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There are four new roles, '''Doctor''', '''Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.
There are three new roles, '''Doctor''', '''Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.


==New roles==
==New roles==
===Melancholic and Suicidal===
===Melancholic and Suicidal===
*Melancholic and Suicidal players have no special abilities.
<!--*Any player, including the Doctor, can be melancholic.-->
*Melancholic and Suicidal players count as village for parity purposes.
*Melancholic and Suicidal players count as village for parity purposes.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*When the village at large is told in the morning, "One among the village has fallen Deeply Melancholic," this means that the following morning, the Melancholic will become Suicidal.
*When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
*A Melancholic player has the same win condition as a regular villager.
*A Melancholic player has the same win condition as a regular villager.
*A Suicidal player's win condition changes, so that he only wins when either:
*A Suicidal player's win condition changes, so that he only wins when either:
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===Doctor (or Clinical Psychologist)===
===Doctor (or Clinical Psychologist)===
The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Melancholic, Deeply Melancholic, or Suicidal.
The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.

Latest revision as of 11:47, 27 August 2019

There are three new roles, Doctor, Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

Melancholic and Suicidal

  • Melancholic and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
  • A Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.

Doctor (or Clinical Psychologist)

The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.