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Motivator: Difference between revisions

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m (Monolith moved to Motivator: more common name based on site search)
(motivator is the primary descriptor, as far as I'm aware)
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{{role
{{role
|alias= Motivator
|alias= Monolith
|align=  
|align=  
|align2=
|align2=
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|choice = Night Action
|choice = Night Action
}}
}}
A [[Monolith]], also often called a [[motivator]], is a role which can target another player and cause their role to evolve. In designing the game setup, the [[mod]] determines what each role will become when it is targeted by the monolith - for example, a [[tracker]] may become a [[cop]].
A Motivator is a role which can target another player and give them the ability to use their [[role]]'s actions twice in the same [[Night]].


The name motivator is also used to refer to a role that makes its target be able to use its night action twice in the same night.
A [[Monolith]] is a related role which can cause the target's role to temporarily/permanently 'evolve'. In designing the game setup, the [[Game Moderator]] determines what each role will become when it is targeted by the monolith - for example, a [[Tracker]] may become a [[Cop]].

Revision as of 02:37, 14 September 2009

Motivator
Alias:
  • Monolith
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night Action

A Motivator is a role which can target another player and give them the ability to use their role's actions twice in the same Night.

A Monolith is a related role which can cause the target's role to temporarily/permanently 'evolve'. In designing the game setup, the Game Moderator determines what each role will become when it is targeted by the monolith - for example, a Tracker may become a Cop.