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(Updated through post 567.)
(→‎Motions M001-M010: Updated through 576.)
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  Accepted as of post #506.
  Accepted as of post #506.
Motion M010 (Post 567) by Ircher: While this motion is active, rule 307 is suspended. This rule is active until November 29, 2021 11:59 PM UTC or for one second, whichever is longer.
Yea - Ircher (567), StrangerCoug (568)
Nay -
Inactive - Aronis (567), lendunistus (575), Deimos27 (576)
Not Voting - Jake The Wolfie
Accepted as of post #576.


===Nomic Central Bank Event History===
===Nomic Central Bank Event History===

Revision as of 00:06, 30 November 2021

Proposal History

Tip: If you start a line with a space, it will be part of the code box.

Proposals 301-325

Proposal 301 (Post #9) by Jake The Wolfie: Currency refers to any resource which may be freely traded between players without any cost. Should a law instate a new currency, it must have a name, and one initial way to earn it. If it is not stated, assume that all players start with 0 of the Currency.
Yea - Jake The Wolfie (#9), Charles510 (#10), Ircher (#12)
Nay - 
Not Voting - tris, lendunistus

Accepted as of post #12.
Proposal 302 (Post #13) by Ircher: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment.
Yea - Ircher (13), Charles510 (16), tris (23)
Nay - lendunistus (17)
Not Voting - Jake The Wolfie

Accepted as of post #23.
Proposal 303 (Post 19) by Jake The Wolfie: The Monarch is defined to be exactly one player at a time, who has special abilities that may later be defined. In addition, The Monarch may choose to abdicate their power to a player of their choice. If more than 3/4ths of all active non-Monarch players vote to overthrow the Monarch, then a new Monarch shall be picked with the old Monarch being ineligible for being picked. If a Monarch becomes inactive, a new Monarch shall be picked.
If no player is currently the Monarch, whoever has the most points above 10 and is eligible shall become the Monarch. All inactive players are considered ineligible for becoming the Monarch.
Yea - Jake The Wolfie (19)
Nay - lendunistus (21), Deimos27 (42), Ircher (86)
Abstain - StrangerCoug (41)
Not Voting - tris, Charles510

Rejected as of post #86.
Proposal 304 (Post #26) by tris: If a proposal is edited while pending, all yea votes aside from that of the proposer are immediately removed.
Yea - tris (26), Jake The Wolfie (27), lendunistus (28)
Nay -
Not Voting - Ircher, Charles510

Accepted as of post #28.
Proposal 305 (Post #26) by tris: A player automatically votes yea on any proposal that they propose for which yea is an option.
Yea - tris (26), Jake The Wolfie (27), lendunistus (28)
Nay -
Not Voting - Ircher, Charles510

Accepted as of post #28.
Proposal 306 (Post 30) by lendunistus: When a proposal has not been voted on for 72 hours in a row or the player who made the proposal becomes inactive, the proposal automatically fails.
Yea - lendunistus (30), Ircher (33), StrangerCoug (41), Deimos27 (42)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510, Deimos27

Accepted as of post #42.
Proposal 307 (Post 31) by lendunistus: Amend rule 202
An inactive player is any player who hasn't posted for 72 hours in a row.
Yea - lendunistus (31), StrangerCoug (38), Deimos27 (42), Ircher (86)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #86.
Proposal 308 (Post 43) by StrangerCoug: Whenever a player makes a proposal, that player automatically votes Yea thereon by default.
Yea -
Nay - Deimos27 (45), Ircher (47), lendunistus (48), StrangerCoug (84)
Not Voting - tris, Jake The Wolfie, Charles510

Rejected as of post #84.
Proposal 309 (post 50) by lendunistus: An inactive player can make themselves active again by posting in the thread.
Yea - lendunistus (50), Ircher (51), StrangerCoug (53), Deimos27 (55)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #55.
Proposal 310 (Post 53, edited in post 57) by StrangerCoug: Players may withdraw proposals they have made that they no longer support by bolding "Withdraw ###", where ### is the number of the proposal that the player wishes to withdraw. A withdrawn proposal automatically fails. If this proposal passes while Proposal 308 is still pending, that proposal shall automatically be withdrawn and fail.
Yea - StrangerCoug (57), Deimos27 (62), Ircher (66), lendunistus (98)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #98.
Proposal 311 (Post 66) by Jake The Wolfie: Shiny Rocks are a type of Currency. Each player gains 10 Shiny Rocks for each point that they gain, including retroactively.
Yea - Jake The Wolfie (66)
Nay - StrangerCoug (73), lendunistus (81), Deimos27 (127)
Inactive - Charles510 (130)
Not Voting - Ircher, tris

