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iLord

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iLord is a Mafia player who predominantly plays on MTG Salvation, but has played on MafiaScum.

He is still learning how to play the game well. As of 2/06/10, he has played or is playing in 22 games, on MTG Salvation, MafiaScum, and Art of Problem Solving.

Mafia Stats and Games

Stats at a Glance

6/3/6/5/2/0 (Town Win/Scum Win/Town Loss/Scum Loss/Abandoned/Ongoing)

13/9/0/0 (Town/Mafia/Neutral/Still Alive)

7/11/4/0 (Lynched/Nightkilled/Endgamed/Still Alive)


Newbie Games (3)

  • Newb 16 - Ithaca Mafia: 12/19/07 - 2/21/08. Modded by Apokalypse Kid
    • Mafia Goon, Nightkilled Night 2. Mafia Loss
    • This was my first game, and I was really excited. Unfortunately, I played rather unsatisfactorily and was vigged on Night 2 after my scumbuddies were lynched Day 1 and Day 2 respectively. Played on (MTG Salvation).
  • Newb 17 - Team Fortress II Mafia: 2/22/07 - 3/23/08. Modded by Ged
    • Vanilla Townie, Lynched Day 1. Town Win
    • Weak scumteam - caught two members based on tells, and guessed correctly the last one. Unfortunately, I couldn't convince the town, and a desperate gambit sealed death for me on Day 1. The cop lead the town to victory at the end still. Not one of my better games. Played on (MTG Salvation).
  • Newb 19 - Famous Decks Mafia: 5/05/08 - 8/28/08. Modded by Karmoderm
    • Vanilla Townie, Endamged. Town Loss
    • A long and grueling game that lasted the better part of four months. Lots of analysis and man-to-man quote wars, but not a lot of scumhunting. The only reason we caught two scum was because they got replaced and their claimed role contradicted the role the person they replaced claimed. At the 3-Player endgame, I made the wrong choice and lost it for the town. The mod gave me TOWN MVP, but we had a weak town overall. Played on (MTG Salvation).


Mini Games (8)

  • Mushroom Kingdom II Mafia: 2/29/08 - 4/15/08. Modded by Diggy
    • Diseased Townie Cop, Nightkilled Night 1. Town Loss
    • Replaced in on Day 1. I led the town to the wrong play on Day 1 and we lynched a newb. To make matters worse, on Night 1, three townies died (1 SK kill, 1 Mafia kill, and 1 JOAT kill). The scum outplayed a massclaim and was erroneously declared the winner (the SK still could've won). An extremely swingy set-up with a lot of possible kills. Played on (MTG Salvation).
  • Stratego Mafia: 3/14/08 - 6/25/08. Modded by LookingForReality
    • Blue Town Colonel, Nightkilled Night 1. Town Win
    • An interesting set-up that was effectively vanilla, but filled with red herrings. The biggest one was the "color Win Con" which stated that we could win with our color by capturing the other's flag. This distracted and split the town until the very end. Only two mafia, but was reasonably balanced. With some Win Con wording confusion at the beginning, I managed to "clear" a player and formulate a good attack on another. I got my target lynched, and he turned up scum. Interesting enough, I got nightkilled (perhaps to dodge possible doc protection). DGB got bulldozed by Azrael on Day 2 (She was playing as Kami_of_Lunacy), and turned up town. Also very interesting, the mod revealed that the Mafia knew about the town Win Con, making my Day 1 cases completely null. A long game as well, with quite an apathetic town at the end, but still managed to find the last scum. Played on (MTG Salvation).
  • Mini Theme 651 - Sense Motive: 8/04/08 - 10/08/08. Modded by Xyzzy
    • Mafia Goon, Lynched Day 2. Mafia Loss
    • Was initially pretty excited about this game, but as the game moved on I realized how screwed the Mafia were. The mechanical twist in this setup was that no player would know his own alignment, but could "sense motive" a player at night to see whether that player was on your side. With the mafia having no advantage except for the kill versus what was effectively nine cops, we were slaughtered. Inactivity plagued this game (Both by the mod and the players) but it eventually ended. Played on (MafiaScum).
  • Mini Theme 671 - Dwarf Fortress: 9/15/08 - 11/14/08. Modded by Claus
    • Town Miner (Suicide Vig), Nightkilled Night 2. Town Loss
    • Was a reasonably active game, although not really exceptional in hindsight. I was really aggressive in this game and directly pushed the mislynch of both townies while I was alive, so not my best game. Ended with a pretty neat SK win, although from the sidelines I felt that lynching the SK (Claimed survivor) was the obvious move. Played on (MafiaScum).
  • Mini Theme 693 - Legend of Zelda: Ocarina of Time Mafia: 10/20/08 - 12/28/08. Modded by Tarhalindur
    • Town Doctor/Angel, Nightkilled Night 4. Town Loss
    • A pretty complex setup, involving Day and Night game states with different abilities and even alignments based on what game state it was on. Another example of me having really poor reads, and my poor play was compounded by my inactivity after I was forced to claim, knowing that no one was listening to me and that I would just be nightkilled the next day. Regardless, props to the fantastic setup. Played on (MafiaScum).
  • Mini Theme 692 - Boost Mafia: 10/20/08 - 4/24/08. Modded by Patrick
    • Vanilla Townie, Nightkilled Night 1. Town Win
    • An interesting game where in addition to voting on the lynch, we also had to vote on two players to "Boost," which would bolster their abilities. Naturally, this added two more points that the town had to reach a consensus on and extended the game. I engaged in a lot of quote wars, but to very little actual gain despite my confidence in my reads. I did, however, correctly nail a scum on Day 1 and successfully got him lynched. The other townies really pulled through with plenty of analysis positioning them to correctly finger the last scum. Played on (MafiaScum).
  • Kithkin Mafia: 3/03/09 - 4/19/09. Modded by ZasZ234
    • Untrackable Mafia, Made it to Endgame. Mafia Win
    • Probably my favorite game of mafia every played. Started off strong behaviorally, but was forced to bus a scumbuddy on Day 1. Things went okay the next day, but my other scumbuddy was vigged on Night 2. One mafia against a self-protecting doc, a full vig, a watcher, and three other townies seemed like an impossible situation, but a combination of playing for the best and a weak town allowed me to kill the vig, create a nearly foolproof false claim, get a townie lynched, another vigged, lylo gambit-lynch the watcher, and luckily dodge the doc protect on the last night for the win. Really epic and enjoyable endgame, although it was less my good play, and more of the town's incompetence. Played on (MTG Salvation).
  • Science Mafia: 11/07/09 - 12/11/09. Modded by Jobie
    • Vanilla Townie, Nightkilled Night 4. Town Win
    • A very standard setup compared to the other Minis I've played on Sally. This was the first time I'd played Mafia in a while, and I was using it to get used to the game again. I was slightly more cautious than usual in this game, and tried to avoid getting into unnecessary quote wars with other players. The result was that I was successfully able to spend less time and distract the town less, although doing so did not improve my reads at all. Ironically, I could not convince myself that Kraj was not scum (Even after my death), but in the end, his reads proved to be amazingly accurate, even pegging a Godfather through an innocent investigation. Played on (MTG Salvation).


