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Mini 1904: Rad Idea Mafia (Town Bulletproof, Lynched Day 3, Defeated Day 5):
Mini 1904: Rad Idea Mafia (Town Bulletproof, Lynched Day 3, Defeated Day 5):
One Shot Vanilla Town decided to fake meta on me to get my lynch. I feel faking meta is tantamount to faking a guilty for me in terms of jackass points.
One Shot Vanilla Town decided to fake meta on me to get my lynch. I feel faking meta is tantamount to faking a guilty for me in terms of jackass points, or maybe more due to the hope of finding a hidden alt that doesn't exist.


Mini 1906: Owners Market Mafia (Mafia, Lynched Day 2, Victorious Day 4):
Mini 1906: Owners Market Mafia (Mafia, Lynched Day 2, Victorious Day 4):
Got caught by Infinity 324 early but managed to survive a while after. I also brought down some town with me. The win was sealed Day 3 when Tywin Lannister got tangled up in picks. The next day Town had no morale and was crushed by a last minute daykill.
Got caught by Infinity 324 early but managed to survive a while after. I also brought down some town with me. The win was sealed Day 3 when Tywin Lannister got tangled up in picks. The next day Town had no morale and was crushed by a last minute daykill.
Mini 1910: Railgun Mafia (Town Neighbor Neighborizer, Killed Night 4, Victorious Day 5):
Was awful this game wrt scumhunting, got shot near the end since I was uncleared, but it cornered the mafia which I can handle.


Mini 1913: GiFPick (Town Neighborizer, Killed Night 1, Defeated Day 3):
Mini 1913: GiFPick (Town Neighborizer, Killed Night 1, Defeated Day 3):
While the dayvig was poor I don't blame the shooter as I was playing devil's advocate for their shot. Town was extremely bad at not quicklynching.
While the dayvig was poor I don't blame the shooter as I was playing devil's advocate for their shot. Town was extremely bad at not quicklynching.
Mini 1924: Mountainish Mafia (Vanilla Townie, Survived, Victorious Day 3):
Game was busted due to being a repeated concept without any modification. I replaced in to play with kraska77, which kinda fail, but feel I played alright.


== Theme Park ==
== Theme Park ==

Revision as of 01:36, 1 December 2017

Howdy! It's me, Gamma Emerald!


About Me

My username is inspired by a thought I had about a potential Pokemon Emerald remake, Gamma Emerald. My avatar is a shiny Chikorita, because I have been recruited into the Chikorita avatar cult.

The Way I Play

I tend to play in a variety of ways. Sometimes I townhunt and play by PoE. Sometimes I scumhunt and go at maximum pressure on my scumreads.

Quotes

This is where I put things said about me or around me that I like. May also include sequences I generally liked even if they don't relate to me.


rb: Although I still think Gamma's insane distrust of you is kinda town, like scum would just accept he's conftown and be like "well okay have to act like he's town now!" Whereas Gamma is like, "fuk da polees"

--

MiniDeathStar: Gamma Emerald: "HOLY SHIT THIS IS THE SCUM CAN'T YOU GUYS SEE IT"

--

Gamma: Why can't I be that dumb?

Backhand: Yeah! Don't let anyone tell you how dumb you can't be.

Records

Records of games I've played to the end, whether by death or endgame.

TABLE COPIED FROM MASTINA'S SANDBOX OF MY PAGE

Game Moderator Alignment Role Status Result My Play
Newbie 1734 [1] Xalxe Town Cop Survived to D4. Won D4 7/10
Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner's Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum turned themself in.

The Road to Rome

Newbie 1734 (Town Cop, Survived, Victorious Day 4): In the table

Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3): Scum played well, though I had a lock on one of them.

Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3): Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.

Newbie 1764 (Town Tracker, Lynched Day 3, Defeated Day 3): Did not have the time to play and lost because of that.

Central Park

Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5): Town did terrible at scumhunting and all scum deaths were nightkills.

Open 657: JK9++ (Vanilla Townie, Lynched Day 1, Defeated Day 4): Town made some questionable decisions when it came to clearing people.

Open 658: Making Friends And Enemies (Mafia Goon, Lynched Day 1, Victorious Day 5): Played sporadically when I was in, and people though there was scum on my wagon, leading to a easy win for my buddies.

Open 660: White Flag (Vanilla Townie, Lynched Day 3, Defeated Day 5): Scum managed to survive by being really loud IMO.

Open 661: Pick Your Poison (Mafia Goon, Lynched Day 3, Defeated Day 5): Wasn't able to put full effort in here, and got lynched because of that. I was also the smartest guy on my scumteam for thinking of killing the obvious investigative target rather than the one shot cop fakeclaimer.

