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'''X-Shot''' is a [[:Category:Role Modifiers|role modifier]] that restricts the number of times that a power role can be used for the duration of the game. (Here 'X' can be replaced with the number of times it can be used.) This is done to limit the full power of a given role when it would imbalance the game or make the role itself completely overpowered. Most commonly, roles are made '''One-Shot''' with this modifier (meaning they can only be used once during the game); however, two-, three-, and even four- shot roles have been seen.
'''X-Shot''' is a [[role modifier]] that restricts the number of times that a power role can be used for the duration of the game. (Here 'X' can be replaced with the number of times it can be used.) This is done to limit the full power of a given role when it would imbalance the game or make the role itself completely overpowered. Most commonly, roles are made '''One-Shot''' with this modifier (meaning they can only be used once during the game); however, two-, three-, and even four- shot roles have been seen.


Here are a few ways that the X-Shot modifier can be used.
Here are a few ways that the X-Shot modifier can be used.
*A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as overpowered by some, so this allows the game to still have a Cop without worrying about it getting four investigations out and thus solving the game on its own.
*A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as overpowered by some, so this allows the game to still have a Cop without worrying about it getting four investigations out and thus solving the game on its own.
*A One-Shot [[Governor]] can only stop the lynch once during the game. Consider that an unlimited [[Governor]] can feasibly ''prevent all lynches until it dies'', and the use of this becomes apparent.
*A One-Shot [[Governor]] can only stop the lynch once during the game. Consider that an unlimited [[Governor]] can feasibly ''prevent all lynches until it dies'', and the use of this becomes apparent.
*A Two-Shot [[Commuter]] can only tap into its ability to be completely untargetable during the Night phase twice during the game. What sets this apart from the previous examples is that [[Commuter]] is a passive role - here, the Commuter actually ''does'' get a choice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
*A Two-Shot [[Commuter]] can only tap into its ability to be completely untargetable during the Night phase twice during the game. What sets this apart from the previous examples is that a "natural" [[Commuter]] is a passive role - here, the Commuter actually ''does'' get a choice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
*A One-Shot [[Bulletproof]] is immune to one kill. Unlike the previous examples, this ability remains constantly passive until it is "triggered" once, at which time it disappears. The player does not choose on which Night it should be Bulletproof, in other words.
*A One-Shot [[Bulletproof]] is immune to one kill. Unlike the previous examples, this ability is [[reflexive]], remaining constantly passive until it is "triggered" once at which time it disappears. The player does not choose on which Night it should be Bulletproof, in other words.


==Variations and Clarifications==
==Variations and Clarifications==
Considering the case where a [[Roleblocker]] targets someone using an X-Shot ability, it is not standardized whether one of the player's "shots" is charged for that Night even though it was blocked. When using X-Shot roles, it is important to decide what your stance on this is before the game begins.
Considering the case where a [[Roleblocker]] targets someone using an X-Shot ability, it is not standardized whether one of the player's "shots" is charged for that Night even though it was blocked. When using X-Shot roles, it is important to decide what your stance on this is before the game begins.


Generally speaking, a [[Role Cop]] investigating an X-Shot role will receive the full ''original'' role title (e.g. "Two-Shot Vigilante") regardless of how many of those shots have been used.
Generally speaking, a [[Role Cop]] investigating an X-Shot role will receive the full ''original'' role title (e.g. "Two-Shot Vigilante") regardless of how many of those shots have been used.


The use of the word "shot" as a noun to describe a use of an ability should not be confused with the use of the word "shot" as a verb to describe killing someone with a bullet. This is a quirk of the English language.
The use of the word "shot" as a noun to describe a use of an ability should not be confused with the use of the word "shot" as a verb to describe killing someone with a bullet. This is a quirk of the English language.


[[Category:Role Modifiers]]
[[Category:Role Modifiers]]
[[Category:Roles]]
[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Normal modifiers]]

Revision as of 21:52, 4 January 2014

X-Shot is a role modifier that restricts the number of times that a power role can be used for the duration of the game. (Here 'X' can be replaced with the number of times it can be used.) This is done to limit the full power of a given role when it would imbalance the game or make the role itself completely overpowered. Most commonly, roles are made One-Shot with this modifier (meaning they can only be used once during the game); however, two-, three-, and even four- shot roles have been seen.

Here are a few ways that the X-Shot modifier can be used.

  • A One-Shot Cop grants a player the ability to investigate one player's alignment. A full Cop has been seen as overpowered by some, so this allows the game to still have a Cop without worrying about it getting four investigations out and thus solving the game on its own.
  • A One-Shot Governor can only stop the lynch once during the game. Consider that an unlimited Governor can feasibly prevent all lynches until it dies, and the use of this becomes apparent.
  • A Two-Shot Commuter can only tap into its ability to be completely untargetable during the Night phase twice during the game. What sets this apart from the previous examples is that a "natural" Commuter is a passive role - here, the Commuter actually does get a choice in when it wants to activate its ability. If it does not activate its ability, it does not act like a Commuter during that Night.
  • A One-Shot Bulletproof is immune to one kill. Unlike the previous examples, this ability is reflexive, remaining constantly passive until it is "triggered" once at which time it disappears. The player does not choose on which Night it should be Bulletproof, in other words.

Variations and Clarifications

Considering the case where a Roleblocker targets someone using an X-Shot ability, it is not standardized whether one of the player's "shots" is charged for that Night even though it was blocked. When using X-Shot roles, it is important to decide what your stance on this is before the game begins.

Generally speaking, a Role Cop investigating an X-Shot role will receive the full original role title (e.g. "Two-Shot Vigilante") regardless of how many of those shots have been used.

The use of the word "shot" as a noun to describe a use of an ability should not be confused with the use of the word "shot" as a verb to describe killing someone with a bullet. This is a quirk of the English language.