You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Unicorn Brethren/Gametypes/Mafia Scum MT
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Disabled
Point Scale
Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
X = Z - Y
Mafia Setup
Y Infected
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 25 meters
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
Immune to nothing
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)