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//Well, we integrated some enhanced features for more advanced feedback recognition and performance results, but unfortunately we have been....lacking in volunteers for the test suites, so your group is the first. We guarantee it is still functional and remains simply a simulation.  So please bear with us as we try and improve the experience for all of us. The rest of your group should be online and briefed shortly. We assume you understand the simulation by now? Testing the limits of our mental capabilities, seeing how well we can deal with deception? We'll bring up a quick rundown of the rules on your console before simulation zero-time just to give you a quick refresher. Good luck with the simulation MS1775305, hopefully the new features perform nicely. You should find them beneficial at times.
//Well, we integrated some enhanced features for more advanced feedback recognition and performance results, but unfortunately we have been....lacking in volunteers for the test suites, so your group is the first. We guarantee it is still functional and remains simply a simulation.  So please bear with us as we try and improve the experience for all of us. The rest of your group should be online and briefed shortly. We assume you understand the simulation by now? Testing the limits of our mental capabilities, seeing how well we can deal with deception? We'll bring up a quick rundown of the rules on your console before simulation zero-time just to give you a quick refresher. Good luck with the simulation MS1775305, hopefully the new features perform nicely. You should find them beneficial at times.
==Description==
'''Cyclic Experimentation Set x01''' is Large Theme game centered around the use of  "cyclic mechanics". This in essence means that abilities present within the game will be passed around the available players within the game. It is a 25 player setup.
==Special Mechanics/Rules==
*This is a '''Closed''' Setup. I promise no Cults/Jesters/Survivors.
*'''This setup will utilize a Cycle system in place of Day and Night, focused on post count.'''
*The end and beginning of each Cycle will be publicly announced, and will last approximately 250 posts.
*Post count is only influential in defining the beginning and end of Cycles, and has no role or ability related effects.
*All actions must be submitted before the end of the cycle is announced. All actions resolve immediately upon receipt.
*Players must choose who they would like to send their ability to by the end of each cycle. If you fail to submit your choice by the time Cycle End is publicly announced, you have 24 hours maximum to submit your choice before it is randomized. You will receive an Infraction, and accruing three such Infractions results in a Modkill.
*If a person with an ability is killed at any point in the game, that ability is removed from gameplay.

Revision as of 23:49, 23 July 2010

Opening Flavor

//PASSWORD: ************ USERID: MS1775305
//INTIALIZING 
//OPERATIONAL CODE 4186245
//APPLYING PERMISSION SCHEMA
//ACCESSING LATEST CONSTRAINT TABLE
//CONNECTING OUTPUT TO CONSOLE
//EXECUTE CYCLIC SIMULATION --

//Welcome to today's first experiment MS1775305.
//It should run like most of the others, quick and simple.

>>What do you mean, should?

//Well, we integrated some enhanced features for more advanced feedback recognition and performance results, but unfortunately we have been....lacking in volunteers for the test suites, so your group is the first. We guarantee it is still functional and remains simply a simulation. So please bear with us as we try and improve the experience for all of us. The rest of your group should be online and briefed shortly. We assume you understand the simulation by now? Testing the limits of our mental capabilities, seeing how well we can deal with deception? We'll bring up a quick rundown of the rules on your console before simulation zero-time just to give you a quick refresher. Good luck with the simulation MS1775305, hopefully the new features perform nicely. You should find them beneficial at times.


Description

Cyclic Experimentation Set x01 is Large Theme game centered around the use of "cyclic mechanics". This in essence means that abilities present within the game will be passed around the available players within the game. It is a 25 player setup.

Special Mechanics/Rules

  • This is a Closed Setup. I promise no Cults/Jesters/Survivors.
  • This setup will utilize a Cycle system in place of Day and Night, focused on post count.
  • The end and beginning of each Cycle will be publicly announced, and will last approximately 250 posts.
  • Post count is only influential in defining the beginning and end of Cycles, and has no role or ability related effects.
  • All actions must be submitted before the end of the cycle is announced. All actions resolve immediately upon receipt.
  • Players must choose who they would like to send their ability to by the end of each cycle. If you fail to submit your choice by the time Cycle End is publicly announced, you have 24 hours maximum to submit your choice before it is randomized. You will receive an Infraction, and accruing three such Infractions results in a Modkill.
  • If a person with an ability is killed at any point in the game, that ability is removed from gameplay.