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===A Notice===
This ruleset is very old and has not been updated to reflect the current newbie setup and rules. I would not advise using this ruleset for current newbie games.
===Code===
===Code===
    [color=orange]1. All site and mafia rules must be adhered to in this game. Some of the major ones are covered below.
<code style="white-space: pre-wrap; margin-right: 1000px;">
    2. [b]Do NOT discuss ongoing games in this thread. In addition, do NOT discuss this game outside this thread and any other places where I have specifically allowed (like the Mafia PT.)[/b]
[color=orange]1. All site and mafia rules must be adhered to in this game. Some of the major ones are covered below.
    3. The mod reserves orange in the game thread. In addition, in private threads, [/color][color=yellow]Yellow will be used instead.[/color] [color=orange]Do not attempt to impersonate me. In addition, be aware that a backup mod may reserve a different color; do not impersonate them either.
2. [b]Do NOT discuss ongoing games in this thread. In addition, do NOT discuss this game outside this thread and any other places where I have specifically allowed (like the Mafia PT.)[/b]
    4. [b]Encryption of any kind is forbidden. Breadcrumbing is fine.[/b]
3. The mod reserves orange in the game thread. In addition, in private threads, [/color][color=yellow]Yellow will be used instead.[/color] [color=orange]Do not attempt to impersonate me. In addition, be aware that a backup mod may reserve a different color; do not impersonate them  
    5. [b]Trust tells are forbidden and should not be used.[/b]
4. [b]Encryption of any kind is forbidden. Breadcrumbing is fine.[/b]
    6. Do not use *provable* randomness.
5. [b]Trust tells are forbidden and should not be used.[/b]
    7. Pre-game will last 72 hours, and the game thread alongside all PTs shall be open during that time. Days will have a minimum deadline of 14 days and a maximum of 21 days depending on if extensions are given. Night will last 48 hours. [b]Mafia do NOT have daytalk.[/b]
6. Do not use *provable* randomness.
    8. All players, in addition to confirming their role by pm, are expected to [b]post at least once during pre-game[/b]. Failure to do so will result in a prod. Prods will be issued every 48 hours with no exceptions. Players will have 24 hours to respond to a prod. [b]Moderator discretion will be used to determine when a player should be replaced due to too many prods; there is no set magic number.[/b]
7. Pre-game will last 72 hours, and the game thread alongside all PTs shall be open during that time. Days will have a minimum deadline of 14 days and a maximum of 21 days depending on if extensions are given. Night will last 48 hours. [b]Mafia do NOT have daytalk.[/b]
    9. The IC position is a volunteer teaching position. They are expected to abide by the [wiki=How to be a Good IC]How to be a Good IC Article[/wiki] and have at least 5 games of experience on the site. Feel free to ask the IC about any [b]theory-related[/b] questions.
8. All players, in addition to confirming their role by pm, are expected to [b]post at least once during pre-game[/b]. Failure to do so will result in a prod. Prods will be issued every 48 hours with no exceptions. Players will have 24 hours to respond to a prod. [b]Moderator discretion will be used to determine when a player should be replaced due to too many prods; there is no set magic number.[/b]
    10. To vote, use bolded tags or vote tags. They will look like this: (The latter is preferred) [b]Vote: Playernane[/b] or [v]Playername[/v]. The code is shown below:
9. The IC position is a volunteer teaching position. They are expected to abide by the [url=http://wiki.mafiascum.net/index.php?title=Being_a_good_IC]How to be a Good IC Article[/url] and have at least 5 games of experience on the site. Feel free to ask the IC about any [b]theory-related[/b] questions.
    [code][v]Playername[/v][/code]
10. To vote, use bolded tags or vote tags. They will look like this: (The latter is preferred) [b]Vote: Playernane[/b] or [v]Playername[/v]. The code is shown below:
    11. To unvote, use bolded tags or unvote tags. They will look like this: [b]Unvote: Playername[/b] or [uv]Playername[/uv]. [b]You do not have to unvote to change votes.[/b] Code follows:
[code][v]Playername[/v][/code]
    [code][uv]Playername[/uv][/code]
11. To unvote, use bolded tags or unvote tags. They will look like this: [b]Unvote: Playername[/b] or [uv]Playername[/uv]. [b]You do not have to unvote to change votes.[/b] Code follows:
    12. You can vote for No Lynch just as you can a player: [v]No Lynch[/v].
[code][uv]Playername[/uv][/code]
    13. A lynch occurs when 50% of players (rounded down) + 1 vote for a player. The final vote is called the hammer, and once a hammer is placed, that player's fate is sealed. After a hammer, the game enters twilight ,and all living players (including the lynched player) may continue to post [b]until I either a) Lockthe thread or b) Post the final VC.[/b] If a wagon does not get enough votes before deadline, then the day will end in No Lynch.
12. You can vote for No Elimination just as you can a player: [v]No Elimination[/v].
    [/color]
13. An elimination occurs when 50% of players (rounded down) + 1 vote for a player. The final vote is called the hammer, and once a hammer is placed, that player's fate is sealed. After a hammer, the game enters twilight ,and all living players (including the eliminated player) may continue to post [b]until I either a) Lock the thread or b) Post the final VC.[/b] If a wagon does not get enough votes before deadline, then the day will end in No Elimination.
[/color]
</code>
 
