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Difference between revisions of "Nobility and The Dark Angel"

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(updating for the new site rule)
m (replaced LiLo with ELo (hopefully clearer on meaning Eliminate-or-Lose))
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*Normal elimination and nightkills
 
*Normal elimination and nightkills
 
*There is a Nobility election in the game. It is decided by [[plurality vote]] when the elimination happens or deadline is hit.
 
*There is a Nobility election in the game. It is decided by [[plurality vote]] when the elimination happens or deadline is hit.
*There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during LILO. LILO happens if the game reaches 2:1 or 3:2 and lasts for the rest of the game.
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*There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during ELo. ELo happens if the game reaches 2:1 or 3:2 and lasts for the rest of the game.
 
*Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority.
 
*Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority.
 
*The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill.
 
*The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill.
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If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig.
 
If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig.
  
The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be LILO if not for the Dark Angel).
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The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be ELo if not for the Dark Angel).
  
 
==Role PMs==
 
==Role PMs==
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'''Win condition:'''  
 
'''Win condition:'''  
 
*You win if you die or survive to endgame without ever being made an elected or hidden noble.
 
*You win if you die or survive to endgame without ever being made an elected or hidden noble.
*You exit the game and win if the game would reach a LILO state if not for your existence (the game reaches 2:1:1 or 3:2:1).
+
*You exit the game and win if the game would reach a ELo state if not for your existence (the game reaches 2:1:1 or 3:2:1).
  
 
===<div style="color:#FF0000">Mafia Goon</div>===
 
===<div style="color:#FF0000">Mafia Goon</div>===

Revision as of 03:45, 1 July 2020

Name:
  • Nobility and The Dark Angel
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Nobility and The Dark Angel is a 13-player open setup created by TemporalLich as a variant of the Dragon Capturer setup that was created for the May Challenge.

Setup

Mechanics

  • Daystart
  • Mafia has daytalk
  • Normal elimination and nightkills
  • There is a Nobility election in the game. It is decided by plurality vote when the elimination happens or deadline is hit.
  • There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during ELo. ELo happens if the game reaches 2:1 or 3:2 and lasts for the rest of the game.
  • Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority.
  • The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill.
  • Mafia has multitasking.
  • An appointed hidden noble is informed they are a hidden noble, and has a hidden extra elimination vote. Hidden nobles count as one person for elimination majority.

The Dark Angel is a special role. It is a third-party looking to avoid being a Noble at all costs. If the Dark Angel is ever a noble, they instantly lose. The Dark Angel wins if they die or survive to endgame without being a noble.

If the Dark Angel is elected as a noble, the game instantly ends in a Town win.

If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig.

The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be ELo if not for the Dark Angel).

Role PMs

Dark Angel

  • Welcome, [Player Name], you are a Dark Angel.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win if you die or survive to endgame without ever being made an elected or hidden noble.
  • You exit the game and win if the game would reach a ELo state if not for your existence (the game reaches 2:1:1 or 3:2:1).

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time during the game, you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Factional appointment: Each night phase, one of you or your partner may appoint someone as a hidden noble, notifying them that they are such and giving them an extra elimination vote.
  • Dark Angel reward: If you or your partner appoints the Dark Angel as a noble, your faction gains a 1-shot daykill that can be used in the factional PT.

Win condition:

  • You win when your faction holds a majority or nothing can prevent this from occurring, and the Dark Angel isn't elected as noble.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town are gone.
  • You instantly win if you manage to get the Dark Angel elected as a noble.

History

History