Open 662: Fire and Ice (Vanilla Townie, Frozen Night 3, Defeated Night 5): I feel I was a non entity this game tbh and was only killed because I was probtown.

Open 663: Stack the Deck (Town Goon Cop, Killed Night 2, Victorious Day 4): Town was fairly good at scumhunting this game.

Open 664: Tit for Tat (Vanilla Townie, Vigged Night 3, Defeated Day 4): One of two games that I hydra'd with Secret Agent Jin for. In both games he let the hydra go inactive when I was gone, resulting in our deaths and eventually our loss.

Open 667: Desperation Day (Compulsive Mafia Goon, Lynched Day 3, Defeated via Special Mechanic Day 3): Ended up scumming up in Day 3 by poorly executing a push.

Open 680: C9++ - RERUN (Mafia Roleblocker, Lynched Day 1, Victorious Day 5): Scumteam managed to somewhat effectively distance. I poorly executed a fakeclaim which actually helped my team long term by clarifying the setup.

Open 684: Stacking The Deck (Town Roleblocker, Killed Night 1, Defeated Day 5): Replaced into a doomed slot because I wanted to play with some friends from offsite, I was right on some mafia though so I guess I did well with what I had. Town was kinda a mess I feel.

Open 688: Diffusion of Power (Mafia Goon, Lynched Day 4, Victorious Day 5): Played powertown before replacing out, on replace back played more reserved while also distancing. Our team bussed tactically thanks to having RadiantCowbells on our side, and I was satisfied with my end. Probably one of my best played games.

Open 690: Kill All Townies (Vanilla Townie, Killed Night 2, Defeated Day 4): Managed to get killed for POSSIBLY being a Seer. Werewolves did pull off a good pocketing scheme however.

Open 691: Jungle Republic (Werewolf, Lynched Day 1, Defeated Day 2 with game ending on Day 5 Mafia Win): Didn't pull my weight but my team got rolled which was somewhat beyond my control. Mafia won handily, showing that this setup sucks.

Mayfair Club

Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4): Carefully manipulated the town by acting on others reads starting Day 2.

Micro 647 - True Love (Town Lover, Survived, Victorious Day 2): Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.

Micro 656: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3): Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.

Micro 650: Maze 2: Mislead the Way (Maze Engineer, Trapped Evening 2, Defeated Evening 5): Came in at the end and failed to spot the last scum with my fresh perspective.

Micro 660: Triplicate Mafia (Vanilla Townie, Endgamed, Defeated Day 2): The all-town group tunneled on each other all game, providing cover for the scum.

Micro 664: Walking Dead S2E1 (Vanilla Townie, Lynched Day 4, Defeated Day 4): Town played poorly, with BBT specifically being a blundering fool. The situation was not helped by a Hated Townie whose modifier wouldn't go away in LyLo. It would have been a liability to keep alive in certain cases.

Micro 665: Autumn Masquerade (Mafia Lady, Lynched Day 1, Defeated Day 2): My worst scumgame ever. I couldn't mislead the town at all.

Micro 666: Dem Tryouts 5 (Mafia A Goon, Survived?, Drawn Day 5): Scumclaimed in the thread after coasting close to victory, but still survived to kingmaker where the townie took the L.

Micro 669: Procrastination Mafia (Mafia JOAT (Rolecop Strongman Neighborizer), Lynched Day 4, Defeated Day 4): Did not have time to play and my play suffered.

Micro 696: Another Mafia (Town Passive One-Shot Commuter, Governer-lynched Day 2, Victorious Day 4): Gigabyte non-stop tunneled me this game for *reasons*. I feel that was not deserved.

Micro 699: Fire Emblem Birthright Mafia (Town Townkill Immune, Lynched Day 3, Defeated Day 4): IMO the setup was designed without balance in mind resulting in disbelief at what the setup was.

Micro 703: Speech (Town Breadcrumber, Lynched Day 3, Defeated Day 5): Three people were done in by Transcend not caring, including me. That also lost the game. I still played the role well and actually managed to land a kill on someone with the unique gameplay elements partially on accident.

Micro 704: Walking Dead S2E2 (Vanilla Townie, Survived, Victorious Day 5): Replaced in and barely did anything, but I managed to make a decent call on team possibilities day 4 and on day 5 the near conf townie decided to trust the townie killed the last night for the win.

Micro 706: Restrictive Mafia (Vanilla Townie, Lynched Day 3, Defeated Day 3): Game was scumsided, if you want specifics read the game, it's really short.

Micro 711: VJK (Vanilla Townie, Lynched Day 3, Defeated Day 3): Played fairly well, managed to scumhunt alright in the late stages, but due to calling myself "conftown" due to a mafia trying to get a modkill on me I got lynched.

