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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions
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== Gametype Description == | == Gametype Description == | ||
Overtake The Town, Lynch The Scum, Kill Everything in sight. | Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit | ||
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''' | '''Vehicles, grenades, and weapons on the map''' | ||
'''Starting Weapon: Hammers (For voting of course)''' | '''Starting Weapon: Hammers (For voting of course)''' | ||
'''Secondary Weapon: | '''Secondary Weapon: Unchanged (Inherited from other settings)''' | ||
'''2 life in respawn settings for all''' | '''2 life in respawn settings for all''' | ||
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4 minute rounds | 4 minute rounds | ||
'''Alpha Zombies = | '''Alpha Zombies = Enabled''' | ||
'''Last man standing = Enabled''' | '''Last man standing = Enabled''' | ||
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Unlimited Ammo: Enabled | Unlimited Ammo: Enabled | ||
'''Weapon Pickup: | '''Weapon Pickup: Enabled''' | ||
Immune to headshots | Immune to headshots |
Revision as of 11:55, 28 May 2016
Gametype Description
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit
Setup Design
Vehicles, grenades, and weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Unchanged (Inherited from other settings)
2 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Enabled
Last man standing = Enabled
Suicides Enforce Zombification: Enabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 2
Suicides = -1
Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Suicides Enforce Zombification: Enabled
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!
SK Setup
Last Human Standing
No shields or grenades
Health Recharge = 200%
Damage Resistance 110%
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Damage and Melee Modifier = 110%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Appearance: Poor Camo (slight investigation immunity)
Imune to assassinations (slight kill immunity)
Waypoint, Names, and Forced Color: Off
Normal Sprint