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In many games, it is possible to end the [[day]]time phase by a majority of [[player]]s voting for "No Lynch". No one dies during the daytime phase, and [[night]] falls.
'''No Elimination''' is an alternative decision the players can reach during each [[Day]].  If "No Elimination" receives a majority vote, the [[Day]] will end with no one dying, and the game will proceed to [[Night]].


The appropriateness of this strategy has been much debated, but it generally comes down to two things: preserving favorable voting ratios (see [[Numbers, Part 1]]), or waiting for [[Investigative Roles|investigations]]. It becomes more strategically viable in the [[endgame]], when an extra vote or investigation may make the difference between [[Lynch-or-Lose]] and having an extra chance. Conversely, it is frequently put forward early in the game as a strategy by newbie [[Scum]], to try to divert the [[town]] from using their most powerful weapon.
Some moderators will specify that [[elimination|eliminating]] is [[compulsive]], thus they cannot No Eliminate. Frequently this is for [[balance]] reasons, or to break deadlocks (e.g. [[Happily Ever After]] situations) and thus force the game to have a definite ending.


Certain [[Game Moderator]]s handle No Lynch differently: for instance, one variation says that someone voting for "No Lynch" "goes home" and may not post for the rest of the Day, unless they later receive [[Vote]]s totaling half of what would be required to lynch them.
Whether it is appropriate or advantageous to No Eliminate is situational.  Players may No Eliminate in order to maintain an odd number of living players, which is mathematically advantageous.  Alternatively, they may vote No Elimination in hopes that an [[investigative role]] will get the information needed to eliminate more accurately or efficiently.


In the early stages of the game, if it is known that the Mafia has less members than the town, it can be a valid tactic, for those with a good knowledge of math at least, to let the night phase go and handle investigations.  If you know there are 15 Town and 4 Mafia, your odds of killing a townie on day one with no info is much larger, therfor giving an extra kill to the mafia.
In some games outside mafiascum.net, the density of power roles (especially investigative roles) is high enough that players will simply refuse to eliminate until a [[Cop]] has enough information to [[Follow the Cop|step forward and lead the game]].  On mafiascum.net, it is typically the opposite - in particular, there is no expectation that there is a single power role strong enough to give the Town a major advantage if used for a few Nights.  Besides, that kind of strategy only works if that power role avoids getting killed.
 
Note that when No Eliminating, the players who die overNight are chosen by scum, so the benefit that Town gets from losing players at a slower rate is not as good as one may think.


[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Voting]]

Latest revision as of 19:22, 2 July 2020

No Elimination is an alternative decision the players can reach during each Day. If "No Elimination" receives a majority vote, the Day will end with no one dying, and the game will proceed to Night.

Some moderators will specify that eliminating is compulsive, thus they cannot No Eliminate. Frequently this is for balance reasons, or to break deadlocks (e.g. Happily Ever After situations) and thus force the game to have a definite ending.

Whether it is appropriate or advantageous to No Eliminate is situational. Players may No Eliminate in order to maintain an odd number of living players, which is mathematically advantageous. Alternatively, they may vote No Elimination in hopes that an investigative role will get the information needed to eliminate more accurately or efficiently.

In some games outside mafiascum.net, the density of power roles (especially investigative roles) is high enough that players will simply refuse to eliminate until a Cop has enough information to step forward and lead the game. On mafiascum.net, it is typically the opposite - in particular, there is no expectation that there is a single power role strong enough to give the Town a major advantage if used for a few Nights. Besides, that kind of strategy only works if that power role avoids getting killed.

Note that when No Eliminating, the players who die overNight are chosen by scum, so the benefit that Town gets from losing players at a slower rate is not as good as one may think.