You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Twofold Mafia

From MafiaWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Name:
  • Twofold Mafia
Setup Size:
Players:
  • 12
Setup Type:
Designer:

Twofold Mafia is an Open Setup with two factions, originally designed by Maz Medias.

Setup

Mechanics

  • Daystart
  • Cop detects players in the form of Mafia/Not Mafia
  • Seer detects players in the form of Werewolf/Not Werewolf
  • Doctor save only protects against one nightkill.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when you control a majority or nothing else can prevent this from occuring.


Mafia Werewolf

  • Welcome, [Player Name]. You are a Mafia Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when you control a majority or nothing else can prevent this from occuring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled.
  • You can only stop one attempt on a player's life in the same night.

Win condition:

  • You win when all threats to the town have been eliminated.

Discussion

  • This setup is not related to Two-fold C9, which was created independently at another time.

History

History
Open 44 - (Mafia Win)
Open 297 - (Mafia Win)