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(term replacement; this really needs to use {{SetupParser}} eventually but I'll stick with a manual replacement for now)
 
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*2 {{setuprole|Mafia Goon|Mafia Goons}}  
*2 {{setuprole|Mafia Goon|Mafia Goons}}  
*2 {{setuprole|Mime|Mimes}} (joint RB, Both mimes must die by lynching in order for the Mime Goons to win )  
*2 {{setuprole|Mime|Mimes}} (joint RB, Both Mimes must be [[eliminated]] via the Day vote in order for the Mimes to win)  
*1 {{setuprole|Watcher}}  
*1 {{setuprole|Watcher}}  
*1 {{setuprole|Vigilante}}  
*1 {{setuprole|Vigilante}}  
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===Controversy===
===Controversy===
If one Mime dies by a means other than lynching, the other one is currently left in the game as a potential Kingmaker. This setup could be improved by having the second Mime suicide upon the non-lynch death of the first Mime.
If one Mime dies by a means other than the day vote, the other one is currently left in the game as a potential Kingmaker. The setup could probably be improved by adding in a reverse-[[Flagbearer]] effect, causing one Mime to die if the other dies overNight.


==Standard Role PMs==
==Standard Role PMs==
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Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to roleblock, and the Mime who will perform the roleblock. All night actions by the blocked player will not occur. You will not be informed of whether or not a block successfully alters the events of a night.
Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to roleblock, and the Mime who will perform the roleblock. All night actions by the blocked player will not occur. You will not be informed of whether or not a block successfully alters the events of a night.


You win when all Mimes have been lynched.
You win when both Mimes are eliminated via the Day vote.


===Watcher===
===Watcher===
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*2 {{setuprole|Mafia Goon|Mafia Goons}}  
*2 {{setuprole|Mafia Goon|Mafia Goons}}  
*2 {{setuprole|Mime|Mimes}} (joint RB, Both mimes must die by lynching in order for the Mime Goons to win )  
*2 {{setuprole|Mime|Mimes}} (joint RB, Both Mimes must be [[eliminated]] via the Day vote in order for the Mimes to win)
*1 {{setuprole|Watcher}}  
*1 {{setuprole|Watcher}}  
*1 {{setuprole|Vigilante}}  
*1 {{setuprole|Vigilante}}  

Latest revision as of 16:20, 29 July 2020

Setup Size:
Players:
  • 11
Setup Type:
Designer:

Paris Mafia is an Open Setup for 11 players and designed by Adel.

Paris Mafia

Controversy

If one Mime dies by a means other than the day vote, the other one is currently left in the game as a potential Kingmaker. The setup could probably be improved by adding in a reverse-Flagbearer effect, causing one Mime to die if the other dies overNight.

Standard Role PMs

Mafia Goon

You are a Goon. You are on a team with ________, who is also a Goon.

Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to kill, and the Goon who will perform the kill.

You win when only Goons are alive.

Mime

You are a Mime. You are on a team with _______, who is also a Mime.

Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to roleblock, and the Mime who will perform the roleblock. All night actions by the blocked player will not occur. You will not be informed of whether or not a block successfully alters the events of a night.

You win when both Mimes are eliminated via the Day vote.

Watcher

You are a Watcher, Town-Aligned.

Each game night you may PM me the name of a player to watch. You will be informed via PM of all other players that targeted the watched player with a night action.

You win when all threats to the town have been eliminated.

Vig

You are a Vigilante, Town-Aligned.

Each game night you may PM me the name of one player to kill.

You win when all threats to the town have been eliminated.

Townies

Vous êtes une Vanille Townie. Vous n'avez aucune puissance de special.

Vous gagnez quand on a éliminé toutes les menaces pour la ville.

|Variations=

Paris Mafia (13-player variation)

Completed Games

History
Open 114 - (Mafia Win)
Open 191 - (Mafia Win)
Open 325 - (Town Win)
Open 734 - (Draw)