Rejected as of post #130.
Proposal 312 (Post 90) by Ircher: If there is a disagreement about the application of a rule or an action that occurs, a player (hereby referred to the initiator) may request a more detailed explanation of the rules involved from the person who applied the rule or took the action (hereby referred to the executor). If the explanation does not satisfy the initiator, the initiator may appeal the decision to the group as a whole by posting in bold, "I request an executive review for [link to dispute]." (This process is called an "executive review".) Players besides the initiator and the executor may then vote (using vote tags) to agree with the initiator or agree with the executor. Whichever receives a simple majority of votes becomes the final verdict. Only one such executive review may be active at any time.
Yea - Ircher (90), StrangerCoug (91), lendunistus (98), Deimos27 (99)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #99.
Proposal 313 (Post 91) by StrangerCoug: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
Yea - StrangerCoug (91), Ircher (93), lendunistus (98)
Nay - Jake The Wolfie (92), Deimos27 (99)
Inactive - Charles510 (130), tris (131)
Not Voting -

Accepted as of post #131.
Proposal 314 (Post 104) by Deimos27: Amend 206: Proposals require an absolute majority of active votes to pass, where active votes are defined as those held by active non-abstaining players. Proposals fail as soon as they can no longer pass.
Yea - Deimos27 (104), StrangerCoug (108), Ircher (110), lendunistus (124)
Nay -
Not Voting - tris, Jake The Wolfie, Charles510

Accepted as of post #124.
Proposal 315 (Post 106) by Jake The Wolfie: Amend Rule 208 to say the following: There may be no more than X pending proposals at any given time, where X is the largest of either 5, or 5 + 1/2 * (# of active players - 5), rounded down if necessecary. The only exception is when an active player becoming inactive would cause X to be less than the current number of proposals. A pending proposal is a proposal that has not yet been marked as having passed or failed.
Yea - Jake The Wolfie (106), StrangerCoug (108)
Nay - Ircher (111), Deimos27 (128), Charles510 (155)
Inactive - tris (131)
Not Voting - lendunistus

Rejected as of post #155.
Proposal 316 (Post 115) by StrangerCoug: There is hereby created a currency called Nomic dollars, whose symbol shall be N$. Upon passage of this proposal, every current player, regardless of activity, shall earn N$1,000. Every new player who joins after the passage of this proposal shall thereby earn N$1,000. Every day at 00:00 UTC, every active player shall earn N$100. How many Nomic dollars each player has shall be noted in the Player Statuses section of the wiki.
Yea - StrangerCoug (115), Ircher (116), Deimos27 (128)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #131.
Proposal 317 (Post 130) by Ircher: The Establishment of the Nomic Central Bank: An entity known as the Nomic Central Bank is hereby established upon the passage of this proposal.
Yea - Ircher (130)
Nay -
Inactive - Charles510 (130)
Not Voting - tris, lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Withdrawn as of post #130.
Proposal 318 (Post 130) by Ircher: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. A maximum time limit shall be prescribed in a future rule. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion.
Yea - Ircher (130), lendunistus (131), Deimos27 (133)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - Jake The Wolfie, StrangerCoug

Accepted as of post #133.
Proposal 319 (Post 145) by StrangerCoug: There is hereby created an items shop, from which players may use Nomic dollars to buy items. Players may make motions to add items to the shop. Such motions must include a price for each item in Nomic dollars (although the same price can apply to multiple items) as well as a use effect for each item. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item.
Yea - StrangerCoug (145), Ircher (146), Deimos27 (148)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #148.
Proposal 320 (Post 146) by Ircher: Motions supersede mutable rules, but they do not supersede immutable rules.
Yea - Ircher (146), StrangerCoug (147), Deimos27 (148)
Nay -
Inactive - Charles510 (130), tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #148.
Proposal 321 (Post 146) by Ircher: Transmute rule 320 to immutable. This proposal automatically fails if 320 fails.
Yea - Ircher (146), StrangerCoug (147), Deimos27 (148), Charles510 (155), lendunistus (183), Jake The Wolfie (178, 214)
Nay -
Inactive - tris (131)
Not Voting -
This proposal requires unanimous consent to be approved.

