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JEEP's Tells for Finding the Cop: Difference between revisions

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This requires that judging the general category of players, and interpret what constitutes "hesitant" in your game.
This requires that judging the general category of players, and interpret what constitutes "hesitant" in your game.


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[[Category:Theory]]
[[Category:Common Tells]]
[[Category:Common Tells]]

Latest revision as of 08:40, 27 March 2018

This information is probably out of date, and needs to be edited by someone who knows what has happened since the last update.

This requires that judging the general category of players, and interpret what constitutes "hesitant" in your game.

Generalities about cops

  • Newbie cops refuse to vote for a person "without evidence" and often blatantly try to derail bandwagons of innocents. Caveat: Don't confuse with Masons.
  • Intermediate cop players are hesitant to vote without proof.
  • Experienced cops won't put the first vote on someone unless they have investigation.
  • Cops often show up as "linked" to one or two people early in the game.
  • The people looking for cops are mafia and doctors.

As mafia

  • If someone never changes their vote and keeps up pressure (especially early on), that person is likely cop.
  • If someone votes, then quickly "confirms" that vote, that person is likely cop.

As doctor

  • Look for an early voter who never changes vote.

The numbers

First non-random vote +10%
"Not quite random" votes day 1 +10%
Quick vote change first day +5%
Repeated "hesitance" to change vote +10%
Raw Newbie looking for reasons to vote day 1 +10%
Newbie that has played a couple games looking for reasons to vote day 1 +20%
Intermediate player looking for reasons to vote day 1 +40%
Advanced player commenting on how they are not random voting +10%
Intermediate/Advanced player probing for cop hints +10%
Subtle "confirm vote" (Good thing I'm already voting for him!) +10%
repeat Confirm Vote +15%