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Masonizer

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Masonizer
Alias:
  • Mason Recruiter
Alignment: any
Role type:
  • Communicative
  • Investigative
Choice:
  • Night

A Masonizer is a player who can target other players at Night to attempt to recruit them into a Masonry. Anyone in that masonry is known to not be aligned with the Mafia, and thus a Masonizer may not recruit a Mafioso under any circumstance. They may begin speaking to each other at the end of the Night, or at the beginning of the next Night - it depends on whether the moderator allows the Masons to speak during the Day.

Masonizers are by definition pro-Town. They usually do not have any Masons at the beginning of the game.

Standard version

A Masonizer may attempt to recruit a player to a Masonry during the night. This recruitment will fail if the Masonizer targets someone who isn't aligned with the Town. Anyone successfully recruited by a Masonizer will be added to a Masonry, and be confirmed to be Town-aligned to everyone else in that Masonry.

Any players added to a Masonry are added at the start of the next day, regardless of whether the Masonizer lives or not, and their Role Name is not changed.

Variations

A Neighborizer recruits players to a Neighborhood. Anyone can be recruited to a Neighborhood by a Neighborizer.

Use & Balance

This role is usually Weak. A Masonizer without the Weak modifier effectively combines the best qualities of Cop, Friendly Neighbor, and Neighborizer.


Sample Role PMs

The standardized Role PM for "Masonizer" describes the action as follows:

  • As a targeted action: you will add that player to your mason private topic and confirm their alignment as Town to everyone else in your mason private topic. This action will always fail if it targets someone not aligned with the Town, and you will die if you target someone not aligned with the Town. (edit)

Example (simplest form)

Welcome to game! You are a Town Masonizer.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will add that player to your mason private topic and confirm their alignment as Town to everyone else in your mason private topic. This action will always fail if it targets someone not aligned with the Town, and you will die if you target someone not aligned with the Town.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Masonizer.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will add that player to your mason private topic and confirm their alignment as Town to everyone else in your mason private topic. This action will always fail if it targets someone not aligned with the Town, and you will die if you target someone not aligned with the Town. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.