Accepted as of post #214.
Proposal 322 (Post 165) by Jake The Wolfie: A Conditional Vote is defined to be the following: If a player inserts the keywords "Conditional" before the Yea or Nay, and includes the condition within the line that contains the vote in bold, then the vote will a Conditional Vote. A Conditional Vote will only count when the bolded condition becomes true. If the bolded condition is impossible, the vote will be voided. While the bolded condition is possible but has not occurred yet, the player will not vote.
Yea - Jake The Wolfie (165), Ircher (172), Deimos27 (173), StrangerCoug (176)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #176.
Proposal 323 (Post 166) by Jake The Wolfie: If a player breaks any rule, they cannot earn points for the next 24 hours. If the same player breaks any rule within this timeframe, add 24 more hours to the timeframe. In addition, that player loses 1 point. For each additional rule break by the same player within this timeframe, they lose X points, where X equals how many rules that player has broken. In addition, 24 hours will be added to their timeframe.
Yea - Jake The Wolfie (166), Ircher (172), StrangerCoug (176), Deimos27 (189)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #189.
Proposal 324 (Post 181) by Jake The Wolfie: If an item is denoted as being Permanent, then it will stay inside of the Nomic Shop indefinitely unless some other effect removes it from the Nomic Shop. Furthermore, items what are meant to outlast their Motion but are not meant to stay forever can be added either as a Limited Supply, which would require how many of that item is stocked within the shop, or as Limited Time, which would require how much time that item is inside of the shop. Each time an item in Limited Supply is bought, the number representing how many of that item exist goes down by 1. If this would cause this number to go to 0, then the item shall be removed. If this would cause the number to go below 0, the transaction will not go through. After the amount of time a Limited Time item is allotted to stay inside of the shop, that item shall be removed.
Yea - Jake The Wolfie (181), Ircher (182), StrangerCoug (186), Deimos27 (188)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510, Deimos27

Accepted as of post #188.
Proposal 325 (Post 197) by Jake The Wolfie: Items can be bought from The Item Shop by posting in bold the following format, replacing [Amount] with the number of it item they want, and [ItemName] with the item to be purchased: Buy [Amount] [ItemName]
Yea - Jake The Wolfie (197), Ircher (198), Deimos27 (199), StrangerCoug (205)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #205.

Proposals 326-350

Proposal 326 (Post 216) by StrangerCoug: There is hereby added a fourth page to the Nomic: Wiki Edition article on the MafiaScum Wiki, which is hereby titled "Shops", and which shall contain all the shops currently in operation in the game. Each shop shall have its own section. Each shop's section shall list the items it currently has for sale, each item's current price in at least one currency accepted by the shop, and any other information relevant to each item's availability (e.g. the quantity remaining of Limited Supply items and the date and time of the removal of sale of Limited Time items).
Yea - StrangerCoug (216), Ircher (218), Deimos27 (220)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #229.
Proposal 327 (Post 237) by StrangerCoug: Rule 214 is hereby amended to read as follows: The first player to reach 100 points wins the game unless there cease to be any remaining active players except for the moderator prior to that point, in which case the player with the most points wins the game. In the event of a tie, the first player to reach the winning total wins the game.
Yea - StrangerCoug (237), Deimos27 (239), Ircher (241)
Nay - 
Inactive - tris (131)
Not Voting - Jake The Wolfie, lendunistus

Accepted as of post #241.
Proposal 328 (Post 238) by Jake The Wolfie: Mana exists in the 5 +1 colors from Magic: the Gathering. Each color is denoted as follows: White - W, Black - B, Blue - U, Green - G, Red - R, Colorless - C.
Yea - Jake The Wolfie (238), Deimos27 (239)
Nay - 
Inactive - tris (131)
Not Voting - Ircher, lendunistus, StrangerCoug

Accepted as of post #241.
Proposal 329 (Post 255) by Jake The Wolfie: When any Non-player who has not previously joined the game joins the game, they may grant 5 points to any active player. Doing so will grant them 1 point and N$250. This one-time grant shall be in the following format, where [Player] is replaced with the target player's name, and must be bolded: Recruitment Bonus: [Player]. If a new player does not use this ability within 24 hours, they may not ever use it.
Yea - Jake The Wolfie (255)
Nay - Deimos27 (284), StrangerCoug (295)
Abstain - Ircher (261)
Inactive - tris (131)
Not Voting - lendunistus

