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{{role
{{role
|alias= Motivator
|alias= Monolith
|align=  
|align=  
|align2=
|type= Manipulative
|type= Manipulative
|choice = Night Action
|choice = Night
}}
}}
A [[Monolith]], also often called a [[motivator]], is a role which can target another player and cause their role to evolve. In designing the game setup, the [[mod]] determines what each role will become when it is targeted by the monolith - for example, a [[tracker]] may become a [[cop]].
A '''Motivator''' is a role that can target a player at Night to allow them to use an extra action during the following Night. Note that factional abilities such as the Mafia's Night-kill cannot be used twice in one Night.


The name motivator is also used to refer to a role that makes its target be able to use its night action twice in the same night.
Generally speaking, Motivators are Town-aligned, but not seen outside [[role madness]] games.
 
==Variations==
Some moderators will have their version of Motivator allow a player to use an extra action during the Night they are targeted.  This is not so easy to resolve in a streamlined manner, though - the moderator has to wait for the Night action submission deadline, and then allow the Motivated player to send in another action.
 
A '''Direct Motivator''' is a variant of this role that gets around the timing issues by having the Direct Motivator (rather than their target) choose the target for the second action themself. In this case, the Direct Motivator's target might well be unaware that their action had been copied (in much the same way that a player who is [[roleblocker|roleblocked]] would typically be unaware of the fact that their action had been blocked).
 
==Use and Power==
Motivator is a [[swingy]] way to increase its faction's overall power, as there is no guarantee that it will target Town.  As long as it cannot cause a role or combination to become unreasonably powerful, it's usually considered fine overall.
 
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Revision as of 05:11, 1 September 2019

Motivator
Alias:
  • Monolith
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

A Motivator is a role that can target a player at Night to allow them to use an extra action during the following Night. Note that factional abilities such as the Mafia's Night-kill cannot be used twice in one Night.

Generally speaking, Motivators are Town-aligned, but not seen outside role madness games.

Variations

Some moderators will have their version of Motivator allow a player to use an extra action during the Night they are targeted. This is not so easy to resolve in a streamlined manner, though - the moderator has to wait for the Night action submission deadline, and then allow the Motivated player to send in another action.

A Direct Motivator is a variant of this role that gets around the timing issues by having the Direct Motivator (rather than their target) choose the target for the second action themself. In this case, the Direct Motivator's target might well be unaware that their action had been copied (in much the same way that a player who is roleblocked would typically be unaware of the fact that their action had been blocked).

Use and Power

Motivator is a swingy way to increase its faction's overall power, as there is no guarantee that it will target Town. As long as it cannot cause a role or combination to become unreasonably powerful, it's usually considered fine overall.