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== Finished games ==
== Finished games ==
* '''[http://mafiascum.net/forum/viewtopic.php?f=11&t=16396 Newbie 1062] - Mafia Goon, lynched D3, won'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=11&t=16396 Newbie 1062]''' - Mafia Goon, lynched D3, won


This was my first game and I didn't play well at all, mostly lurking and quickhammering once. A town player already caught me on D2; luckily, nobody followed him at first; unfortunately, I got lynched the day after. However, my scumbuddy bussed me very well, made a great fake claim and claimed victory.
This was my first game and I didn't play well at all, mostly lurking and quickhammering once. A town player already caught me on D2; luckily, nobody followed him at first; unfortunately, I got lynched the day after. However, my scumbuddy bussed me very well, made a great fake claim and claimed victory.


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17189 Open 297 - Twofold Mafia] - Vanilla Townie, lynched D1, lost
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17189 Open 297 - Twofold Mafia]''' - Vanilla Townie, lynched D1, lost


After my first newbie game, I jump into another game. Not quite knowing what I should make of two scum teams, I get lynched early, setting a precedent for my Mafia career.
After my first newbie game, I jump into another game. Not quite knowing what I should make of two scum teams, I get lynched early, setting a precedent for my Mafia career.


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17365 Open 303 - CosySide's two of four] - Mafia Goon, lynched D1, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17365 Open 303 - CosySide's two of four]''' - Mafia Goon, lynched D1, lost


Well, I could've pulled it off this time, ''maybe''. But not when my scumbuddy lurks all the way, makes an extremely incriminating post when he actually posts the first time, gets replaced as he returns to lurking, and the replacement hammers me and allows town to conclude that he's the last scum by process of elimination.
Well, I could've pulled it off this time, ''maybe''. But not when my scumbuddy lurks all the way, makes an extremely incriminating post when he actually posts the first time, gets replaced as he returns to lurking, and the replacement hammers me and allows town to conclude that he's the last scum by process of elimination.


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17658 Open 310 - Medical Mafia] - CPR Doctor, killed N1 (replaced chkflip on D1), won'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17658 Open 310 - Medical Mafia]''' - CPR Doctor, killed N1 (replaced chkflip on D1), won


A game that was decided by night actions more than by scumhunting: every town player was a doctor, but a different kind of doctor, and didn't knew what kind. We quickly settled on a plan where everybody would target the person below them in the player list. Even though town was hampered by having a notorious troll in the game, scum was swiftly caught and town won. I wasn't killed on purpose; I simply had the misfortune of being the target of an unaware quack doctor.
A game that was decided by night actions more than by scumhunting: every town player was a doctor, but a different kind of doctor, and didn't knew what kind. We quickly settled on a plan where everybody would target the person below them in the player list. Even though town was hampered by having a notorious troll in the game, scum was swiftly caught and town won. I wasn't killed on purpose; I simply had the misfortune of being the target of an unaware quack doctor.


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17856 Open 315 - Quack Mafia] - Doctor, survived, halted due to mod error D3'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=17856 Open 315 - Quack Mafia]''' - Doctor, survived, halted due to mod error D3


Again, a game that was decided by night actions. Unfortunately, the mod made a mistake once and killed off the wrong person, so the game had to be halted.
Again, a game that was decided by night actions. Unfortunately, the mod made a mistake once and killed off the wrong person, so the game had to be halted.


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=17937 Mini 1198 - Marketplace Mafia] - Mafia Cartel Member, killed N2, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=17937 Mini 1198 - Marketplace Mafia]''' - Mafia Cartel Member, killed N2, lost


Although it did have some flaws, it was one of the best-designed games ever run. Players had starting money and a daily wage, and they would bid on powers they could use in the night, or invest their money for extra returns. The SK misspoke and was almost lynched, but luckily for him it was his word vs. a scum's word. So when a replacement for the SK attacked them hard, they flipped scum, and the SK rode to victory with massive towncred.
Although it did have some flaws, it was one of the best-designed games ever run. Players had starting money and a daily wage, and they would bid on powers they could use in the night, or invest their money for extra returns. The SK misspoke and was almost lynched, but luckily for him it was his word vs. a scum's word. So when a replacement for the SK attacked them hard, they flipped scum, and the SK rode to victory with massive towncred.