Rejected as of post #295.
Proposal 330 (Post 264) by Deimos27: Uses of vote coupons are capped to [[simple majority] - 2] per proposal/motion. If [simple majority] changes while a proposal/motion is pending such that previously used vote coupons on that proposal/motion would exceed the new cap, the use of the most recent vote coupon is cancelled instantly (and simultaneously with the change in cap). The cancellation involves removing the vote the use of the coupon dictated and returning it to the "not voting" category, and returning the vote coupon back into the inventory of the player who used it.
Yea - Deimos27 (264)
Nay - 
Abstain - Ircher (265)
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Rejected as of post #352.
Proposal 331 (Post 283) by Ircher: The Establishment of the Nomic Central Bank: An entity known as the Nomic Central Bank is hereby established upon the passage of this proposal. The bank shall receive its own subsection under the player statuses section of the wiki listing the current board of directors and the date of the next election as elaborated in future rules. The shop page shall list the currently active exchange rates.
Yea - Ircher (283), Deimos27 (284), StrangerCoug (295)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Accepted as of post #295.
Proposal 332 (Post 283) by Ircher: The Election of the Nomic Central Bank Board of Directors: The Nomic Central Bank is managed by three elected officials known as the Nomic Central Board of Directors (or board of directors for short when the relevant context is the Nomic Central Bank) Every two weeks, a 2-day long election is held to determine who is on the board of directors. Elections officially begin at 12:01 AM UTC on the day of the election and end the day after at 11:59 PM UTC. Votes are cast by secret ballot (i.e.: pm) to the current head director of the board of directors and must list the player's three preferences for the board of directors in the order of preference. Players may not vote for themselves in any way, and any ballots received before the election starts or after the election ends will be considered invalid. The winner of the election is decided by employing a modified form of the Borda Count where a 1st preference counts as 5 votes, a 2nd preference counts as 3 votes, and a 3rd preference counts as 1 vote. All unlisted players receive 0 votes. Ties for the third spot are broken by the current head director with the restriction that the current head director may not choose themselves. Furthermore, the player amongst the three elected officials who receives the most votes shall become the new head director of the board of directors. If there is a tie, the current head director of the board of directors may choose the new head director of the board of directors with the restriction that they cannot choose themselves. The election results shall be posted by the current head director of the board of directors within 24 hours of the election ending. At this point, power transfers from the prior board of directors to the newly elected board of directors. For the first election, the moderator shall preside as the current head director of the board of directors, and the first election shall begin at 12:01 AM UTC on the day following the passage of this proposal. All election data should be archived in some format following the example of the archiving of the first election. All terms end at 11:59 PM UTC, and future elections begin at 12:01 AM UTC the day before the current term ends. The exact same set of people may not be elected to the board of directors three times in a row. If this occurs, then the fourth place winner shall take the spot of the third place winner. This proposal automatically fails if proposal 331 fails.
Yea - Ircher (283), Deimos27 (284), StrangerCoug (295)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #295.
Proposal 333 (Post 283) by Ircher: The Empowerment of Players to Create and Manage Currencies: At any time, a player who has not yet made a currency may create a new currency by posting in bold, "I hereby establish the currency [Currency Name]. Its symbol is [Currency Symbol]. An initial [Positive Amount] shall be printed." The amount specified in the initial creation is the initial supply of the currency, and the creator shall be granted that amount of currency. All newly created currency hold no value until an exchange rate is established by the Nomic Central Bank Board of Directors (as described in future rules). A player may at any time post in bold, "Print [Positive Amount] [Currency Name/Symbol]," to print more of the currency. The board of directors must approve and decide upon a new exchange rate before the currency is actually printed. The board of directors may not reject a request to print money without going through the official sanctioning process (as described in future rules). A player may also post in bold "Destroy [Positive Amount] [Currency Name/Symbol]," to remove currency they created from circulation. To remove currency from circulation, the currency must be in the inventory of the creator and cannot bring the creator below 0 of that currency. A player may only establish and be the primary manager for a single currency; the old currency must exit circulation first and then be officially dissolved as described in later rules. This proposal automatically fails if proposal 331 fails.
Yea - Ircher (283), Deimos27 (284), StrangerCoug (295)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #295.
Proposal 334 (Post 312) by Deimos27: Decision Making in the Nomic Central Bank Board of Directors: All decisions made by the board of directors shall be done in a way agreed upon by the current board of directors. This decision in turn shall be decided by simple majority vote with the head director breaking any ties if need be. All decisions made by the board of directors should be archived, and for decisions requiring a vote, the archive shall indicate the position taken by each director on the decision.
Yea - Deimos27 (312), Ircher (313), StrangerCoug (315)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #315.
Proposal 335 (Post 312) by Deimos27: The Powers Granted to the Nomic Central Bank Board of Directors: The following powers are hereby granted to the board of directors: 1) the power to determine exchange rates between various currencies 2) the power to dissolve currencies 3) the power to sanction players by imposing various restrictions on their currencies. The latter two powers shall be further described in future rules; however, if rules pertaining to those powers are not passed, then those powers are not granted. All exchange rates shall be officially posted in terms of Nomic dollars, and exchanges may be made both to and from Nomic dollars.
Yea - Deimos27 (312), Ircher (313), StrangerCoug (315)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #315.
Proposal 336 (Post 312) by Deimos27: The Power to Dissolve Currencies: As established in Proposal 335, the Nomic Central Bank Board of Directors wields the power to dissolve currencies. They may do so simply by declaring in bold, "Currency [Currency Name] is hereby declared void," with the following restrictions: 1) the currency must be out of circulation; this means that only the original creator of the currency possesses any nonzero amount of the currency and 2) the original creator of the currency must approve of the dissolution of the currency.
Yea - Deimos27 (312), Ircher (313), StrangerCoug (315)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #315.
Proposal 337 (Post 316) by Jake The Wolfie: ªpple
Yea - Jake The Wolfie (316)
Nay - Ircher (317), Deimos27 (321)
Not Voting - lendunistus, StrangerCoug

