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'''Boon of Law''' - A proposed player gains a 1-shot [[jailkeeper]] ability.<br />
'''Boon of Law''' - A proposed player gains a 1-shot [[jailkeeper]] ability.<br />
'''Gift of Chaos''' - A proposed player gains a 1-shot day [[vigilante]] ability.<br />
'''Gift of Chaos''' - A proposed player gains a 1-shot day [[vigilante]] ability.<br />
'''Angelic Shield''' - A proposed player becomes loved (needs one more vote to eliminate than normal) for the rest of the game, except in [[ELo]] or [[MeLo]]..<br />
'''Angelic Shield''' - A proposed player becomes loved (needs one more vote to eliminate than normal) for the rest of the game, except in [[ELo]] or [[MeLo]].<br />
'''Demonic Sunder''' - A proposed player becomes hated (needs one less vote to eliminate than normal) for the rest of the game, except in [[ELo]] or [[MeLo]]..<br />
'''Demonic Sunder''' - A proposed player becomes hated (needs one less vote to eliminate than normal) for the rest of the game, except in [[ELo]] or [[MeLo]].<br />
'''Imposition''' - A proposed player becomes ineligible for elimination the next day. This effect is revealed, and the proposed player is revealed. This effect fails in [[ELo]] or [[MeLo]].<br />
'''Imposition''' - A proposed player becomes ineligible for elimination the next day. This effect is revealed, and the proposed player is revealed. This effect fails in [[ELo]] or [[MeLo]].<br />
'''Nullify''' - A proposed player becomes ineligible for being a proposed player for the rest of the game.<br />
'''Nullify''' - A proposed player becomes ineligible for being a proposed player for the rest of the game.<br />

Revision as of 18:48, 12 August 2020

Name:
  • Outerworld
Setup Size:
Players:
  • 19
Setup Type:
Designer:
Notes: Requires two separate sign-up queues. There are 13 players, and 6 outer deities.

Outerworld is a setup where there is more than meets the eye. This setup requires two separate sign-up queues, one for players and one for outer deities. This setup should be considered a Large. You may have the Outer Deity queue treated as a Secret Alt game.

Setup

Players (13)

  • 1 Mafia Shadowy One (once in the game may reveal an outer deity's alignment in the Mafia PT)
  • 2 Mafia Goons
  • 1 Town Prophet (may choose an outer deity to empower once in the game. An empowered outer deity may unilaterally impose a special effect and proposed player once in the game. Is in the temple PT.)
  • 1 Town Blessed One (once in the game may publically reveal an outer deity's alignment. Is in the temple PT.)
  • 8 Vanilla Townies

Outer Deities (6)

  • 1 Mercy (townsiding outer deity, wins if two Mafiosi die with at most one townie death in between or if Town wins without going to ELo.)
  • 1 Unity (weakly townsiding outer deity, wins if two unique proposed players in a row are Town-aligned or if they can correctly guess D3's elimination before the end of Night 2.)
  • 1 Knowledge (anti-swing outer deity, wins if they correctly guess via a PM to the moderator that someone who is alive is Mafia-aligned before Day 3, or if the game hasn't ended by the time 3 or 4 players are alive.)
  • 1 Change (swingy outer deity, wins if Knowledge fails to guess a Mafia-aligned player correctly before Day 3, or if the game ends with at most 1 elimination on either town or mafia.)
  • 1 Corruption (weakly scumsiding outer deity, wins if a Mafioso is proposed twice ever or if they can correctly guess N3's kill target before the end of Night 2.)
  • 1 Evil (scumsiding outer deity, wins if four townies die without any Mafia deaths in between or if the Mafia wins without going to ELo.)

Mechanics

Players actually play the game. They are allowed to post in the game thread. Players may vote and be voted, and count for the elimination threshold.

Outer deities may communicate with each other in a special Outer Deity PT. Outer deities must vote on special effects (in the Outer Deity PT) each Night and during pregame.

The special effect vote has a threshold calculated like an elimination threshold but counting outer deities instead of players. Once the threshold is reached the special effect is locked in and proposed players / outer deities voting starts.

