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==Sanities==
==Sanities==
''See also: [[Faith Healer]]''
There are five variations of the Doctor role, typically called ''sanities'' analogously to the [[Cop]] sanities.
There are five variations of the Doctor role, typically called ''sanities'' analogously to the [[Cop]] sanities.



Revision as of 21:21, 30 August 2007

Doctor
Alias:
  • Doc
Alignment: any
Role type:
  • Protective
Choice: none

A very powerful ally to the Town. Each night, the Doctor contacts the Game Moderator, choosing one player to protect during the night from a night kill. When used in combination with a Cop, the Town has a sharply increased chance at catching Scum.

Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one Mafia family (or a family and Serial Killer), that player still usually dies.

In a Werewolf game, the Doctor is frequently referred to as the Angel or WolfsbaneVerify?.

Sanities

See also: Faith Healer

There are five variations of the Doctor role, typically called sanities analogously to the Cop sanities.

  • Insane Doctor: This doctor has 50% chance of killing his patient instead of protecting him.
  • Paranoid Doctor: This doctor not only protects his patient but he also roleblocks him.
  • Naïve Doctor (a.k.a. Quack): This doctor's protection is ineffective.
  • Weak Doctor: This doctor dies if he protects an anti-town player.
  • CPR Doctor (also a Quack variant): This doctor kills his patient if he is not attacked.

When a Game Moderator uses these roles, the player receiving the role is usually only told his/her role is Doctor. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Doctor is killed early in the game.