Rejected as of post #445.
Proposal 338 (Post 320) by Ircher: The Power of the Nomic Central Bank to Sanction Players: The Nomic Central Bank Board of Directors may place economic sanctions on players for any reason provided the decision is documented as established in rule 334 and the entire board of directors agrees to the sanctions. These sanctions are limited to the following: (note that the target refers to the player being sanctioned) 1) preventing the target from creating more of their currency or limiting how much of the currency can be made, 2) preventing the target's currency from being traded or lent, 3) preventing the target from making currency exchanges of any kind, or 4) preventing the target's currency from being exchanged in any form. All sanctions are temporary and may last no longer than 72 hours (3 days). The board of directors shall choose both the length and the nature of the sanction as described above, and they are empowered to apply multiple sanctions to a single player as well to reapply a sanction immediately after a previous one expired. Note however that if the board of directors reapply a sanction, they must make the decision after the old one expires. In other words, the board of directors may not queue a new sanction to take hold immediately as the old one expires. Furthermore, further sanctions must be agreed upon and conducted in the same manner as the previous ones; bypassing the process in any way is prohibited. This proposal automatically fails if proposal 339 fails.
Yea - Ircher (320), Deimos27 (321), StrangerCoug (338)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #338.
Proposal 339 (Post 320) by Ircher: Limitations on the Nomic Central Bank Board of Directors: The Nomic Central Bank Board of Directors do not transcend the rules of the game. They are subject to the same rules as everyone else (except as described in rules pertaining to the Nomic Central Bank Board of Directors), and furthermore, any and all of their decisions may be subjected to an executive review. Note that in the latter case, only the head director of the board of directors may be the subject of the executive review; that is, the head director shall be considered the "executor" for the purposes of an executive review and may not participate in the ensuing vote. In cases of egregious misuse of their power, a director may be removed from the board by a motion by the people. The slot shall remain vacant until the next election. If the head director is removed, the second place winner (as stipulated according to the rules in 332) shall become the new head director. If only one person is left on the board, a new election shall be held at the start of the next day according to the rules in 332. The moderator shall preside as the head director for such an election unless a different person is appointed to this position in a motion.
Yea - Ircher (320), Deimos27 (321), StrangerCoug (338)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #338.
Proposal 340 (Post 404) by StrangerCoug: Rule 212 is hereby transmuted to immutable.
Yea - StrangerCoug (404), Ircher (405), Deimos27 (409)
Nay -
Not Voting - lendunistus, Jake The Wolfie
This proposal requires unanimous consent to be approved.

Rejected as of post #465.
Proposal 341 (Post 406) by Jake The Wolfie: Amend 213 to say the following: All players start with the larger of either 0 points, or X points, where X is the equal to the median of how many points each player has.
Yea - Jake The Wolfie, Deimos27 (409), StrangerCoug (410)
Nay -
Not Voting - Ircher, lendunistus

Accepted as of post #410.
Proposal 342 (Post 421) by Ircher: Amend rule 306 to state, "If the player who makes a proposal becomes inactive or if 72 hours have passed since the creation of the proposal, the proposal automatically fails."
Yea - Ircher (421), StrangerCoug (422), Deimos27 (425)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #425.
Proposal 343 (Post 421) by Ircher: The moderator will prod players by pm after 48 hours of not posting.
Yea - Ircher (421), StrangerCoug (426), Deimos27 (427)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #427.
Proposal 344 (Post 455) by Ircher: Amend rule 302 to "The player who proposes a proposal that passes gains N$25."
Yea - Ircher (455), StrangerCoug (456), Deimos27 (468)
Nay -
Not Voting - lendunistus, Jake The Wolfie, Deimos27

