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A '''no-kill gambit''' involves scum intentionally not utilizing their [[nightkill]], with the intent of confusing town power roles. For example, if scum no-kills and a Town [[Roleblocker]] targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum". The risk in this example is that the Roleblocker might target the scum player, obtaining the correct result via an incorrect assumption.
A '''no-kill gambit''' involves scum intentionally not utilizing their [[nightkill]], with the intent of confusing town power roles.  


The effectiveness of this gambit is directly proportional to how many players are still alive and what their roles are:
==When To Use==
*Roleblockers might believe they stopped the kill, which can falsely confirm their target as scum
*Doctors might believe they stopped the kill, which can falsely confirm their target as town
*Jailkeepers can be like Doctors or Roleblockers
*Trackers/Watchers might believe their target went nowhere/did nothing, which can falsely confirm their target as town; note that without something else claiming to stop the kill this will almost always be detected as a no-kill gambit


A no-kill gambit should only be attempted if the scum know what the town has for PRs and they think they know what said PRs will do.
When the mafia know or have a good guess on the town's [[Power Roles]], and believe the PRs will come to inaccurate conclusions on player alignments.
 
Especially effective if a mafia member has high reason to believe they will be targeted by a [[Doctor]] that night.
 
==Execution==
 
For example, if scum no-kills and a Town [[Roleblocker]] targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum". The risk in this example is that the Roleblocker might target a mafia member, obtaining the correct result via an incorrect assumption.
 
The effectiveness of this gambit is highly dependent on what roles town has:
*[[Roleblockers]] might falsely believe they roleblocked an attempted mafia killer.
*[[Doctor|Doctors]] might falsely believe they protected the mafia kill target.
*[[Jailkeeper|Jailkeepers]] might believe they roleblocked the killer or protected the kill target.
*[[Bulletproof|Bulletproofs]] might believe they were the kill target, leading to inaccurate [[NKA]].
 
Additionally, the mafia can also no-kill in order to set up a future [[Power Role]] claim, e.g. a [[Doctor]] who successfully stopped the nightkill, or a [[Bulletproof]] who was shot.


[[Category:Gambits]]
[[Category:Gambits]]

Revision as of 09:49, 27 March 2018

A no-kill gambit involves scum intentionally not utilizing their nightkill, with the intent of confusing town power roles.

When To Use

When the mafia know or have a good guess on the town's Power Roles, and believe the PRs will come to inaccurate conclusions on player alignments.

Especially effective if a mafia member has high reason to believe they will be targeted by a Doctor that night.

Execution

For example, if scum no-kills and a Town Roleblocker targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum". The risk in this example is that the Roleblocker might target a mafia member, obtaining the correct result via an incorrect assumption.

The effectiveness of this gambit is highly dependent on what roles town has:

  • Roleblockers might falsely believe they roleblocked an attempted mafia killer.
  • Doctors might falsely believe they protected the mafia kill target.
  • Jailkeepers might believe they roleblocked the killer or protected the kill target.
  • Bulletproofs might believe they were the kill target, leading to inaccurate NKA.

Additionally, the mafia can also no-kill in order to set up a future Power Role claim, e.g. a Doctor who successfully stopped the nightkill, or a Bulletproof who was shot.