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=17867 Mini 1194 - Reverse Mafia] - Townie, endgamed (replaced crypto on D3), lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=17867 Mini 1194 - Reverse Mafia]''' - Townie, endgamed (replaced crypto on D3), lost


Interesting idea (players would get revived instead of lynched) in principle, unfortunately it suffered from two serious flaws: a player, once revived, could not be put to death again by town, only NK'd by scum; and there was a scum role that, once revived, guaranteed victory for scum. I replaced in after this role was revived. Yeah.
Interesting idea (players would get revived instead of lynched) in principle, unfortunately it suffered from two serious flaws: a player, once revived, could not be put to death again by town, only NK'd by scum; and there was a scum role that, once revived, guaranteed victory for scum. I replaced in after this role was revived. Yeah.


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=18513 Execution Mafia: Days of the Cold War] - Vanilla Townie, endgamed (replaced kondi2424 on D1, as [[IceGuy#Hydras|Cosca]] since D2), lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=18513 Execution Mafia: Days of the Cold War]''' - Vanilla Townie, endgamed (replaced kondi2424 on D1, as [[IceGuy#Hydras|Cosca]] since D2), lost


Again, a game with odd mechanics: players wouldn't be killed directly, but executioners would be voted on. This is a game I'm still angry about. We had the scum mostly figured out, but lost because vezokpiraka thought it was a good idea to hammer a few hours into LyLo day. Even worse, he thinks he has done nothing wrong and blamed us. He's one of the few players I'll never play a game with again.
Again, a game with odd mechanics: players wouldn't be killed directly, but executioners would be voted on. This is a game I'm still angry about. We had the scum mostly figured out, but lost because vezokpiraka thought it was a good idea to hammer a few hours into LyLo day. Even worse, he thinks he has done nothing wrong and blamed us. He's one of the few players I'll never play a game with again.


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=18642 Mini 1215 - Black & White Mafia] - White Phase Post-Restricted Vanilla Townie/Black Phase Vanilla Townie, killed N2 (replaced Pine pre-game), lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=18642 Mini 1215 - Black & White Mafia]''' - White Phase Post-Restricted Vanilla Townie/Black Phase Vanilla Townie, killed N2 (replaced Pine pre-game), lost


In this game, the roles were determined by a color. When the color was white, I couldn't post more than a hundred words a page, and I didn't even have a power in black to offset this like most other PR'd players. However, scum thought I had, and killed me off early.
In this game, the roles were determined by a color. When the color was white, I couldn't post more than a hundred words a page, and I didn't even have a power in black to offset this like most other PR'd players. However, scum thought I had, and killed me off early.


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=19311 Open 341 - My Name is Earl] - Vanilla Townie, lynched D3, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=19311 Open 341 - My Name is Earl]''' - Vanilla Townie, lynched D3, lost


Voted by town, quickhammered by scum.  
Voted by town, quickhammered by scum.  


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=19193 Mini 1250 - That 70s Smalltown] - Town Tracker, killed N3, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=19193 Mini 1250 - That 70s Smalltown]''' - Town Tracker, killed N3, lost


Led a lynch on an incredibly scummy player D1. Unfortunately, that player turned out to be town. Got killed by scum soon after.
Led a lynch on an incredibly scummy player D1. Unfortunately, that player turned out to be town. Got killed by scum soon after.


* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=19371 Mini 1263 - xkcd Mafia] - Mafia Classhole, lynched D2, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=23&t=19371 Mini 1263 - xkcd Mafia]''' - Mafia Classhole, lynched D2, lost


"Classhole" meant I could silence a player a day, only allowing them to post votes and unvotes. I had two scumpartners. One was modkilled D1, I was lynched D2 after a cop guilty, and the last scum survived to endgame only to win with an alternate win condition (alive with another player, who was in principle town). The game also featured an SK against a town-aligned SK-vigcopPGO (a player who could investigate any player and automatically shoot them if they were the SK, and he would also kill the SK and remain alive if they would target them), making it my favorite example why all games should be reviewed.
"Classhole" meant I could silence a player a day, only allowing them to post votes and unvotes. I had two scumpartners. One was modkilled D1, I was lynched D2 after a cop guilty, and the last scum survived to endgame only to win with an alternate win condition (alive with another player, who was in principle town). The game also featured an SK against a town-aligned SK-vigcopPGO (a player who could investigate any player and automatically shoot them if they were the SK, and he would also kill the SK and remain alive if they would target them), making it my favorite example why all games should be reviewed.


* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=19374 Open 348 - JK9] - Vanilla Townie, survived (replaced Meji Fan on D2), won'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=19374 Open 348 - JK9]''' - Vanilla Townie, survived (replaced Meji Fan on D2), won


Although there was a lot of confusion about supposed breadcrumbed results and targets from PRs, we somehow caught scum in the end.
Although there was a lot of confusion about supposed breadcrumbed results and targets from PRs, we somehow caught scum in the end.


* '''[http://mafiascum.net/forum/viewtopic.php?f=3&t=19186 Secret Society Mafia] - Vanilla Townie, lynched D1, lost'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=3&t=19186 Secret Society Mafia]''' - Vanilla Townie, lynched D1, lost


It's best to lurk through D1 in large games. If you're vocal with your opinions, you'll make some enemies (the people you call scum). Those people will vote you, making scum and confused or just stupid town jump on your wagon. Once the wagon has gone beyond a certain point, you are lynched simply because no competing wagon will pop up, although nobody could actually say why you should be scum. Reportedly, the game also featured interesting mechanics, but I have no idea how they worked because I got lynched before they kicked in.
It's best to lurk through D1 in large games. If you're vocal with your opinions, you'll make some enemies (the people you call scum). Those people will vote you, making scum and confused or just stupid town jump on your wagon. Once the wagon has gone beyond a certain point, you are lynched simply because no competing wagon will pop up, although nobody could actually say why you should be scum. Reportedly, the game also featured interesting mechanics, but I have no idea how they worked because I got lynched before they kicked in.


* '''[http://forum.mafiascum.net/viewtopic.php?f=23&t=19643 Hired Help Mafia] - Mafia Goon, lynched D1, lost'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=23&t=19643 Hired Help Mafia]''' - Mafia Goon, lynched D1, lost


See above. At least, I got to out the hitman; unfortunately, we were up against a pair of mason cops who could run two different kinds of investigation per night as long as one of them was alive. The second scum got caught by investigation early, and the last scum was lynched by simple process of elimination.
See above. At least, I got to out the hitman; unfortunately, we were up against a pair of mason cops who could run two different kinds of investigation per night as long as one of them was alive. The second scum got caught by investigation early, and the last scum was lynched by simple process of elimination.


* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=19629 Open 361 - jmj3000's Carbon-14] - Mafia Goon, survived, won'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=19629 Open 361 - jmj3000's Carbon-14]''' - Mafia Goon, survived, won


I bussed my scumpartner hard when I figured I couldn't divert the lynch any more, although it greatly diminished my chances of not granting town an autowin by process of elimination, figuring I could hit a PR with the night kill and the towncred would allow me to survive until the end. I hit a VT, but instead of three confirmed townies (against me and an unconfirmed player, i.e. autowin for town) in the worst and most probable case, I was up against one confirmed and one double-confirmed townie. My special condolences to ZeekLTK, who was right all along about me being scum, but nobody listened to him and I got him lynched. I know how frustrating that is.
I bussed my scumpartner hard when I figured I couldn't divert the lynch any more, although it greatly diminished my chances of not granting town an autowin by process of elimination, figuring I could hit a PR with the night kill and the towncred would allow me to survive until the end. I hit a VT, but instead of three confirmed townies (against me and an unconfirmed player, i.e. autowin for town) in the worst and most probable case, I was up against one confirmed and one double-confirmed townie. My special condolences to ZeekLTK, who was right all along about me being scum, but nobody listened to him and I got him lynched. I know how frustrating that is.