[[Category:ScummerSubpages]]
[[Category:Rulesets]]

Latest revision as of 20:19, 21 November 2020

A Notice

This ruleset is very old and has not been updated to reflect the current newbie setup and rules. I would not advise using this ruleset for current newbie games.

Code

[color=orange]1. All site and mafia rules must be adhered to in this game. Some of the major ones are covered below. 2. [b]Do NOT discuss ongoing games in this thread. In addition, do NOT discuss this game outside this thread and any other places where I have specifically allowed (like the Mafia PT.)[/b] 3. The mod reserves orange in the game thread. In addition, in private threads, [/color][color=yellow]Yellow will be used instead.[/color] [color=orange]Do not attempt to impersonate me. In addition, be aware that a backup mod may reserve a different color; do not impersonate them 4. [b]Encryption of any kind is forbidden. Breadcrumbing is fine.[/b] 5. [b]Trust tells are forbidden and should not be used.[/b] 6. Do not use *provable* randomness. 7. Pre-game will last 72 hours, and the game thread alongside all PTs shall be open during that time. Days will have a minimum deadline of 14 days and a maximum of 21 days depending on if extensions are given. Night will last 48 hours. [b]Mafia do NOT have daytalk.[/b] 8. All players, in addition to confirming their role by pm, are expected to [b]post at least once during pre-game[/b]. Failure to do so will result in a prod. Prods will be issued every 48 hours with no exceptions. Players will have 24 hours to respond to a prod. [b]Moderator discretion will be used to determine when a player should be replaced due to too many prods; there is no set magic number.[/b] 9. The IC position is a volunteer teaching position. They are expected to abide by the [url=http://wiki.mafiascum.net/index.php?title=Being_a_good_IC]How to be a Good IC Article[/url] and have at least 5 games of experience on the site. Feel free to ask the IC about any [b]theory-related[/b] questions. 10. To vote, use bolded tags or vote tags. They will look like this: (The latter is preferred) [b]Vote: Playernane[/b] or [v]Playername[/v]. The code is shown below: [code][v]Playername[/v][/code] 11. To unvote, use bolded tags or unvote tags. They will look like this: [b]Unvote: Playername[/b] or [uv]Playername[/uv]. [b]You do not have to unvote to change votes.[/b] Code follows: [code][uv]Playername[/uv][/code] 12. You can vote for No Elimination just as you can a player: [v]No Elimination[/v]. 13. An elimination occurs when 50% of players (rounded down) + 1 vote for a player. The final vote is called the hammer, and once a hammer is placed, that player's fate is sealed. After a hammer, the game enters twilight ,and all living players (including the eliminated player) may continue to post [b]until I either a) Lock the thread or b) Post the final VC.[/b] If a wagon does not get enough votes before deadline, then the day will end in No Elimination. [/color]