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|Title=Double Day
|Title=Double Day
|Setup Size=Large
|Setup Size=Large
|type=Outdated Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=16
|Players=16
|Designer=yellowbounder
|Designer=yellowbounder

Revision as of 14:02, 9 January 2016

Name:
  • Double Day
Setup Size:
Players:
  • 16
Setup Type:
Designers:

Double Day is an Open Setup, originally proposed by yellowbounder, and refined by mith.

Setup

Mechanics

  • Daystart
  • There are two lynches each day
  • Once the first lynch has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 80 - (Mafia Win)
Open 290 - (Town Win)