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Unchanging
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Unchanging is a role that makes your alignment, role, and win condition unable to be changed.
Standard version
An Unchanging player can't have their alignment changed (e.g. by a Cult Leader), can't have their role changed (e.g. by a Vanillaizer), and can't have their win condition changed. This effectively makes a player's Role PM unable to be interfered with by normal means.
Unchanging doesn't prevent X-shot roles from being depleted and Backup roles from activating.
Sample Role PMs
The sample Role PM for "Unchanging" describes the passive ability as follows:
- As an unmodified passive ability:
You cannot have your alignment, role, or win condition changed.
(edit)
- As a passive ability with a modifier:
the nth time your alignment, role, or win condition would be changed, it is not changed OR You cannot have your alignment, role, or win condition changed on day n.
(edit)
Example (unmodified)
Welcome to game! You are an Unchanging Townie.
You cannot have your alignment, role, or win condition changed.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a 1-shot Unchanging Townie.
The first time your alignment, role, or win condition would be changed, it is not changed.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.