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Pick Your Power Redux: Difference between revisions

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[[Category:Open Setups]]
[[Category:Open Setups]]
[[Category:Approved Open Setups|E]]
[[Category:Approved Open Setups]]
[[Category:Large Open Setups|E]]
[[Category:Large Open Setups]]

Revision as of 06:37, 14 June 2012

Pick Your Power Redux is a 14 player open setup modeled off the Pick Your Power series. The premise is, through a bidding system, players select from a list which role they'd like to be, which makes this a Split Motive/Role setup too.

Basic Setup

Mechanics

  • At the beginning of the game, there is a draft to determine the order for the bidding on roles.
  • Once this has happened, each player will send in the role they'd like to be. In the event multiple players select the same role, the one highest in the draft order wins the role, whilst the others stay Vanilla.
  • Roles are then distributed and Day 1 begins.
  • Throughout the bidding phases, the thread is locked, however, mafia may collude privately during this time and then again throughout the day.

Step 1: The Draft

  • Once alignments have been dealt out, each player must send a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted. Next placed on the list is the lowest doubled numbers, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples.
  • In cases of multiple players selecting the same number, the higher placed between these players is chosen randomly.
  • Here is an example draft:
Player's Number Selections
Player Name Selected Number
Player 1 5
Player 2 3
Player 3 1
Player 4 12
Player 5 1
Player 6 9
Player 7 5
Player 8 6
Player 9 1
Player 10 9
Which Produces this Order
Player Name Selected Number
Player 2 3
Player 8 6
Player 4 12
Player 7 5
Player 1 5
Player 6 9
Player 10 9
Player 9 1
Player 5 1
Player 3 1
  • Note: Players of the same number are randomized to see which is placed higher. For example, player 7 and player 1 both selected 5, with player 7 being randomly placed above the other.

Step 2: Bidding for Roles

  • Once the draft order has been determined, each player PM's the moderator of the game with the role they'd like to be. Roles are unisex, in the sense, that they can be selected by Mafia or Town. So, it's possible to have a Mafia 1-Shot Vig or a Town 1-Shot Vig, and so on.
  • Here are the list of roles players select from:


Doctor

  • You are an [alignment] Doctor (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Each night, you may protect a player in the game from one nightkill.


2-Shot Tracker

  • You are an [alignment] 2-Shot Tracker (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Twice at night, you may target a player in the game and learn who they targeted (if anybody).


2-Shot Same Night Roleblocker

  • You are an [alignment] 2-Shot Same Night Roleblocker (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Twice at night (and in the same night, if you wish), you may roleblocke a player or players in the game.


1-Shot Vigilante

  • You are an [alignment] 1-Shot Vigilante (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Once at night, you may attempt to nightkill a player in the game.


Vanilla Vengeful

  • You are an [alignment] Vanilla Vengeful (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • If you are lynched, you may attempt to Vengekill a player in the game. If they are vanilla (do not have a role), the kill will be successful.


Role Cop

  • You are an [alignment] Role Cop (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Each night, you may investigate someone and find out what their role is (but not their alignment).
  • Vanilla Townies and Mafia Goons will both investigate as "Vanilla".


1-Shot Commuter

  • You are an [alignment] 1-Shot Commuter (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • Once at night, you may leave town, which will give you immunity from all nightkills, as well as investigations.


JOAT

  • You are an [alignment] JOAT (, along with your partners, [Player Name] and [Player Name]).

Abilities:

  • You have three powers: Neighbourize, Fruit Vendor and Redirector
  • Neighbourize: Once at night, you may neighbourize someone, which will open a private Quicktopic thread to speak with them for the rest of the game.
  • Fruit Vendor: Once at night, you may send a player a piece of fruit of your choice. The fruit does nothing.
  • Redirector: Once at night, you may redirect one player's action to another player of your choice.

Base Role PM's

  • If a player does not win a role in the draft, they will stay powerless.
  • Their roles will look like this:


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: At any time you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when the mafia obtain a majority or nothing can prevent this from happening.

Other Information

  • An individual Mafia member cannot nightkill and use a power on the same night.
  • Tracker/Role Cop results should be worded in a way to stay ambiguous to redirection; "Your target went X" or "Your target is X", for example.
  • Here are the order of operations for role resolution:

  • Commuting (isn't affected by anything)
  • Roleblocking
  • Redirecting
  • Protecting
  • Killing
  • Investigating

History