Normals and Large Themes (11)

  • Song of Ice and Fire Mafia: 1/30/08 - 3/16/08. Modded by Loran16
    • Lannister Mafia Letter Writer, Lynched Day 1. Mafia Loss
    • Faction based set-up and game with several interesting twists. This was my second ever game, and I completely melted under pressure on Day 1 and got lynched. A poor scum team caused several of my buddies to follow suit, but we got the town to Lynch or Lose just because of the sheer number of scum in the game. Played on (MTG Salvation).
  • Points Mafia: 5/20/08 - 6/25/08. Modded by Axelrod
    • Townie with 9 Points, Lynched Day 6. Town Loss
    • Was a very interesting set-up where you bought abilities with points. Most of the town (including me) messed up by buying Lynch Vulnerability (which made the lynch threshold for that player 2 less than normal), and the Mafia won with a combonation of Double Life and Double Vote, controling the lynch even though we knew who all of the Mafia were (I bought Role Cop, and a lot of the town bought powerful information roles). Very cool game, even though I got lynched in 5 minutes. Played on (MTG Salvation).
  • Points Mafia: 4/11/08 - 7/15/08. Modded by Absolutionis
    • Townie Inventor, Made it to Endgame. Town Win
    • Quite a flavorful setup with a mix of interesting attributes, hidden abilities, and separate factions. Ignoring a claimed 3rd faction player, the town managed to string three successful lynches against the mafia. The 3rd faction was never really a great obstacle to the town, and it was only after the death of the last mafia that the town dealt with them for the win. The setup was fair, but tilted against the 3rd party definitely. Played on (MTG Salvation).

Normal 34 - NYC Mafia (Art of Problem Solving)

- Lynched Day 1 as Mafia Goon. Abandoned

Final Fantasy VII Mafia (MTG Salvation)

- Lynched Day 1 as Townie Limited Cop. Town Loss (SK Win).

The Price is Right Mafia (MafiaScum)

- Never died (counted as endgamed). Abandoned

Normal 36 - Mt. Chimney Mafia (Art of Problem Solving)

- Nightkilled on Night 1 as Mafia Goon. Mafia Loss (SK Win).

Final Fantasy VII Mafia (MafiaScum)

- Nightkilled on Night 1 as Mafia Goon. Mafia Loss (Draw).

Traitor Mafia (MafiaScum)

- Nightkilled on Night 4 as Mafia Traitor. Mafia Win.

StarTrek: Expanded Universe Mafia (MTG Salvation)

- Nightkilled on Night 2 as Town Racecop. Town Win.

Inheritance Mafia (MTG Salvation)

- Daykilled on Day 4 as Mafia Radiation Expert. Mafia Win.


Ongoing (0)

Modded Games (3)

Normal 35 - List Mafia (Art of Problem Solving)

Mini 708 - Cheat Mafia (MafiaScum)

Fahrenheit 451 Mafia (MTG Salvation)