Accepted as of post #468.
Proposal 345 (Post 471) by Jake The Wolfie: Any immutable rule may be altered or deleted via unanimous consent without first transmuting it.
Yea - Jake The Wolfie (471)
Nay - Ircher (474), StrangerCoug (475)
Not Voting - lendunistus, Deimos27

Rejected as of post #515.
Proposal 346 (Post 522) by Jake The Wolfie: Any player may create and define keywords without the need for any proposal to pass. These keywords should be recorded somewhere on the wiki.
Yea - Jake The Wolfie (522), Ircher (523), StrangerCoug (524)
Nay -
Not Voting - lendunistus, Deimos27

Accepted as of post #524.
Proposal 347 (Post 547) by Ircher: Tapped lands become untapped after 3 days.
Yea - Ircher (547)
Nay -
Inactive - Aronis (567)
Not Voting - lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Rejected as of post #567.

Motions History

Motions M001-M010

Motion M001 (Post 163) by Ircher: Jake The Wolfie shall be called Prince Jake, son of the 7th circle, for one week (168 hours) upon the passing of this motion provided that he votes for proposal 321. This shall be reflected in all relevant places.
Yea - Ircher (163), Jake The Wolfie (164), StrangerCoug (176), Deimos27 (187)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #187.
Motion M002 (Post 196) by Jake The Wolfie: (This motion lasts 1 second.) The Nomic Shop receives the following Permanent Item: Vote Coupon ([PLAYERNAME]), N$100 - This item can be traded with other players and can be used. When bought, replace [PLAYERNAME] with the player's name who bought it. If it is used, the user must choose one proposal or motion that they are currently voting for. Assuming this is the case, the vote coupon is destroyed, and [PLAYERNAME]'s vote automatically changes to align with the user on the chosen proposal or motion. In addition, [PLAYERNAME] may not change their own vote on chosen proposal or motion via any method, however other players may change [PLAYERNAME]'s vote.
Yea - Jake The Wolfie (196), StrangerCoug(205), Ircher (208), Deimos27 (213)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Charles510

Accepted as of post #213.
Motion M003 (Post 242) by Jake The Wolfie: (This motion lasts 1 second.) The Nomic Shop receives 5 +1 permanent Items. The first 5 are Basic Colored Lands, one for each type of colored Mana, which all follow the standard Magic: the Gathering naming convention. They cost N$250 each. The +1 is the Basic Colorless Land, named Wastes, which costs N$125. Each item should be listed as follows, where [LAND NAME] and [MANA SYMBOL] are replaced with their respective Basic land/Mana Symbol pair (such as Swamp and B): [LAND NAME] (Land) - Tap this land to gain 1 [MANA SYMBOL]. You may only buy 1 Land Item per day.
Yea - Jake The Wolfie (242), StrangerCoug (244), Ircher (245)
Nay -
Inactive - tris (131)
Not Voting - lendunistus, Deimos27
Motion M004 (Post 286) by Jake The Wolfie: For the next 168 hours, if a player has broken, the rules or has in any way cheated the game, if they are not caught withing 36 hours then they shall not be punished. This will apply retroactively as well. In addition, the first player whom catches another player cheating will be given 2 points and N$200.
Yea - Jake The Wolfie (286)
Nay - Ircher (287), Deimos27 (291), StrangerCoug (295)
Inactive - tris (131)
Not Voting - lendunistus

Rejected as of post #295.
Motion M005 (Post 319) by Jake The Wolfie: Should proposal 337 pass, Jake The Wolfie will not gain 1 point for it. This motion lasts for either 168 hours or until 337 passes, whichever is shorter. This will fail if proposal 337 fails.
Yea - Jake The Wolfie (319)
Nay -
Abstain - Ircher (320), StrangerCoug (338)
Not Voting - lendunistus, Deimos27

