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Death Rattle Mafia is an 14 player open setup conceived by [[pieceofpecanpie]] and designed with the help of [[AurorusVox]] in which there is a unique mechanic following night kills by the mafia team.
{{Setups
|Title=Death Rattle Mafia
|Setup Size=Mini
|Players=13
|Designer=pieceofpecanpie
|Designer2=AurorusVox
|Designer3=
|Notes=
}}
 
 
Death Rattle Mafia is an 13 player open setup conceived by [[pieceofpecanpie]], and designed with the help of [[AurorusVox]], which is built around a mechanic that allows town to use their abilities following night kills by the mafia team.


==Setup==
==Setup==


* 11 Vengeful Enigma
* 10 Vengeful Enigma
(2xCop, 1-3xRolecop, 1-3xGunsmith, 4xFruit Vendor)
(2xCop, 1-3xRolecop, 1-3xGunsmith, 4xFruit Vendor)
* 1 Mafia Fruit Vendor
* 1 Mafia Fruit Vendor
Line 16: Line 27:
* Yet, they do have an opportunity to learn their role during the course of the game (see section on LIVING RATTLE)
* Yet, they do have an opportunity to learn their role during the course of the game (see section on LIVING RATTLE)
* Additionally, if they are killed at Night their ability is revealed to them and, in the throes of death, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day
* Additionally, if they are killed at Night their ability is revealed to them and, in the throes of death, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day
* In the case of a mislynch although the Enigma’s role is still revealed they are unable to use any abilities, they’re too choked up to speak
* In the case of a miselimination although the Enigma’s role is still revealed they are unable to use any abilities, they’re too choked up to speak
BLOODLUST, whereby lynching/killing is mandatory:
BLOODLUST, whereby eliminating/killing is mandatory:
* In the event of a lynch majority not being met, the earliest leading lynch-wagon from that game day will be lynched
* In the event of an elimination majority not being met, the earliest leading elimination-wagon from that game day will be eliminated
* Mafia must submit a NK, if they fail to do so the NK will be selected randomly
* Mafia must submit a NK, if they fail to do so the NK will be selected randomly
LIVING RATTLE, whereby an Enigma may learn their role before death
LIVING RATTLE, whereby an Enigma may learn their role before death
* Along with voting, all living players can Nominate: [player name] in game to have their true role (if an Engima) privately revealed at the end of that day phase. If the nominated player is on the scum team nothing will happen
* Along with voting, all living players can Nominate: [player name] in game to have their true role (if an Engima) privately revealed at the end of that day phase. If the nominated player is on the scum team nothing will happen
* The player for each game day will be determined by having received a majority of nominations, which are tallied in VC’s
* The player for each game day will be determined by having received a majority of nominations, which are tallied in VC’s
* A majority must be reached before a lynch occurs for LIVING RATTLE to come into effect
* A majority must be reached before an elimination occurs for LIVING RATTLE to come into effect


==Role PM's==
==Role PM's==
Line 31: Line 42:


'''Abilities:'''  
'''Abilities:'''  
*ENIGMA: Your true ability is shrouded in secrecy. Only when targeted by a successful NK will you, in the throes of death, become aware of your true ability and be able to use it posthumously. The result of which is shared to every living player the following game Day. ''eg. get NK’d > revealed as [Cop, Tracker, Gunsmith, Fruit Vendor] > choose to [investigate, track, investigate, give fruit to] “player x” > results shown the following Day'' In the event of a mislynch your true ability will still flip, however you will be unable to utilise said ability.
*ENIGMA: Your true ability is shrouded in secrecy. Only when targeted by a successful NK will you, in the throes of death, become aware of your true ability and be able to use it posthumously. The result of which is shared to every living player the following game Day. ''eg. get NK’d > revealed as [Cop, Rolecop, Gunsmith, Fruit Vendor] > choose to [investigate/give fruit to] “player x” > results shown the following Day'' In the event of a miselimination your true ability will still flip, however you will be unable to utilise said ability.
'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to town have been eliminated and there is at least one town player alive.
*You win when all threats to town have been eliminated and there is at least one town player alive.


