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Texas Justice Alternatives: Difference between revisions

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==Completed Games and Development==
==Completed Games and Development==


*[[Mini 1111: Wait Your Turn, Tex!]] Town Win
*[[Mini 1111: Wait Your Turn, Tex!]] - Town Win
http://www.mafiascum.net/forum/viewtopic.php?f=23&t=16017
http://www.mafiascum.net/forum/viewtopic.php?f=23&t=16017




*[[Get your own, Tex]] Town Win
*[[Get your own, Tex]] - Town Win


http://forum.mafiascum.net/viewtopic.php?f=24&t=58982
http://forum.mafiascum.net/viewtopic.php?f=24&t=58982




*[[Get your own, Tex 2]] Mafia Win   
*[[Get your own, Tex 2]] - Mafia Win   


http://forum.mafiascum.net/viewtopic.php?f=57&t=60155
http://forum.mafiascum.net/viewtopic.php?f=57&t=60155




*[[Take your shot, Tex]] Town Win
*[[Take your shot, Tex]] - Town Win


http://forum.mafiascum.net/viewtopic.php?f=24&t=58973
http://forum.mafiascum.net/viewtopic.php?f=24&t=58973

Latest revision as of 22:24, 5 May 2018

Setup Size:
Players:
  • ?
Setup Type:
Designers:

This page was made to house unbroken alternatives to Texas Justice.


Texas Injustice

n > 1 Day Start. Mafia wins in 1-1 endgame

What a Texas Outlaw is:

You are a Texas Outlaw along with XXXXX. Your scum group may talk at night and send 2 group actions. At night you may select one player to be the Mafia Kill. You may also select one player to be the Mafia Block. You may Block and Kill the same player if you wish to do so but you don't have to. Your group can perform both actions as long as one member is still alive. You win when your faction controls a majority of the town or nothing can be done to prevent this. Good Luck.

Mechanics: Mod decides during pregame and announces to all player whether or not, you get your shot back if you shoot and are role blocked. Loosing it is currently the percieved right call as the shooter could have chosen to not shoot at all. Its their own fault they chose to shoot then. They should have chose a better time to shoot and or tried to outwit the scum better so they would not get blocked.


Wait Your Turn, Tex

  • Setup Designer = Mr. Flay
  • n Mafia One-Shot Vigilantes (No Faction Kill, each member has a single kill that can be used any night. They can all be used on the same night)
  • n Odd-Night One-Shot Vigilantes
  • n Even-Night One-Shot Vigilantes

n > 1 Day Start. Mafia wins in 1-1 endgame, if each side has same number of shots left. No one wins if all players die.


Get Your Own, Tex

  • Setup Designer = PokerFace
  • n Mafia One-Shot Vigilantes (No Faction Kill, each member has a single kill that can be used any night. They can all be used on the same night)
  • 2n+1 Town One-Shot vigilantes

n > 1 Day Start. Mafia wins in 1-1 endgame, if each side has same number of shots left. Mafia wins if all players die.


Mechanics: Mod selects one of the following as a means of preventing kills

*If 1 kill targets a player, the player dies. If more than one targets a player, the player lives and the shooter gets the bullet back to use a different night.

*If an even number of bullets hits a player, he lives and his shooters get their shots back. If odd number hits a player, player dies and all shots are gone.


Regardless of which prevention method is chosen, any player has the option to gambit and shoot themself. Mafia can shoot each other if they want.


Take Your Shot, Tex

  • Setup Designer = PokerFace
  • n Mafia One-Shot vigilantes ((No Faction Kill. They can all kill the same night if they want. That is allowed)
  • 2n+2 Town One-Shot vigilantes

n > 1 Day Start. Mafia wins in 1-1 endgame, if each side has same number of shots left. Mafia wins if all players die.

Mechanics: There are no means to prevent a kill in this game. Say hello to chaos balanced by chaos!


Completed Games and Development

http://www.mafiascum.net/forum/viewtopic.php?f=23&t=16017


http://forum.mafiascum.net/viewtopic.php?f=24&t=58982


http://forum.mafiascum.net/viewtopic.php?f=57&t=60155


http://forum.mafiascum.net/viewtopic.php?f=24&t=58973


http://forum.mafiascum.net/viewtopic.php?f=57&t=60163


http://www.mafiascum.net/forum/viewtopic.php?f=24&t=16602