Rejected as of post #445.
Motion M006 (Post 455) by Ircher: This motion lasts for 72 hours. Victory trophies are added to the shop at the cost of N$1000. When this motion expires, each player gains n * n / 2 points where n is the number of victory trophies they own.
Yea - Ircher (455), StrangerCoug (470), Deimos27 (485)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #485.
Motion M007 (Post 489) by Ircher: This motion lasts for one second. "Money Sap Spell" are permanently added to the shop at the cost of N$225. This item is consumed after three uses and requires 2 red mana and 1 blue mana to cast. When cast, select a target. The target loses either 1d100 Nomic dollars (use the dice tags) or all of their current supply of Nomic dollars (whichever is lower), and the spell caster gains the equivalent amount back.
Yea - Ircher (489), StrangerCoug (490), Deimos27 (493)
Nay -
Not Voting - lendunistus, Jake The Wolfie, StrangerCoug, Deimos27

Accepted as of post #493.
Motion M008 (Post 489) by Ircher: This motion lasts for one second. "Victory Quiz Tokens" are permanently added to the shop at the cost of either N$5'000 or 30000 KP. For the purpose of costs in other currencies, the exchange rate of Nomic Dollars shall be used. These items are consumed when used. Once used, the user may post a set of questions known as a "victory quiz". The victory quiz consists of a set of up to five questions that possess an objective answer (but questions with multiple valid answers, provided they are objective, are valid). The author of the quiz must know the answers to the questions at the time of the quiz creation. Specific rules regarding allowed resources on a quiz shall be specified by the quiz author; however, it should be assumed that if not otherwise stated, the use of the Internet to search for solutions is not allowed. Each player gets 48 hours to attempt to answer the victory quiz correctly; players shall submit their answers by PM to the quiz author. Players are allowed only one guess, and they do not immediately learn whether their answers are correct or not. At the conclusion of the 72 hours, the answers to the quiz shall be posted alongside the submitted answers. The author of the quiz shall grade each quiz submission in a way they deem appropriate. Players receive 100 * (Quiz Score Converted To Percentage of Max Score) KP, and any player who scores 80% of the maximum possible points on the quiz or better shall receive 3 points. The author of the quiz also receives 1 point. The victory quiz itself, the correct answers, and percentage scores for each player shall be recorded on the wiki in the event history.
Yea - Ircher (489), StrangerCoug (490), Deimos27 (493)
Nay -
Not Voting - lendunistus, Jake The Wolfie

Accepted as of post #493.
Motion M009 (Post 499) by Jake The Wolfie: (This motion lasts for 1 second) The following item shall be added to the Nomic Shop as a permanent: Conjure Wall (N$1000): This spell costs at least 1 mana to cast. When casted, you gain control of a wall with the following text, where X is the amount of mana used to cast the spell: "This wall has a durability of X. If you are the target of a spell, this wall protects you from that spell, and this wall takes damage equal to the spell's mana cost." If you casted this spell using only one mana color, the wall also gains "This has protection from Y.", where Y is the color of mana used to cast this spell.
Yea - Jake The Wolfie (499), Ircher (502), StrangerCoug (506)
Nay -
Not Voting - lendunistus, StrangerCoug, Deimos27

Accepted as of post #506.
Motion M010 (Post 567) by Ircher: While this motion is active, rule 307 is suspended. This rule is active until November 29, 2021 11:59 PM UTC or for one second, whichever is longer.
Yea - Ircher (567), StrangerCoug (568)
Nay -
Inactive - Aronis (567), lendunistus (575), Deimos27 (576)
Not Voting - Jake The Wolfie

Accepted as of post #576.

Nomic Central Bank Event History

Election History

Make a table for each election. The last row should show the number of votes each candidate received.

Election 1: November 5-6, 2021 UTC
Preference Ircher lendunistus Jake The Wolfie StrangerCoug Deimos27 Comments
1st (5) StrangerCoug Ircher StrangerCoug No submission Ircher
2nd (3) Jake The Wolfie Deimos27 lendunistus No submission StrangerCoug
3rd (1) Deimos27 StrangerCoug tris No submission lendunistus
Vote Totals 10 4 3 14 4 3rd place tie broken in favor of Deimos27

StrangerCoug (Head Director), Ircher, and Deimos27 are elected.


Election 1: November 18-19, 2021 UTC
Preference Ircher lendunistus Jake The Wolfie StrangerCoug Deimos27 Comments
1st (5) StrangerCoug No submission StrangerCoug Ircher No submission
2nd (3) Jake The Wolfie No submission Gamma Emerald Jake The Wolfie No submission
3rd (1) Deimos27 No submission Not_Mafia Deimos27 No submission
Vote Totals 5 0 6 10 2 Gamma Emerald also received 3 votes and Not_Mafia 1 vote.

StrangerCoug (Head Director), Jake The Wolfie, and Ircher are elected.

