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Template:CustomRolePM: Difference between revisions

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(Undo revision 132162 by Mathdino (talk|contribs))
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'''Abilities:'''
'''Abilities:'''
*{{{Ability1|}}}{{#if:{{{Ability2|}}}|*{{{Ability2|}}}}}{{#if:{{{Ability3|}}}|*{{{Ability3|}}}}}{{#if:{{{Ability4|}}}|*{{{Ability4|}}}}}{{#if:{{{Ability5|}}}|*{{{Ability5|}}}}}{{#if:{{{Ability6|}}}|*{{{Ability6|}}}}}{{#if:{{{Ability7|}}}|*{{{Ability7|}}}}}{{#if:{{{Ability8|}}}|*{{{Ability8|}}}}}
*{{{Ability1|}}}{{#if:{{{Ability2|}}}|*{{{Ability2|}}}}}{{#if:{{{Ability3|}}}|*{{{Ability3|}}}}}{{#if:{{{Ability4|}}}|*{{{Ability4|}}}}}{{#if:{{{Ability5|}}}|*{{{Ability5|}}}}}{{#if:{{{Ability6|}}}|*{{{Ability6|}}}}}{{#if:{{{Ability7|}}}|*{{{Ability7|}}}}}


'''Win Conditions:'''
'''Win Conditions:'''
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==Example=={{CustomRolePM
==Example=={{CustomRolePM
|Align=Town
|Align=Town
|Role=1-shot Deathproof 1-shot Day Commuter Night 3 Tracker 1-shot 33% Gun Inventor 1-shot Delayer 1-shot Day Genie Miller 1-shot Cop
|Role=1-shot Day Cop Miller
|Ability1={{Ability|Custom|Deathproof|You will survive the first time you die.}}
|Ability1={{Ability|Cop|1shotDay}}
|Ability2={{Ability|Commuter|1shotDay}}
|Ability2={{Ability|Miller}}
|Ability3={{Ability|Tracker|N3}}
|Ability4={{Ability|Custom|Gun Invention|Once, at night, you may hand someone a gun with a 33% chance of working the next day.}}
|Ability5={{Ability|Custom|Delay|Once, at night, you may target someone to delay their night actions for a night.}}
|Ability6={{Ability|Custom|Genie|Once, during the day, you may grant another player's wish for an item.}}
|Ability7={{Ability|Miller|Night}}
|Ability8={{Ability|Cop|1shot}}
|WinCon=Town}}</noinclude>
|WinCon=Town}}</noinclude>

Revision as of 15:07, 14 April 2018

Name:
  • CustomRolePM
Type:
Sub-Template:
  • No
Designer:

Example

Welcome, [Player]! You are a Town 1-shot Day Cop Miller.

Abilities:

  • Cop: Once, during the day, you may target one player in the game to investigate them. You will receive a result of "Mafia", "Not Mafia", or "No Result".
  • Miller: You will appear as guilty to any alignment checks.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.