zarquon, not Zarquar"'' to more esoteric ones like ''"Would Rincewind really be a good guy?"''.  This has given rise to a strategy called the '''Mass Roleclaim''', in which everyone reveals their role and then those who are less plausible get lynchedThis is considered by many to be a corruption of the game and a [[Breaking Strategy]] to boot.
A '''massclaim''' (or '''mass roleclaim''') is an event where every player in the game claims their personal information, including but not limited to their role name, their flavor name, any results they may have, and any players they may have targetedThe actual process may be tailored a little more than that based on what exactly is being claimed, but that's the general idea.


As a result, many [[Game Moderator]]s have added roles to their games that stretch plausibility in order to thwart such tactics.  The players in [[Texas Mafia]] ([[Mini Game]] #30) got a nasty surprise when they discovered that there really was a pirate, and that it really was [[Pro-Town]]!
The advantage to massclaiming is that it forces players to drop all pretenses and place final claims down.  This reveals the Town's power roles and all helpful results they may have while forcing the scum to stick to a claim they may regret.  The disadvantage to massclaiming is that it reveals to the scum exactly who the power roles are.


Unthemed [[Open Setup]] games may also be vulnerable to Mass Roleclaim when too many players have unique roles. Since the number of each role is known, by having everyone claim their role, the town can swiftly narrow down which players must be lying. This can be far more valuable than whatever abilities the roles actually possess, so that it's not a deterrent that Mass Roleclaim allows [[Mafia]] to immediately learn everyone's identity.
Massclaim is frequently employed as a last resort for Towns in [[ELo]], as the resulting danger to the power roles at Night is acceptable given that the Town may lose at the end of the [[Day]].
 
In addition, massclaim can sometimes be used to [[Breaking Strategy|break]] poorly-made setups.  This is particularly the case with ill-designed themed games and open games.  In open games, finding a [[breaking strategy]] can be fairly straightforward.  In some themed games, the identities of the scum can become apparent either through analysis of the flavor (especially if the scum have no or weak safeclaims) or through a broken role combination.
 
==Methods==
As a general rule, Town players prefer for scum to claim early.  A scum player near the end of the claim order can falseclaim more effectively with the knowledge of previous roles. For instance, if no [[Cop]] has claimed by the end of the claim sequence, a Mafioso can claim [[Cop]] with little fear of being counterclaimed.  If the Mafioso is near the beginning of the list, that same claim is risky as it is not known whether they will be counterclaimed and therefore outed as scum.
 
One drawback to the first two methods is that players seem to suddenly disappear for long periods of time once a massclaim begins, and unfortunately, not all of these stalling players are Town.  Thus, massclaims have been known to take a week or longer.
 
===Popcorn===
In this claim method, the players choose by consensus one of the scummier players to claim first. As each player claims, they declare the next person to claim.  The effectiveness of this approach is entirely dependent on how "close" the players are to finding the scum.
 
===Random===
As its name implies, the claim order is determined randomly.  This is done either with each player posting a dice tag as they claim, or by posting a randomized sequence and claiming in that order.  The effectiveness of this approach is, of course, random.
 
This is rarely used nowadays, at least partly because many moderators' rulesets ban provable randomness such as dice tags.
 
===Speak Now===
In this claim method, players are simply ordered to claim in their next post if they have anything of interest to claim - or at least say that they have something.  Failure to do so and then claiming will be treated as a scum claim. This forces the scum to gauge how long they can lurk before they can claim, especially as conversation may continue during the claim process.  In addition, this method is by its nature fairly quick.
 
===Confirmed Player's Choice===
 
In the situation where a player is known to be town (e.g. an [[Innocent Child]], or a player who was found to be innocent by a [[Cop]] who's since died), it's typically most effective to allow that player to determine the claim order. This makes it impossible for the scum to manipulate the process.


[[Category: Glossary]]
[[Category: Glossary]]
[[Category:How to Play]]
[[Category:How to Play]]

Latest revision as of 19:32, 2 July 2020

A massclaim (or mass roleclaim) is an event where every player in the game claims their personal information, including but not limited to their role name, their flavor name, any results they may have, and any players they may have targeted. The actual process may be tailored a little more than that based on what exactly is being claimed, but that's the general idea.

The advantage to massclaiming is that it forces players to drop all pretenses and place final claims down. This reveals the Town's power roles and all helpful results they may have while forcing the scum to stick to a claim they may regret. The disadvantage to massclaiming is that it reveals to the scum exactly who the power roles are.

Massclaim is frequently employed as a last resort for Towns in ELo, as the resulting danger to the power roles at Night is acceptable given that the Town may lose at the end of the Day.

In addition, massclaim can sometimes be used to break poorly-made setups. This is particularly the case with ill-designed themed games and open games. In open games, finding a breaking strategy can be fairly straightforward. In some themed games, the identities of the scum can become apparent either through analysis of the flavor (especially if the scum have no or weak safeclaims) or through a broken role combination.

Methods

As a general rule, Town players prefer for scum to claim early. A scum player near the end of the claim order can falseclaim more effectively with the knowledge of previous roles. For instance, if no Cop has claimed by the end of the claim sequence, a Mafioso can claim Cop with little fear of being counterclaimed. If the Mafioso is near the beginning of the list, that same claim is risky as it is not known whether they will be counterclaimed and therefore outed as scum.

One drawback to the first two methods is that players seem to suddenly disappear for long periods of time once a massclaim begins, and unfortunately, not all of these stalling players are Town. Thus, massclaims have been known to take a week or longer.

Popcorn

In this claim method, the players choose by consensus one of the scummier players to claim first. As each player claims, they declare the next person to claim. The effectiveness of this approach is entirely dependent on how "close" the players are to finding the scum.

Random

As its name implies, the claim order is determined randomly. This is done either with each player posting a dice tag as they claim, or by posting a randomized sequence and claiming in that order. The effectiveness of this approach is, of course, random.

This is rarely used nowadays, at least partly because many moderators' rulesets ban provable randomness such as dice tags.

Speak Now

In this claim method, players are simply ordered to claim in their next post if they have anything of interest to claim - or at least say that they have something. Failure to do so and then claiming will be treated as a scum claim. This forces the scum to gauge how long they can lurk before they can claim, especially as conversation may continue during the claim process. In addition, this method is by its nature fairly quick.

Confirmed Player's Choice

In the situation where a player is known to be town (e.g. an Innocent Child, or a player who was found to be innocent by a Cop who's since died), it's typically most effective to allow that player to determine the claim order. This makes it impossible for the scum to manipulate the process.