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Motivator

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Motivator
Alias:
  • Monolith
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

A Motivator is a role that can target a player at Night to allow them to use an extra action during the following Night. Note that factional abilities such as the Mafia's Night-kill cannot be used twice in one Night.

Generally speaking, Motivators are Town-aligned, but not seen outside role madness games.

Standard version

A Motivator targets a player during the Night. That player will be informed that they are motivated and that they may act twice during the next night.

Motivation affects only personal abilities. Factional abilities are not affected by a motivator.

Motivating a Multitasking player will allow them to use each personal ability twice!

Variations

Some moderators will have their version of Motivator allow a player to use an extra action during the Night they are targeted. This is not so easy to resolve in a streamlined manner, though - the moderator has to wait for the Night action submission deadline, and then allow the Motivated player to send in another action.

A Direct Motivator is a variant of this role that gets around the timing issues by having the Direct Motivator (rather than their target) choose the target for the second action themself. In this case, the Direct Motivator's target might well be unaware that their action had been copied (in much the same way that a player who is roleblocked would typically be unaware of the fact that their action had been blocked).

Double is a modifier that allows you to use the modified role twice.

Use & Balance

Motivator is a swingy way to increase its faction's overall power, as there is no guarantee that it will target Town. As long as it cannot cause a role or combination to become unreasonably powerful, it's usually considered fine overall.


Sample Role PMs

The standardized Role PM for "Motivator" describes the action as follows:

  • As a targeted action: you will motivate that player, allowing them to act twice the next night. (edit)

Example (simplest form)

Welcome to game! You are a Town Motivator.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will motivate that player, allowing them to act twice the next night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Motivator.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will motivate that player, allowing them to act twice the next night. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.