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= '''how I play''' =
= '''how I play''' =


   LYNCH ALL LIARS
    


*In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established!  that seems like bad strategy"  and so I've been playing with that mentality forever.
*In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established!  that seems like bad strategy"  and so I've been playing with that mentality forever.


   predictability does NOT equal readability
   LYNCH ALL LIARS
 
*Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind.
*Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind.


*Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind.
*Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind.


   one thing remains constant for me game-to-game:  change
   predictability does NOT equal readability


*Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game.
*Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game.


*Yes, I'm still relatively new and learning more with each game and that brings about change, but I hope I never reach a point where I can become predictable.   
*I'm still relatively new and learning more with each game and that brings about a natural growth and change, but I hope I never reach a point where I can become predictable and wish to always be developing my game.   


   SLAUGHTER THE <strike>USELESS</strike> FLOATERS
   SLAUGHTER THE <strike>USELESS</strike> FLOATERS
*D1:  I am always preferable to the entire player list being active participants throughout the entirety of the game.  '''NO LURKING''' is ideal.  However, lurking is still acceptable to a degree in general and, on D1, I am okay with lurking to the severest degree acceptable by the moderator, no matter scum or town.  D1 I am hunting for scum, lurker lynches on D1 do not serve town at all and I think that anyone that tries to push a lurker lynch on D1 is looking for LHF and gets scumpings from me, or is misguided.  However, come:
*D2:  Yu had better start participating and giving me something, or I will be on your butt, most likely (larger games I will allow a little more lurking than smaller on D2, but there had still better be something more than what you gave on D1.  Anyone who was very active on D1 is permitted a good degree of lurk-leniency on D2.
D3:  If you're lurking at this point I will be pushing for your lynch unless there is ''certain'' scum elsewhere.


= '''MS games I've played''' =
= '''MS games I've played''' =

Revision as of 06:13, 23 January 2017

history

 I prefer the term "werewolf" but "mafia" comes out more naturally - I'm working on changing that.
  • - I first discovered "mafia" in October 2015. With only the most basic concepts of the game down I jumped headfirst into a complex game with an exceptional group of experienced players and BAM, I was hooked. DEEPLY HOOKED!
  • - 4 days later I went to a party with a new friend and a handful of people at the party were like "let's play werewolf around the campfire!"
  • - from there it was clear to me Werewolf was meant to be in my life.

how I play

  • In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established! that seems like bad strategy" and so I've been playing with that mentality forever.
 LYNCH ALL LIARS 
  • Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind.
  • Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind.
 predictability does NOT equal readability
  • Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game.
  • I'm still relatively new and learning more with each game and that brings about a natural growth and change, but I hope I never reach a point where I can become predictable and wish to always be developing my game.
 SLAUGHTER THE USELESS FLOATERS
  • D1: I am always preferable to the entire player list being active participants throughout the entirety of the game. NO LURKING is ideal. However, lurking is still acceptable to a degree in general and, on D1, I am okay with lurking to the severest degree acceptable by the moderator, no matter scum or town. D1 I am hunting for scum, lurker lynches on D1 do not serve town at all and I think that anyone that tries to push a lurker lynch on D1 is looking for LHF and gets scumpings from me, or is misguided. However, come:
  • D2: Yu had better start participating and giving me something, or I will be on your butt, most likely (larger games I will allow a little more lurking than smaller on D2, but there had still better be something more than what you gave on D1. Anyone who was very active on D1 is permitted a good degree of lurk-leniency on D2.

D3: If you're lurking at this point I will be pushing for your lynch unless there is certain scum elsewhere.

MS games I've played

  • TOWN -


WINs: 4 - Nexus is the New Normal, Curse of Strahd, Drunken Christmas Party, Procastination Mafia

LOSSes: 4 - WordPlay Mafia, Trial of the Evoker, Birds of Paradise, JaeReed's 1857,




  • WOLF -


WINs: 1 - Ttyll,

LOSSes: 1 - LicketyQuickety's 1847,




 flaked:  GIF's Banana Split Newbie(town), 
 abandoned:  Ircher's Voting Mafia(town),

MS games I've modded

I have a mini-normal (13 or 14 players) coming soon to the normal queue!