One special effect happens each night and during pregame, unless Outer Deity's Fury was used. Special effects can be used only once in the game.

Proposals (player, outer deity, or special effect) require one less vote than special effects (but can't be 1 unless there is 1 remaining outer deity). Once the threshold is reached, the proposal is locked in.

If an effect fails to be decided during the night, the first unused effect on the list will be used. If a proposal fails to be decided, plurality voting kicks in.

Special effects are not revealed unless it says they are revealed. Proposed players are not revealed unless it explicitly states the player is revealed (as with Blueness).

This game will require slightly longer than normal night phases, 48 hours for effect voting and the remaining 24 for proposal voting might be a good idea.

The Town power roles share a Private Topic with each other.

Outer deities who win leave the game, with their win and flip announced only on the Outer Deity PT.

Outer deity prods are announced only on the Outer Deity PT, outer deity replacements are announced publically however unless you are treating Outer Deity /ins as a Secret Alt game and have a private outer deity replacement queue. In a Outer Deity Secret Alt game Outer Deity replacements may still be announced in the Outer Deity PT as "{account} has undergone replacement."


Special Effects

Slow Mo - The next day's deadline is multiplied by 5. This effect is revealed.
Fast Forward - The next day's deadline is divided by 5. This effect is revealed.
Love - The elimination threshold the next day is increased by 2, to a maximum of alive players minus 1. This effect is revealed. This effect fails in ELo or MeLo.
Hatred - The elimination threshold the next day is decreased by 2, to a minimum of 1. This effect is revealed. This effect fails in ELo or MeLo.
Sleep - The threshold for No Elimination is decreased by 4, to a minimum of 1. This effect is revealed.
Nature's Blessing - The elimination is instead a Treestumping the next day. Treestumped players may post, but may not vote or act and don't count as alive.
Ghostly Curse - The elimination is instead a Restless Spiritization the next day. Restless Spirits may post naked votes once every 24 hours, but may not post content or act and don't count as alive. Restless spirits die completely if the game ever reaches ELo or MeLo.
Solstice - The next night's deadline is divided by 2. This effect is revealed the next night.
Subterfuge - The next night's factional kill has the flip suppressed.
Delay Death - The next night's factional kill is instead an announcing poison.
Visions - The outer deities each gain a 1-shot Mailman ability to be used on players at any time.
Light - The Blessed One gains another shot of their ability.
Shadows - The Shadowy One gains another shot of their ability.
Prophesy - The Town Prophet gains another shot of their ability.
Day of Rest - Activity rules are nullified the next day.
Power - A proposed player has their vote weight secretly increased to 3 the next day. Said player will know. This effect fails in ELo or MeLo.
Suppression - A proposed player becomes voteless and post-restricted the next day (they may post only once per hour, at penalty of death). Said player will know. The proposed player will not be made voteless in ELo or MeLo.
Divine Intervention - A proposed player is protected from kills that night and the next night.
Blueness - A proposed player has their name colored blue in votecounts for the rest of the game. This effect is revealed, and the proposed player is revealed.
Greenness - A proposed player has their name colored green in votecounts for the rest of the game. This effect is revealed, and the proposed player is revealed.
Redness - A proposed player has their name colored red in votecounts for the rest of the game. This effect is revealed, and the proposed player is revealed.
Discern Purity - A proposed player has their alignment publically revealed. This effect is revealed, and the proposed player is revealed.
Commune With Darkness - A proposed player has their flip revealed in the Mafia PT. If that player was Mafia-aligned, they get an ability to learn a player's role at any time once in the game. This effect is only revealed in the Mafia PT, and the proposed player is only revealed in the Mafia PT.
Messenger - A proposed player gains a 2-shot neighborizer ability.
Direct Line - A proposed player gains a PT with a proposed outer deity. Outer deities may still communicate in Direct Line PTs even if they won.
Soul Seeking - A proposed player gains a 2-shot tracker ability.
Boon of Law - A proposed player gains a 1-shot jailkeeper ability.
Gift of Chaos - A proposed player gains a 1-shot day vigilante ability.
Angelic Shield - A proposed player becomes loved (needs one more vote to eliminate than normal) for the rest of the game, except in ELo or MeLo.
Demonic Sunder - A proposed player becomes hated (needs one less vote to eliminate than normal) for the rest of the game, except in ELo or MeLo.
Imposition - A proposed player becomes ineligible for elimination the next day. This effect is revealed, and the proposed player is revealed. This effect fails in ELo or MeLo.
Nullify - A proposed player becomes ineligible for being a proposed player for the rest of the game.
Revelation - A proposed outer deity gains the ability to post in the game thread. This effect is revealed.
Secrets - A proposed outer deity gains access to the Mafia PT, and may post there. This effect is only revealed in the Mafia PT if the outer deity posts in the Mafia PT.
Consecration - A proposed outer deity gains access to the Temple PT, and may post there. This effect is only revealed in the Temple PT if the outer deity posts in the Temple PT.
Outer Deity's Fury - The outer deities vote on three special effects the next night.
Once Again - A proposed special effect becomes usable again.