 
===<div style="color:red">Mafia Fruit Vendor</div>===
===<div style="color:red">Mafia Rolecop</div>===
* Welcome, [Player Name]. You are a '''Mafia Fruit Vendor''', along with your partners, [Player Name] and [Player Name], you comprise the scum team. You may communicate with your partners here [QuickTopic link].
* Welcome, [Player Name]. You are a '''Mafia Rolecop''', along with your partners, [Player Name] and [Player Name], you comprise the scum team.  


'''Abilities:'''
'''Abilities:'''
*DAY TALK: At any time – Day and Night – you may communicate with your partners here [QuickTopic link].
*FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
*FACTIONAL KILL: During each Night phase either you or your partners may perform a factional kill.
*FACTIONAL KILL: During each Night phase either you, or your partners, may perform a factional kill.
*ROLECOP: During each Night phase you may individually investigate a player’s role, which will reveal their true ability. Only as the last living scum may you “rolecop” someone and perform the factional kill in the same Night.
*FRUIT VENDOR: During each Night phase you may give a piece of delicious fruit to someone. The fruit will not harm them in any way.
'''Win condition:'''  
'''Win condition:'''  
*You win when Mafia obtain a majority or nothing can prevent this from occurring.
*You win when Mafia obtain a majority or nothing can prevent this from occurring.


 
===<div style="color:red">Mafia Encryptor</div>===
===<div style="color:red">Mafia 1-shot Roleblocker</div>===
* Welcome, [Player Name]. You are a '''Mafia Encryptor''', along with your partners, [Player Name] and [Player Name], you comprise the scum team. You may communicate with your partners here [QuickTopic link].
* Welcome, [Player Name]. You are a '''Mafia 1-shot Roleblocker''', along with your partners, [Player Name] and [Player Name], you comprise the scum team.  


'''Abilities:'''
'''Abilities:'''
*DAY TALK: At any time – Day and Night – you may communicate with your partners here [QuickTopic link].
*FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
*FACTIONAL KILL: During each Night phase either you or your partners may perform a factional kill.
*FACTIONAL KILL: During each Night phase either you or your partners may perform a factional kill.
*ROLEBLOCK: On one occasion, during a Night phase, you may individually block another player’s ability in the game. You cannot “roleblock” someone and perform the factional kill in the same Night.
*DAY TALK: As long as you are alive you and your partners can communicate during the Day phase.
'''Win condition:'''  
'''Win condition:'''  
*You win when Mafia obtain a majority or nothing can prevent this from occurring.
*You win when Mafia obtain a majority or nothing can prevent this from occurring.


 
===<div style="color:red">Mafia Godfather</div>===
===<div style="color:red">Mafia Investigation-Immune Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Godfather''', along with your partners, [Player Name] and [Player Name], you comprise the scum team.  
* Welcome, [Player Name]. You are a '''Mafia Investigation-Immune Goon''', along with your partners, [Player Name] and [Player Name], you comprise the scum team.  


'''Abilities:'''
'''Abilities:'''
*DAY TALK: At any time – Day and Night – you may communicate with your partners here [QuickTopic link].
*FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
*FACTIONAL KILL: During each Night phase either you or your partners may perform a factional kill.
*FACTIONAL KILL: During each Night phase either you, or your partners, may perform a factional kill.
*INVESTIGATION IMMUNITY: You investigate as “innocent” or “has no gun” to relevant town roles up until you perform a factional kill, at which point you will no longer have investigation immunity.
*INVESTIGATION IMMUNITY: You investigate as “innocent” or “fruit vendor” or “has no gun” to relevant town roles up until you perform a factional kill, at which point you will no longer have investigation immunity.
''note: you are trackable at all times''
 
'''Win condition:'''  
'''Win condition:'''  
*You win when Mafia obtain a majority or nothing can prevent this from occurring.
*You win when Mafia obtain a majority or nothing can prevent this from occurring.


