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Fire and Scum

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Name:
  • Fire & Scum
Setup Size:
Players:
  • 13
Setup Type:
Designer:


Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • No one is kill immune, unless healed by the doctor or saved by the firefighter.
  • No one can self-target. Scum cannot attack their own teammate.
  • The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
  • The arsonists can choose to ignite and douse on the same night.
  • If both arsonists are dead, they submit a kill action upon their death.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Day End
  • Mafia Kill/Arsonists Douse
  • Doctor Heal/Firefighter Saves
  • Arsonists Ignite
  • Day End

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, you may kill all players doused.
  • No players will be notified of being doused until you have ignited successfully once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Firefigher

  • Welcome, [Player Name], you are a Town Firefighter.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.