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Sensor

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Sensor
Alias: none
Alignment:
Role type:
  • Investigative
Choice:
  • Night
Status: Historical

The Sensor is a role that can detect how many scum-aligned players were on the elimination bandwagon on the previous day.

There is no reason for this role to be anything but Town-aligned. It is, however, very often X-Shot.

Standard version

A Sensor may learn how many anti-town players were on the previous day's elimination wagon.


Use & Balance

Using Sensor on the Day 1 elimination can neatly split the player list in two. If the scum are not evenly split between being on the wagon and not being on the wagon, it can become very easy to pin down who the scum are much less likely to be. Thus, Sensor is considered painfully overpowered.

Experiments with variants of Sensor have shown that no matter how hard you try to nerf a variant of this role, it nearly always ends up being overpowered anyway. For example, in cases where players' vote weights are unclear, players have a habit of deducing them (via massclaim or experimentally) just so that they can make use of the Sensor results.


Sample Role PMs

The standardized Role PM for "Sensor" describes the action as follows:

  • As an active action: you may learn how many anti-town players were on the previous day's elimination wagon. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Sensor.

You have the following active ability:

  • Each Night, you may learn how many anti-town players were on the previous day's elimination wagon. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Sensor.

You have the following active ability:

  • Once in the game at Night, you may learn how many anti-town players were on the previous day's elimination wagon. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.