==History==
==History==
[[Category:Untested Open Setups]]

Latest revision as of 20:41, 18 June 2021

Name:
  • Death Rattle Mafia
Setup Size:
Players:
  • 13
Setup Type:
Designers:


Death Rattle Mafia is an 13 player open setup conceived by pieceofpecanpie, and designed with the help of AurorusVox, which is built around a mechanic that allows town to use their abilities following night kills by the mafia team.

Setup

  • 10 Vengeful Enigma

(2xCop, 1-3xRolecop, 1-3xGunsmith, 4xFruit Vendor)

  • 1 Mafia Fruit Vendor
  • 1 Mafia Encryptor
  • 1 Mafia Godfather

Mechanics

  • Day start
  • Townie pool of 2 x Cop, 1-3 x Rolecop, 1-3 x Gunsmith, 4 x Fruit Vendor
  • Townies are not told their role in their PM, they are only described as an Enigma
  • Yet, they do have an opportunity to learn their role during the course of the game (see section on LIVING RATTLE)
  • Additionally, if they are killed at Night their ability is revealed to them and, in the throes of death, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day
  • In the case of a miselimination although the Enigma’s role is still revealed they are unable to use any abilities, they’re too choked up to speak

BLOODLUST, whereby eliminating/killing is mandatory:

  • In the event of an elimination majority not being met, the earliest leading elimination-wagon from that game day will be eliminated
  • Mafia must submit a NK, if they fail to do so the NK will be selected randomly

LIVING RATTLE, whereby an Enigma may learn their role before death

  • Along with voting, all living players can Nominate: [player name] in game to have their true role (if an Engima) privately revealed at the end of that day phase. If the nominated player is on the scum team nothing will happen
  • The player for each game day will be determined by having received a majority of nominations, which are tallied in VC’s
  • A majority must be reached before an elimination occurs for LIVING RATTLE to come into effect

Role PM's

Vengeful Enigma

  • Welcome, [Player Name], you are a Vengeful Enigma.

Abilities:

  • ENIGMA: Your true ability is shrouded in secrecy. Only when targeted by a successful NK will you, in the throes of death, become aware of your true ability and be able to use it posthumously. The result of which is shared to every living player the following game Day. eg. get NK’d > revealed as [Cop, Rolecop, Gunsmith, Fruit Vendor] > choose to [investigate/give fruit to] “player x” > results shown the following Day In the event of a miselimination your true ability will still flip, however you will be unable to utilise said ability.

Win condition:

  • You win when all threats to town have been eliminated and there is at least one town player alive.

Mafia Fruit Vendor

  • Welcome, [Player Name]. You are a Mafia Fruit Vendor, along with your partners, [Player Name] and [Player Name], you comprise the scum team. You may communicate with your partners here [QuickTopic link].

Abilities:

  • FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
  • FACTIONAL KILL: During each Night phase either you, or your partners, may perform a factional kill.
  • FRUIT VENDOR: During each Night phase you may give a piece of delicious fruit to someone. The fruit will not harm them in any way.

Win condition:

  • You win when Mafia obtain a majority or nothing can prevent this from occurring.

Mafia Encryptor

  • Welcome, [Player Name]. You are a Mafia Encryptor, along with your partners, [Player Name] and [Player Name], you comprise the scum team. You may communicate with your partners here [QuickTopic link].

Abilities:

  • FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
  • FACTIONAL KILL: During each Night phase either you or your partners may perform a factional kill.
  • DAY TALK: As long as you are alive you and your partners can communicate during the Day phase.

Win condition:

  • You win when Mafia obtain a majority or nothing can prevent this from occurring.

Mafia Godfather

  • Welcome, [Player Name]. You are a Mafia Godfather, along with your partners, [Player Name] and [Player Name], you comprise the scum team.

Abilities:

  • FACTIONAL DAY ROLECOP: During each Day phase you, or your partners, may investigate a player’s role, which will reveal their true ability.
  • FACTIONAL KILL: During each Night phase either you, or your partners, may perform a factional kill.
  • INVESTIGATION IMMUNITY: You investigate as “innocent” or “fruit vendor” or “has no gun” to relevant town roles up until you perform a factional kill, at which point you will no longer have investigation immunity.

Win condition:

  • You win when Mafia obtain a majority or nothing can prevent this from occurring.

History