Micro 717: With blood and sword uPick (Town Death-Triggered-Evolving Visit-Weak Location-Specific-Commuter, Survived, Victorious Day 4): Role was crazy but I managed to live against the odds, got into a 1v1 with Vedith and managed to succeed, then followed that victory up with beating out drealmerz7 in LyLo.

Micro 718: Roleblocker6 (Mafia Goon, Lynched Day 1, Defeated Day 2): Played fairly poorly and failed to provide cover for my teammate. Did feel I saved myself at one point however.

Micro 722: Limited-Time Offer (Vanilla Townie Neighbor with Ircher and Sobolev Space, Survived, Victorious Day 2): Setup was townsided overall, replaced in when the game was all but won, but had fun.

Micro 733: What a Grand Idea! (Town Idiot, Killed Night 1, Defeated Day 2): Was killed for being good at catching a scum that had pocketed me that game. Game was unbalanced but still a thrill.

New York

Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4): Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.

Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5): Town fell apart and never suspected the final scum until it was too late.

Mini Normal 1838 (Town Cop, Nightkilled Night 2, Victorious Day 6): Town PoEd most of the players then used interactions to catch the last scum in 3p LyLo.

Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5): Scumteam did a really good job distancing this game.

Mini Normal 1850 (Vanilla Townie, Survived, Victorious Day 3): Some of my reads were quite on point this game, specifically me suspecting Maria Day 1 and ErrantParabola Day 2. Also, kraska77 deserves credit for vigging the two scum mentioned earlier.

Mini 1854 (Vanilla Townie, Survived, Victorious Day 5): Played quite poorly IMO. I'm fairly certain I was responsible for the reveal of 3 town power roles Day 1.

Mini Normal 1860 (Town Vigilante, Survived, Victorious Night 4): Played a bit poorly in the beginning, but really shined in the end, managing to secure the lynch on Gerryoat in time and then shooting Cloudkicker that night for the win.

Mini Normal 1862 (Town Ascetic Enabler, Survived, Victorious Day 5): The setup seems strange but the roles work well together. I ended up claiming Day 1 after trying to fish for Ascetic claims when the only Ascetic was mafia aligned.

Mini Normal 1870 (Vanilla Townie, Survived, Victorious Day 4): I was total dead weight this game but was never lynched. I do not deserve this win.

Mini Normal 1893 (Vanilla Townie, Endgamed, Defeated Night 6): Had decent reads but a town lurker made lynching the mafia impossible.

Mini Normal 1905 (Vanilla Townie, Nightkilled Night 2, Defeated Day 4): Scum distanced perfectly here. The votes on WhyMafia at the end were terrible since he was the first to case the flipped scum. This was my first time being Night killed for being towny and not for my role or anything!

Mini Normal 1808 (Vanilla Townie, Lynched Day 5, Defeated Day 5): A mod error brought the game down but the game was taken by an unchallenged fakeclaim.

Mini Normal 1811 (Mafia One-Shot Bulletproof, Lynch Day 3, Victorious Day 4): My lynch was fairly unnecessary but helped eke out the win. Played fairly solid imo.

Mini Normal 1923 (Town Odd-Night Loyal Cop, Survived, Victorious Day 4): Replaced into a partially claimed PR, managed to get lucky with the role, as well as sorta counterclaiming a mafia thanks to balance basics. I also gave my FIRST EVER falsified investigative report, a fake innocent on a slot that was townread before replacement happened but slid after, because the initial claim left out the odd night modifier. I also got to verify someone else's PR claim with that modifier. BTW props to Mulch for being a phenomenal scumhunter this game. FANTASTIC game for me personally and for town overall.

Mini Normal 1934 (Vanilla Townie, Lynched Day 6): Replaced in to play with longtime pal Grendel and he managed to play to his towngame pretty well. I tunneled Korts correctly for a while, got into a bad place with Mathblade tunneling me, survived the next few days with MahtBlade slowing his tunnel, then he somehow cranked back up in LyLo. Town MVP has to be massive for nailing every mafia in some way.

Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3): The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.

Large Normal 199 (Vanilla Townie, Lynched Day 3, Defeated Day 8): A couple things. First, very angry with Alisae for shooting in my town pool after I explicitly said not to, also wish Aj had been less lynchbait but I guess hthat's how he is.

Coney Island

Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5): Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.

Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4): Was the only mislynch and that was only because I was deadline lynched.

Mini 1845: Anime UPick Pack B (Town Executioner, Lynched Day 4, Lost Day 4): Did fairly well at finding the scum, but couldn't get the scum lynch through.

Mini 1846: Mao Mafia (Town Rule Guesser Conditional Loved turned Cult Aligned N1 Turned Town Aligned D3, Defeated as Cult Day 3, Lynched Day 6, Defeated as Town Day 6): Played okay this game but the cult recruit for N2 fucked up the cult's ability to win. Ended up lynched for some crap reason.