* '''Mini 1295 - Warlocks and Werewolves - Vanilla Townie, killed D1, draw'''
* '''Mini 1295 - Warlocks and Werewolves''' - Vanilla Townie, killed D1, draw


An odd game full of strange roles and abilities, but great flavor. Unfortunately, it got lost in the rollback. In the end, though, it was a clusterfuck where two or three factions drew via an interaction nobody considered beforehand.
An odd game full of strange roles and abilities, but great flavor. Unfortunately, it got lost in the rollback. In the end, though, it was a clusterfuck where two or three factions drew via an interaction nobody considered beforehand.


* '''Open 369 - RotT: The Encryption - Vanilla Townie, killed N1 (as Cosca), draw'''
* '''Open 369 - RotT: The Encryption''' - Vanilla Townie, killed N1 (as Cosca), draw


Another game lost in the rollback, this featured a new open setup ([[Marseille Mafia]]) with mimes (two players that needed to die by the same method to win). In the end, there was a draw: one mime was alive after the other mime died by lynching, and all other players alive were VTs. In post-game discussion, we agreed that the setup was probably beyond repair, and draws were much too likely.
Another game lost in the rollback, this featured a new open setup ([[Marseille Mafia]]) with mimes (two players that needed to die by the same method to win). In the end, there was a draw: one mime was alive after the other mime died by lynching, and all other players alive were VTs. In post-game discussion, we agreed that the setup was probably beyond repair, and draws were much too likely.


* '''Open 372 - Duck, Duck, Goose! - Vanilla Townie, killed N1, won'''
* '''Open 372 - Duck, Duck, Goose!''' - Vanilla Townie, killed N1, won


Yet another lost game with a new open setup, where I suggested a strategy hoping town would not follow it, but scum would believe town would. Town didn't follow it, but scum also didn't believe town would; we won nevertheless.
Yet another lost game with a new open setup, where I suggested a strategy hoping town would not follow it, but scum would believe town would. Town didn't follow it, but scum also didn't believe town would; we won nevertheless.


* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=21262 Open 366 - Weak M.D.] - Vanilla Townie, lynched D4, lost (replaced Mist7676 on D1)'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=21262 Open 366 - Weak M.D.]''' - Vanilla Townie, lynched D4, lost (replaced Mist7676 on D1)


We had a good strategy that allowed us to catch two out of three scum early in the game (and is part of the reason this open setup probably won't be run any more). Unfortunately, when it came to catching the last scum, we had little to work on and mislynched twice.
We had a good strategy that allowed us to catch two out of three scum early in the game (and is part of the reason this open setup probably won't be run any more). Unfortunately, when it came to catching the last scum, we had little to work on and mislynched twice.


* '''Mini 1297 - Prisoner's Dilemma Mafia III - Vanilla Townie, survived, cancelled due to the rollback'''
* '''Mini 1297 - Prisoner's Dilemma Mafia III''' - Vanilla Townie, survived, cancelled due to the rollback


A game based on the well-known prisoner's dilemma, it was most memorable for not giving town a reliable method to dispose of a player; at best, there was a 50% chance of killing scum and a 50% chance of killing town.
A game based on the well-known prisoner's dilemma, it was most memorable for not giving town a reliable method to dispose of a player; at best, there was a 50% chance of killing scum and a 50% chance of killing town.
Line 86: Line 86:
It would've been very interesting to see how this game would've played out, especially as the Godfather brought himself to the chopping block with a fake claim (investigating as VT to role cops isn't of any use if you claim a PR).
It would've been very interesting to see how this game would've played out, especially as the Godfather brought himself to the chopping block with a fake claim (investigating as VT to role cops isn't of any use if you claim a PR).


* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=21338 Open 379 - JK9++] - Town Tracker, killed N1, lost'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=21338 Open 379 - JK9++]''' - Town Tracker, killed N1, lost


Finally, I got a powerful town role. And I even investigated scum N1! Oh well. Scum played well and quickhammered in LyLo.
Finally, I got a powerful town role. And I even investigated scum N1! Oh well. Scum played well and quickhammered in LyLo.
Line 105: Line 105:
== Modded games ==
== Modded games ==


* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=18951 Open 334 - Friends and Enemies in Icetown] - Town win'''
* '''[http://mafiascum.net/forum/viewtopic.php?f=51&t=18951 Open 334 - Friends and Enemies in Icetown]''' - Town win
* '''[http://forum.mafiascum.net/viewtopic.php?f=23&t=21379 Mini 1319 - Divided Germany Mafia] - Town win'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=23&t=21379 Mini 1319 - Divided Germany Mafia]''' - Town win


See [http://forum.mafiascum.net/viewtopic.php?p=4020992#p4020992 this link] for an overview of the game.
See [http://forum.mafiascum.net/viewtopic.php?p=4020992#p4020992 this link] for an overview of the game.

Revision as of 16:06, 17 May 2012

Finished games

This was my first game and I didn't play well at all, mostly lurking and quickhammering once. A town player already caught me on D2; luckily, nobody followed him at first; unfortunately, I got lynched the day after. However, my scumbuddy bussed me very well, made a great fake claim and claimed victory.

After my first newbie game, I jump into another game. Not quite knowing what I should make of two scum teams, I get lynched early, setting a precedent for my Mafia career.

Well, I could've pulled it off this time, maybe. But not when my scumbuddy lurks all the way, makes an extremely incriminating post when he actually posts the first time, gets replaced as he returns to lurking, and the replacement hammers me and allows town to conclude that he's the last scum by process of elimination.

A game that was decided by night actions more than by scumhunting: every town player was a doctor, but a different kind of doctor, and didn't knew what kind. We quickly settled on a plan where everybody would target the person below them in the player list. Even though town was hampered by having a notorious troll in the game, scum was swiftly caught and town won. I wasn't killed on purpose; I simply had the misfortune of being the target of an unaware quack doctor.

Again, a game that was decided by night actions. Unfortunately, the mod made a mistake once and killed off the wrong person, so the game had to be halted.

Although it did have some flaws, it was one of the best-designed games ever run. Players had starting money and a daily wage, and they would bid on powers they could use in the night, or invest their money for extra returns. The SK misspoke and was almost lynched, but luckily for him it was his word vs. a scum's word. So when a replacement for the SK attacked them hard, they flipped scum, and the SK rode to victory with massive towncred.

Interesting idea (players would get revived instead of lynched) in principle, unfortunately it suffered from two serious flaws: a player, once revived, could not be put to death again by town, only NK'd by scum; and there was a scum role that, once revived, guaranteed victory for scum. I replaced in after this role was revived. Yeah.

Again, a game with odd mechanics: players wouldn't be killed directly, but executioners would be voted on. This is a game I'm still angry about. We had the scum mostly figured out, but lost because vezokpiraka thought it was a good idea to hammer a few hours into LyLo day. Even worse, he thinks he has done nothing wrong and blamed us. He's one of the few players I'll never play a game with again.

In this game, the roles were determined by a color. When the color was white, I couldn't post more than a hundred words a page, and I didn't even have a power in black to offset this like most other PR'd players. However, scum thought I had, and killed me off early.

Voted by town, quickhammered by scum.

Led a lynch on an incredibly scummy player D1. Unfortunately, that player turned out to be town. Got killed by scum soon after.

"Classhole" meant I could silence a player a day, only allowing them to post votes and unvotes. I had two scumpartners. One was modkilled D1, I was lynched D2 after a cop guilty, and the last scum survived to endgame only to win with an alternate win condition (alive with another player, who was in principle town). The game also featured an SK against a town-aligned SK-vigcopPGO (a player who could investigate any player and automatically shoot them if they were the SK, and he would also kill the SK and remain alive if they would target them), making it my favorite example why all games should be reviewed.

