You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Template:WinCon/Catalog: Difference between revisions
TemporalLich (talk | contribs) No edit summary |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
==Town Win Conditions== | ==Town Win Conditions== | ||
Town: {{WinCon|Town}} | Town: {{WinCon|Town}} | ||
Town1: {{WinCon|Town1}} | Town1: {{WinCon|Town1}} | ||
Town2: {{WinCon|Town2}} | Town2: {{WinCon|Town2}} | ||
Town3: {{WinCon|Town3}} | Town3: {{WinCon|Town3}} | ||
TownWhiteFlag: {{WinCon|TownWhiteFlag}} | |||
TownBlackFlag: {{WinCon|TownBlackFlag}} | |||
TownRedFlag: {{WinCon|TownRedFlag}} | |||
==Scum Win Conditions== | ==Scum Win Conditions== | ||
Scum: {{WinCon|Scum}} | Scum: {{WinCon|Scum}} | ||
Scum1: {{WinCon|Scum1}} | Scum1: {{WinCon|Scum1}} | ||
Scum2: {{WinCon|Scum2}} | Scum2: {{WinCon|Scum2}} | ||
Scum3: {{WinCon|Scum3}} | Scum3: {{WinCon|Scum3}} | ||
Mafia: {{WinCon|Mafia}} | Mafia: {{WinCon|Mafia}} | ||
Mafia1: {{WinCon|Mafia1}} | Mafia1: {{WinCon|Mafia1}} | ||
Mafia2: {{WinCon|Mafia2}} | Mafia2: {{WinCon|Mafia2}} | ||
Mafia3: {{WinCon|Mafia3}} | Mafia3: {{WinCon|Mafia3}} | ||
Werewolf: {{WinCon|Werewolf}} | Werewolf: {{WinCon|Werewolf}} | ||
Werewolf1: {{WinCon|Werewolf1}} | Werewolf1: {{WinCon|Werewolf1}} | ||
Werewolf2: {{WinCon|Werewolf2}} | Werewolf2: {{WinCon|Werewolf2}} | ||
Werewolf3: {{WinCon|Werewolf3}} | Werewolf3: {{WinCon|Werewolf3}} | ||
Multiball: {{WinCon|Multiball}} | Multiball: {{WinCon|Multiball}} | ||
Cult: {{WinCon|Cult}} | |||
Cult1: {{WinCon|Cult1}} | |||
Cultafia: {{WinCon|Cultafia}} | |||
Alien: {{WinCon|Alien}} | |||
DarkCreature: {{WinCon|DarkCreature}} | |||
==Third Party Win Conditions== | ==Third Party Win Conditions== | ||
SerialKiller: {{WinCon|SerialKiller}} | SerialKiller: {{WinCon|SerialKiller}} | ||
SerialKiller1: {{WinCon|SerialKiller1}} | SerialKiller1: {{WinCon|SerialKiller1}} | ||
SerialKiller2: {{WinCon|SerialKiller2}} | SerialKiller2: {{WinCon|SerialKiller2}} | ||
Survivor: {{WinCon|Survivor}} | Survivor: {{WinCon|Survivor}} | ||
Jester: {{WinCon|Jester}} | Jester: {{WinCon|Jester}} | ||
Jester1: {{WinCon|Jester1}} | Jester1: {{WinCon|Jester1}} | ||
Jester2: {{WinCon|Jester2}} | Jester2: {{WinCon|Jester2}} | ||
Unjester: {{WinCon|Unjester}} | |||
Mime: {{WinCon|Mime}} | Mime: {{WinCon|Mime}} | ||
Mime1: {{WinCon|Mime1}} | Mime1: {{WinCon|Mime1}} | ||
Mime2: {{WinCon|Mime2}} | Mime2: {{WinCon|Mime2}} | ||
Condemner: {{WinCon|Condemner}} | |||
Condemner1: {{WinCon|Condemner1}} | |||
Condemner2: {{WinCon|Condemner2}} | |||
Condemner3: {{WinCon|Condemner3}} | |||
Inquisitor: {{WinCon|Inquisitor}} | |||
Savior: {{WinCon|Savior}} | |||
Light Fairy: {{WinCon|Light Fairy}} | |||
==Custom== | ==Custom== | ||
Custom: {{WinCon|Custom|[Win Condition]}} | Custom: {{WinCon|Custom|[Win Condition]}} |
Latest revision as of 11:15, 4 March 2024
Town Win Conditions
Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town1: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town2: You win if all mafia members are eliminated and at least one town-aligned player is alive.
Town3: You win if all threats to the town are eliminated.
TownWhiteFlag: You win if one or fewer mafia members remain and at least one town-aligned player is alive.
TownBlackFlag: You win if the mafia are reduced to one member before the town is reduced to three members.
TownRedFlag: You win if two mafia are eliminated or if all mafia are dead.
Scum Win Conditions
Scum: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Scum1: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Scum2: You win if your group controls at least half of the living players (or if nothing can prevent the same).
Scum3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Mafia: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Mafia1: You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Mafia2: You win if at least half of the living players are mafia (or if nothing can prevent the same).
Mafia3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Werewolf: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).
Werewolf1: You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).
Werewolf2: You win if at least half of the living players are werewolves (or if nothing can prevent the same).
Werewolf3: You win if all members of the town are eliminated (or if nothing can prevent the same).
Multiball: You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).
Cult: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.
Cult1: You win if the Cult form a majority of alive players and at least one member remains (or if nothing can prevent the same).
Cultafia: You win when all the threats to the Cult are gone and at least one Cultist is still alive, or when nothing can prevent this from occurring.
Alien: You win if at least one alien is alive and all other players are dead (or if nothing can prevent the same).
DarkCreature: You win if at least one dark creature is alive and all other players are dead (or if nothing can prevent the same).
Third Party Win Conditions
SerialKiller: You win if you are the last player alive (or if nothing can prevent the same).
SerialKiller1: You win if you are the last player alive (or if nothing can prevent the same).
SerialKiller2: You win if you control at least half of the living players (or if nothing can prevent the same).
Survivor: You win if you are alive when the game ends.
Jester: You win if you are eliminated by the Day vote at any time.
Jester1: You win if you are eliminated by the Day vote at any time.
Jester2: You win if you are eliminated by the Day vote at any time. You lose if you die by any other means.
Unjester: You win if you are nightkilled or daykilled, and lose if eliminated by the Day vote or alive at endgame.
Mime: You win if all members of your group are eliminated by the Day vote.
Mime1: You win if all members of your group are eliminated by the Day vote.
Mime2: You win if all members of your group are dead.
Condemner: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.
Condemner1: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time.
Condemner2: [Player] is your condemnee. You win if [Player] is eliminated by the Day vote at any time.
Condemner3: [Player] is your condemnee. You win if you are alive and [Player] is eliminated by the Day vote at any time. You lose if [Player] dies by other means.
Inquisitor: You win if at least one player aligned with you is alive and all other players are dead (or if nothing can prevent the same).
Savior: [Player] is your target. You win if [player] survives until the end of the game.
Light Fairy: You win if you target a Dark Fairy with your fairy light ability.
Custom
Custom: You win if [Win Condition]