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{{ | {{RolePage | ||
| | |Image= M-exploder.png | ||
| | |Color= {{rgb|mafia}} | ||
| | |Align= Anti-Town | ||
| | |Type= Killing | ||
| | |Choice= Day | ||
| | |Normal= known | ||
|Introduction= The '''Exploder''' is a [[role]] that can kill another player during the Day in exchange for killing themselves at the same time. There is nothing that can stop the Exploder's death when using this ability. | |||
The '''Exploder''' is a [[role]] that can kill another player during the Day in exchange for killing themselves at the same time. There is nothing that can stop the Exploder's death when using this ability. | |||
Exploder is not necessarily anti-Town, but it has been Mafia-aligned in practice. | Exploder is not necessarily anti-Town, but it has been Mafia-aligned in practice. | ||
|Standard= The Exploder can kill a player during the Day. When they do so, the Exploder will unavoidably die. | |||
|Variations= Exploder's ability has been seen as a Night action. However, this may impact its power considerably. | |||
Exploder's ability has been seen as a Night action. However, this may impact its power considerably. | |||
It is not unheard of for a Mafia Exploder to also be a Mafia [[Traitor]]. | It is not unheard of for a Mafia Exploder to also be a Mafia [[Traitor]]. | ||
|Use=A Town-aligned Exploder's effect is not dissimilar to replacing a Day/Night cycle in a single-scumgroup game, as both the Exploder and the cycle cause two players (one of which is more likely to be Townie) to die. The difference is that no other power roles get results in the Exploder's case. | |||
A Town-aligned Exploder's effect is not dissimilar to replacing a Day/Night cycle in a single-scumgroup game, as both the Exploder and the cycle cause two players (one of which is more likely to be Townie) to die. The difference is that no other power roles get results in the Exploder's case. | |||
Mafia-aligned Exploders are best off not looking for reasons to use their power, as one-for-one trades with the Town are usually slanted in the Town's favor. The major instances a Mafia Exploder would want to detonate are the events where the Exploder is about to get [[eliminated]] anyway, or where the Mafia wants to kill a Town power role that is securely protected from the factional kill at Night (due to the interference of a [[Doctor]], for instance). | Mafia-aligned Exploders are best off not looking for reasons to use their power, as one-for-one trades with the Town are usually slanted in the Town's favor. The major instances a Mafia Exploder would want to detonate are the events where the Exploder is about to get [[eliminated]] anyway, or where the Mafia wants to kill a Town power role that is securely protected from the factional kill at Night (due to the interference of a [[Doctor]], for instance). | ||
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The Exploder that kills at Night is even weaker due to the potential for a protective role to stop the Exploder's victim from dying. The Exploder will still necessarily die, though, causing an utter failure that will be talked about for months to come. | The Exploder that kills at Night is even weaker due to the potential for a protective role to stop the Exploder's victim from dying. The Exploder will still necessarily die, though, causing an utter failure that will be talked about for months to come. | ||
}} | |||
[[Category:Known roles]] | [[Category:Known roles]] |
Revision as of 00:59, 4 March 2024
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The Exploder is a role that can kill another player during the Day in exchange for killing themselves at the same time. There is nothing that can stop the Exploder's death when using this ability.
Exploder is not necessarily anti-Town, but it has been Mafia-aligned in practice.
Standard version
The Exploder can kill a player during the Day. When they do so, the Exploder will unavoidably die.
Variations
Exploder's ability has been seen as a Night action. However, this may impact its power considerably.
It is not unheard of for a Mafia Exploder to also be a Mafia Traitor.
Use & Balance
A Town-aligned Exploder's effect is not dissimilar to replacing a Day/Night cycle in a single-scumgroup game, as both the Exploder and the cycle cause two players (one of which is more likely to be Townie) to die. The difference is that no other power roles get results in the Exploder's case.
Mafia-aligned Exploders are best off not looking for reasons to use their power, as one-for-one trades with the Town are usually slanted in the Town's favor. The major instances a Mafia Exploder would want to detonate are the events where the Exploder is about to get eliminated anyway, or where the Mafia wants to kill a Town power role that is securely protected from the factional kill at Night (due to the interference of a Doctor, for instance).
In both cases, the value of Exploder is somewhere between low and moderate at best.
The Exploder that kills at Night is even weaker due to the potential for a protective role to stop the Exploder's victim from dying. The Exploder will still necessarily die, though, causing an utter failure that will be talked about for months to come.
Sample Role PMs
The standardized Role PM for "Exploder" describes the action as follows:
- As a targeted day action:
that player will die, and you will also unavoidably die.
(edit)
Example (simplest form)
Welcome to game! You are a Anti-Town Exploder.
You have the following active ability:
- Each Day, you may target a player. Assuming no interference with your action, that player will die, and you will also unavoidably die.
Anti-Town
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Anti-Town 1-shot Loud Exploder.
You have the following active ability:
- Each Day, you may target a player. Assuming no interference with your action, that player will die, and you will also unavoidably die. Your target will learn that you targeted them (but not what action you targeted them with).
Anti-Town
Confirm by replying to this PM with a summary of your role.