  • Open 348 - JK9 - Vanilla Townie, survived (replaced Meji Fan on D2), won

Although there was a lot of confusion about supposed breadcrumbed results and targets from PRs, we somehow caught scum in the end.

It's best to lurk through D1 in large games. If you're vocal with your opinions, you'll make some enemies (the people you call scum). Those people will vote you, making scum and confused or just stupid town jump on your wagon. Once the wagon has gone beyond a certain point, you are lynched simply because no competing wagon will pop up, although nobody could actually say why you should be scum. Reportedly, the game also featured interesting mechanics, but I have no idea how they worked because I got lynched before they kicked in.

See above. At least, I got to out the hitman; unfortunately, we were up against a pair of mason cops who could run two different kinds of investigation per night as long as one of them was alive. The second scum got caught by investigation early, and the last scum was lynched by simple process of elimination.

I bussed my scumpartner hard when I figured I couldn't divert the lynch any more, although it greatly diminished my chances of not granting town an autowin by process of elimination, figuring I could hit a PR with the night kill and the towncred would allow me to survive until the end. I hit a VT, but instead of three confirmed townies (against me and an unconfirmed player, i.e. autowin for town) in the worst and most probable case, I was up against one confirmed and one double-confirmed townie. My special condolences to ZeekLTK, who was right all along about me being scum, but nobody listened to him and I got him lynched. I know how frustrating that is.

  • Mini 1295 - Warlocks and Werewolves - Vanilla Townie, killed D1, draw

An odd game full of strange roles and abilities, but great flavor. Unfortunately, it got lost in the rollback. In the end, though, it was a clusterfuck where two or three factions drew via an interaction nobody considered beforehand.

  • Open 369 - RotT: The Encryption - Vanilla Townie, killed N1 (as Cosca), draw

Another game lost in the rollback, this featured a new open setup (Marseille Mafia) with mimes (two players that needed to die by the same method to win). In the end, there was a draw: one mime was alive after the other mime died by lynching, and all other players alive were VTs. In post-game discussion, we agreed that the setup was probably beyond repair, and draws were much too likely.

  • Open 372 - Duck, Duck, Goose! - Vanilla Townie, killed N1, won

Yet another lost game with a new open setup, where I suggested a strategy hoping town would not follow it, but scum would believe town would. Town didn't follow it, but scum also didn't believe town would; we won nevertheless.

We had a good strategy that allowed us to catch two out of three scum early in the game (and is part of the reason this open setup probably won't be run any more). Unfortunately, when it came to catching the last scum, we had little to work on and mislynched twice.

  • Mini 1297 - Prisoner's Dilemma Mafia III - Vanilla Townie, survived, cancelled due to the rollback

A game based on the well-known prisoner's dilemma, it was most memorable for not giving town a reliable method to dispose of a player; at best, there was a 50% chance of killing scum and a 50% chance of killing town.

It would've been very interesting to see how this game would've played out, especially as the Godfather brought himself to the chopping block with a fake claim (investigating as VT to role cops isn't of any use if you claim a PR).

Finally, I got a powerful town role. And I even investigated scum N1! Oh well. Scum played well and quickhammered in LyLo.

I had problems with this game all the time and therefore played as PR-y as possible to draw a NK in what I thought was a PR-heavy game due to the announcement (from the announcement, it seemed like a game with a plethora of investigative roles; actually, there were only three and the game would've been normal). It did work in the way that scum actually talked about me being a PR, but I eventually got lynched instead of nightkilled. Town still won easily, mostly because the mod decided to introduce a second sane town cop after sending a wrong role PM, and also accidentally confirming the alignment and the saneness of both cops to the town. Not joking.

Ongoing games where I'm dead

Current games

Modded games

See this link for an overview of the game.

Upcoming games

  • Judge, Jury and Executioner - a Large Theme game. Lynches and killings are barbarian - this game will feature an orderly judicial system.

MishMash games

  • What's My Line? - Scummer Edition (lost in the rollback, not resurrected)
  • WIN MONEY - always taking new /ins!

Hydras