Role PMs

Mafia Shadowy One

  • Welcome, [Player Name]. You are a Mafia Shadowy One. Your partners are [Player Name] and [Player Name]. The game thread is here: [game thread]

Abilities:

  • Factional communication: At any time during the game, you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Shadow Blessing: Once in the game during night, you may reveal an outer deity's alignment in the Mafia PT.

Win condition:

  • You win when your faction holds a majority or nothing can prevent this from occurring.

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon. Your partners are [Player Name] and [Player Name]. The game thread is here: [game thread]

Abilities:

  • Factional communication: At any time during the game, you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when your faction holds a majority or nothing can prevent this from occurring.

Town Prophet

  • Welcome, [Player Name]. You are a Town Prophet. The game thread is here: [game thread]

Abilities:

  • Prophesy: Once in the game during night, you may empower an outer deity, allowing them to unilaterally impose a special effect and proposed player.
  • Temple: At any time during the game, you may talk with the Blessed One here [QuickTopic link].

Win condition:

  • You win when there are no longer any threats to town.

Town Blessed One

  • Welcome, [Player Name]. You are a Town Blessed One. The game thread is here: [game thread]

Abilities:

  • Blessing: Once in the game during night, you may publically reveal an outer deity's alignment.
  • Temple: At any time during the game, you may talk with the Prophet here [QuickTopic link].

Win condition:

  • You win when there are no longer any threats to town.

Vanilla Townie

  • Welcome, [Player Name]. You are a Vanilla Townie. The game thread is here: [game thread]

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when there are no longer any threats to town.

Mercy

  • Welcome, [Outer Deity Name]. You are Mercy. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if two Mafiosi die with at most one townie death in between or if Town wins without going to ELo.

Unity

  • Welcome, [Outer Deity Name]. You are Unity. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if two unique proposed players in a row are Town-aligned or if you can correctly guess D3's elimination via a PM to the moderator before the end of Night 2.

Knowledge

  • Welcome, [Outer Deity Name]. You are Knowledge. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if you correctly guess via a PM to the moderator that someone who is alive is Mafia-aligned before Day 3, or the game hasn't ended by the time 3 or 4 players are alive.

Change

  • Welcome, [Outer Deity Name]. You are Change. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if Knowledge fails to guess a Mafia-aligned player correctly before Day 3, or if the game ends with at most 1 elimination on either town or mafia.

Corruption

  • Welcome, [Outer Deity Name]. You are Corruption. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if a Mafioso is proposed twice ever or if you can correctly guess via a PM to the moderator N3's kill target before the end of Night 2.

Evil

  • Welcome, [Outer Deity Name]. You are Evil. The Outer Deity PT is here: [QuickTopic link]

Abilities:

  • Outer Deity Mystery: As an outer deity, you may not post in the game thread. You are not considered a player, and don't count as one for player wincons or elimination threshold.
  • Outer Deity Voting: As an outer deity, you may vote for special effects and proposed players in the Outer Deity PT during pregame and each night.

Win condition:

  • You win and leave the game if four townies die without any Mafia deaths in between or if the Mafia wins without going to ELo.