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|align= Third-party
|align= Third-party
|align2= Anti-town
|align2= Anti-town
|type= Recruiting
|type= Manipulative
|type2= Killing
|type2= Killing
|choice= Night
|choice= Night
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Because of this one-way relationship, the Mentor gains a huge amount of power over whoever is recruited.  In addition, solo Mentors are effectively scumgroups unto themselves with a masked kill in their recruitment.  Thus, anti-Town Mentors are more powerful than your average Mafia - if slightly riskier.
Because of this one-way relationship, the Mentor gains a huge amount of power over whoever is recruited.  In addition, solo Mentors are effectively scumgroups unto themselves with a masked kill in their recruitment.  Thus, anti-Town Mentors are more powerful than your average Mafia - if slightly riskier.
[[Category: Roles]]

Revision as of 15:17, 1 October 2009

Mentor
Alias: none
Alignment:
Role type:
  • Manipulative
  • Killing
Choice:
  • Night

One of Vi's insane role ideas, first implemented in Mafia ViPod. The concept behind it was to create the most acceptable Cult; however, Mentors can feasibly take any alignment.

At Night a Mentor can recruit one (and only one) other player, henceforth called the Mentee. If the Mentor dies, the Mentee will commit suicide and that's the end of the group. If the Mentee dies, the Mentor must recruit another one at the next available opportunity. If the Mentor already has a Mentee, the recruit ability may be replaced by another ability (typically a night kill).

Because of this one-way relationship, the Mentor gains a huge amount of power over whoever is recruited. In addition, solo Mentors are effectively scumgroups unto themselves with a masked kill in their recruitment. Thus, anti-Town Mentors are more powerful than your average Mafia - if slightly riskier.