You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Scripten: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:


Summary: This was a perfect mafia win due to some fairly poor town play. Day 1 ended with a lynch on a townie, led by the town cop. Day 2 left me with a few town reads, but a hard sheep attempt from one player eventually got him lynched by another townie who was overenthusiastic about hammering. Said townie came back day 3 with a vote on me right out of the gate, leaving scum an opportunity to squeeze an easy perfect win out of us. Not thrilled with my play this game.
Summary: This was a perfect mafia win due to some fairly poor town play. Day 1 ended with a lynch on a townie, led by the town cop. Day 2 left me with a few town reads, but a hard sheep attempt from one player eventually got him lynched by another townie who was overenthusiastic about hammering. Said townie came back day 3 with a vote on me right out of the gate, leaving scum an opportunity to squeeze an easy perfect win out of us. Not thrilled with my play this game.
<h3 style="none">[http://forum.mafiascum.net/viewtopic.php?f=83&t=59231 Micro 392]</h3>
Role: Vanilla Town
Mafia win
Summary: This was a kingmaker game, so the setup was a little new to me. Had a short slightly tunnel-y start, then half the scumteam got modkilled for lurking. With no associatives at all, it was pretty obvious the scum were going to win. Not the worst game ever, but not exactly memorable, either.
<h3 style="none">[http://forum.mafiascum.net/viewtopic.php?f=83&t=59579 Micro 407]</h3>
Role: Town Neighborizer
Town win
Summary: This was an intense game. Day 1 started with a few minor tunnels and not too many leads. Lots of setup spec. After pulling a really obvious reaction test, I was put up to L-1 and softclaimed my role. (I said I was a PR with the option to confirm the next day.) I had to make a plan to protect myself, so I started dropping hints in the thread that the reason I wasn't fully claiming was because I was bulletproof. I was very lucky to not have been NK'd by the scumteam, considering BBT was there and he knows my play pretty well. Tons of gambits, lots of paranoia, and overall a fantastic game.


==Normal Games==
==Normal Games==
Line 42: Line 56:


==Win/Loss==
==Win/Loss==
Town W/L Ratio: 1/3 - 25%
Town W/L Ratio: 2/6 - 33%


Mafia W/L Ratio: 1/0 - 100%
Mafia W/L Ratio: 1/0 - 100%

Revision as of 18:36, 17 December 2014

Alright, meta time. Here's some links to games I'm played on MS.net so far.

Newbie Games

Newbie 1508

Role: Vanilla Town

Town win

Summary: This was my first game on the site. My play was... pretty bad, to say the least. I had no internet at home, so I could only post every few days or so. I tried my best to keep up, but ultimately it was the skill of other players that won this game for me. I did give the hammer on the last scum, but I hadn't even heard of "Intent to Hammer" at that point. Meh.

Newbie 1524

Role: Mafia Goon

Mafia win

Summary: This was the second game on MS.net that I played in, though it lasted longer than my first micro game. I was allied with BlueBloodedToffee. The game was fairly plagued by replacements and inactivity, but managing a perfect scum win did take a bit of finagling. The first two town lynches were fairly easy, but Day 3 almost left BBT lynched. In the end, we took out a hapless townie and won.

Newbie 1541

Role: Town 1-Shot BP

Mafia win

This game had me taking a bit of my own medicine from my last newbie game. Perfect scum win and a psych setup in LyLo that all but guaranteed scum would win even if we hadn't mislynched. I don't feel too bad about my play this game, but I definitely found myself susceptible to scum buddying me. Going to be watching out for that in later games.

Micro Games

Micro 382

Role: Town Earl

Mafia win

Summary: This was a perfect mafia win due to some fairly poor town play. Day 1 ended with a lynch on a townie, led by the town cop. Day 2 left me with a few town reads, but a hard sheep attempt from one player eventually got him lynched by another townie who was overenthusiastic about hammering. Said townie came back day 3 with a vote on me right out of the gate, leaving scum an opportunity to squeeze an easy perfect win out of us. Not thrilled with my play this game.

Micro 392

Role: Vanilla Town

Mafia win

Summary: This was a kingmaker game, so the setup was a little new to me. Had a short slightly tunnel-y start, then half the scumteam got modkilled for lurking. With no associatives at all, it was pretty obvious the scum were going to win. Not the worst game ever, but not exactly memorable, either.

Micro 407

Role: Town Neighborizer

Town win

Summary: This was an intense game. Day 1 started with a few minor tunnels and not too many leads. Lots of setup spec. After pulling a really obvious reaction test, I was put up to L-1 and softclaimed my role. (I said I was a PR with the option to confirm the next day.) I had to make a plan to protect myself, so I started dropping hints in the thread that the reason I wasn't fully claiming was because I was bulletproof. I was very lucky to not have been NK'd by the scumteam, considering BBT was there and he knows my play pretty well. Tons of gambits, lots of paranoia, and overall a fantastic game.

Normal Games

Open 570

Role: Vanilla Town (Died a mason)

Mafia Win

Style: This was a pretty fun setup. I died early on AND lost the mason team an ally, since I was NK'd and recruited N1. That'll teach me to look so town! Can't give much of an insight into the rest of the game, but it looked to me like the mason team was being scumread and those players with accurate scumreads were eliminated for various reasons.

Win/Loss

Town W/L Ratio: 2/6 - 33%

Mafia W/L Ratio: 1/0 - 100%