Decision History

1st Nomic Central Bank Board of Directors
1: Decision making: By majority, in-thread, no need for formal consensus..
Supporters: Deimos27 (342), Ircher (382), StrangerCoug (383)
2: Exchange Rate: Knowledge Points are now valued at N$1 = 50 KP.
Supporters: Ircher (386), Deimos27 (399), StrangerCoug (410)

Event History

Victory Quizzes

Victory Quiz #1

Q1: What is the domain and range of $f(x) = x \ln(x)$?

Answer: Domain is all real numbers. Range is $[-e^{-1}, \infty)$.

Q2: What is the derivative of $g(f) = f^2 + e^{\pi} \ln(\sqrt{17})$?

Answer: The derivative is $g'(f) = 2f$.

Q3: A group is a set $G$ together with a binary operation $\cdot$ typically called multiplication that satisfies the following properties: 1) G is closed under multiplication 2) multiplication is associative; that is, $a(bc) = (ab)c$ 3) there is an identity $e$ in $G$ such that $ae = ea = a$ for all $a$ in $G$ and 4) for each element $a$ in $G$, there is an element $a^{-1}$ in $G$ called the inverse of $a$ such that $aa^{-1} = a^{-1}a = e$. We define the order of a group as the number of elements in the group, and the order of a group element is the number of times the element must be multiplied by itself to reach the identity. If no such number exists, we say that the order of the group element is infinite. Which of the following statements about groups and their orders are true?

I) The set of integers under addition modulo $n$ form a group.
II) For all elements $a$ and $b$ in a group, $ab = ba$.
III) The identity element in a group is unique.
IV) For elements $a$ and $b$ in a group, $(ab)^{-1} = a^{-1} b^{-1}$.
V) The set of real numbers under multiplication form a group.
VI) A group of order 31 can have an element of order 6.
VII) The order of the identity is 1.
VIII) Let $a$ be a group element. If $a^k=e$ (that is, multiplying $a$ by itself $k$ times) for some natural number $k$, then the order of $a$ is $k$.
IX) Every group has an element of order 1.

Answer: I, III, VII, and IX are true.

Q4: What words and expressions should go in the blanks in the following proof to correctly prove the vector Thales theorem: if s and v lie on one line through 0, t and w are on another line through 0, and w - v is parallel to t - s, then v = as and w = at for some scalar a. (Notes: Boldfaced font indicates a vector. Each blank indicates a single word or a single expression. An expression in this context is any sequence of symbols that includes no equals sign.

Proof: Since w - v is ________ to t - s, there exists a scalar a such that w - v = ________ = ______. Then, since v is on the same line as ____, __ = ___ for some scalar b. Likewise, since w is on the _____ _____ as t, there exists a scalar c such that w = ______. Thus, w - v = ______ and w - v = ct - cs. It follows that (c - a)t + (a - b)s = ____. Since ____ and t point in ______ ______ from 0, they are _______ _______. Thus, c - a = 0 and a - b = 0. Therefore, v = as and w = at. QED.
Answer: Since w - v is __parallel__ to t - s, there exists a scalar a such that w - v = _a(t - s)__ = __at - as__. Then, since v is on the same line as _s_, __v__ = __bs__ for some scalar b. Likewise, since w is on the _same_ _line_ as t, there exists a scalar c such that w = __ct__. Thus, w - v = __at-as__ and w - v = ct - cs. It follows that (c - a)t + (a - b)s = _0_. Since __s_ and t point in __different__ __directions__ from 0, they are __linearly__ __independent__. Thus, c - a = 0 and a - b = 0. Therefore, v = as and w = at. QED.

Q5: Suppose $Y$ is a normally distributed random variable with mean 40 and variance $\sigma^2$. To the nearest integer, what value of $\sigma$ makes the probability that $Y$ is between 20 and 60 equal to 50%?

Answer: Take $\sigma = 30.$

Miscellaneous

Note: This will most likely get revamped at some point. For now, dates should be relative to UTC.

2021, October 28

  • StrangerCoug added as player as of Post #36.
  • Deimos27 added as player as of Post #39.

2021, November 2

  • Charles510 retires as of Post #229.

2021, November 4

  • tris retires as of Post #323.

2021, November 6

  • Ircher establishes Knowledge Points (KP) as of post #336.
  • Deimos27 establishes Crowns (kr) as of post #340.

2021, November 19

  • Aronis added as a player as of Post #542.

Links

  1. Overview, Current Ruleset, and Player Statuses
  2. Change Log, Proposal History, and Event History
  3. Initial Ruleset
  4. Nomic Shop and Glossary