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Template:Rp/gpm2/t: Difference between revisions

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m (Callforjudgement moved page Template:Rp/gpm/t to Template:Rp/gpm2/t without leaving a redirect: redesign of {{RoleParser}} so that distinguishing actives from passives is done by {{Rp/gpm}}, not {{RoleParser}} itself)
(let schedule modifiers see the name of the role they're modifying)
 
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<li>{{#ifeq:{{rcl/{{#titleparts:{{{2|}}}|1|1}}}}|s|{{RoleFragment/as/{{#titleparts:{{{2|}}}|1|1}}}}|Each night,}}
<li>{{#if:{{{3|}}}|{{RoleFragment/ag/{{{3}}}}}|{{#ifeq:{{rcl/{{#titleparts:{{{2|}}}|1|1}}}}|s|{{RoleFragment/as/{{#titleparts:{{{2|}}}|1|1}}|{{{1}}}}}|Each Night,}} you may target a player. Assuming no interference with your action,}} {{RoleFragment/t/{{{1}}}}} {{ForEach|{{{2|}}}|Rp/gpm/tm}}</li>
you may target a player. Assuming no interference with your action, {{RoleFragment/t/{{{1}}}}} {{ForEach|{{{2|}}}|Rp/gpm/tm}}</li>

Latest revision as of 00:45, 15 August 2019

  • Each Night, you may target a player. Assuming no interference with your action, {{RoleFragment/t/{{{1}}}}}