Mini 1852: Most Bastard Game Ever (Cult Mason, Endgamed, Defeated Day 6): I don't really have much to say here. The ending was cool I guess.

Mini 1863: Voting Mafia (Mafia Two Vote Halfvoter, Survived?, Abandoned Day 3): Abandoned due to excessive replace outs, would have likely lost anyway.

Mini 1868: Sakura Wars Mafia (Mafia Godfather, Lynched Day 3, Victorious Day 5): Failed a fakeclaim gambit but somehow won due to town ignoring the dead town's reads.

Mini 1904: Rad Idea Mafia (Town Bulletproof, Lynched Day 3, Defeated Day 5): One Shot Vanilla Town decided to fake meta on me to get my lynch. I feel faking meta is tantamount to faking a guilty for me in terms of jackass points, or maybe more due to the hope of finding a hidden alt that doesn't exist.

Mini 1906: Owners Market Mafia (Mafia, Lynched Day 2, Victorious Day 4): Got caught by Infinity 324 early but managed to survive a while after. I also brought down some town with me. The win was sealed Day 3 when Tywin Lannister got tangled up in picks. The next day Town had no morale and was crushed by a last minute daykill.

Mini 1910: Railgun Mafia (Town Neighbor Neighborizer, Killed Night 4, Victorious Day 5): Was awful this game wrt scumhunting, got shot near the end since I was uncleared, but it cornered the mafia which I can handle.

Mini 1913: GiFPick (Town Neighborizer, Killed Night 1, Defeated Day 3): While the dayvig was poor I don't blame the shooter as I was playing devil's advocate for their shot. Town was extremely bad at not quicklynching.

Mini 1924: Mountainish Mafia (Vanilla Townie, Survived, Victorious Day 3): Game was busted due to being a repeated concept without any modification. I replaced in to play with kraska77, which kinda fail, but feel I played alright.

Theme Park

Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7): Town fought hard for the win then gave the outted SK a free pass to win.

The Thing Mafia (Town Quarantiner (MacReady), Lynched Day 3, Defeated Night 10): Made a critical mistake in night action that catalyzed my mislynch. The final scum was near completely unsuspected, only really being suspected by me until the town leader Spiffeh gave so much blowback I backed off.

Ttyll Mafia (Mason, Killed Night 3, Lost Day 4?): Game was ended prematurely. Scum executed a tangled gambit that worked due to a town player not knowing how their role worked.

New Year's Eve Masquerade (Town Gentleman, Force-exited Day 1, Defeated Day 5): In an echo of the True Love game I played, I scumread the lovers of the scum. The entire first dance was a total shitshow, with both "lynches" force-exiting stupidly.

WWE Mafia - Smackdown (Town Game Thread Switcher, Lynched Day 1, Defeated Day 3): I feel this game was very scumsided due to the special moves.

Code Geass Mafia (Mafia Disguiser, Lynched Day 2, Defeated Day 7): One of two games that I hydra'd with Secret Agent Jin for. In both games he let the hydra go inactive when I was gone, resulting in our deaths and eventually our loss.

Utopia everHope Mafia (Mafia Neighbor, Lynched Day 5, Defeated Day 6): Entered into a somewhat lost slot, tried to make it work and probably made it worse.

Divergent Series Mafia (Vanilla Townie (Uriah Pedrad), Survived, Victorious Day 6): Town was almost perfect for lynches. Day 4 was kind of a bust since there was no time to get actual scum I believe. I ended up lynching the last mafia believing he was SK. The next day the SK killed a likely ML and ended up losing.

WWF Royal Rumble (Mafia Lyncher (Hulk Hogan), Lynched Day 2, Defeated Day 12?): Decided to claim lyncher, which was tantamount to suicide.

Off Site Records

Starmen.net's New Pork Battle Royale (Pigmask Mafia Tracker (Salsa), Desperado'd Day 7, Defeated Night 11): Played very erratically, drawing the attention of most of the town, leading to being hit by the Desperado's final shot.

Starmen.net's Intermission Mafia (Actor's Guild Mafia Roleblocker (Timmy Tine), Lynched Day 3, Drawn Day 5): This was a bastard game with 3 4-person scumteams and a Survivor. My team ended up in a 3-3 draw with another team after we eliminated the other team.

TrustAndDeceived's First Closed Standard (Vanilla Townie, Endgamed, Defeated Day 4): Was hard pocketed by one of the scum. The game was basically lost when GigabyteTroubador became widely townread.

Modded Games

Mini Normal 1861 (New York) Had some slip-ups in moderating, but managed to stay on top of the game in the end. Will not go into a game without a backup anymore.

CURRENTLY UNDER RECONSTRUCTION!