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[http://forum.mafiascum.net/viewtopic.php?t=28296 Newbie 1370] was the first Matrix6 newbie.
[http://forum.mafiascum.net/viewtopic.php?t=28296 Newbie 1370] was the first Matrix6 newbie.


In late January 2014, [http://forum.mafiascum.net/viewtopic.php?f=5&t=37156 a slightly more formal analysis] of the setup began, which continued in [http://forum.mafiascum.net/viewtopic.php?f=5&t=39739 a new topic]. As of Marth 5th 2014 with 100 completed Newbie games using Matrix6, the town has a near-optimal win rate of 46%. However, this is more despite the balance of each individual setup rather than because of it:
In late January 2014, [http://forum.mafiascum.net/viewtopic.php?f=5&t=37156 a slightly more formal analysis] of the setup began, which continued in [http://forum.mafiascum.net/viewtopic.php?f=5&t=39739 a new topic]. As of May 1st 2014 with 118 completed Newbie games using Matrix6, the town has a near-optimal win rate of 47.5%. However, the individual setups are showing signs of less-desirable winrates:
*Row 1: 76% (17 games)
*Row 1: 63.6% (22 games)
*Row 2: 60% (10 games)
*Row 2: 53.3% (16 games)
*Row 3: 32% (22 games)
*Row 3: 36.0% (25 games)
*Col A: 38% (13 games)
*Col A: 38.5% (13 games)
*Col B: 43% (23 games)
*Col B: 50.0% (26 games)
*Col C: 33% (15 games)
*Col C: 33.3% (16 games)
These results are not yet statistically significant, but do show a strong pattern: setups 1 and 2 are town-sided, while the other four are slightly less scum-sided.
While subsetups 2 and B appear nice and balanced, 1 is decidedly town-favoured, C is even more scum-favoured, and 3 and A are slightly scum-favoured.


[[Category:Open Setups]]
[[Category:Open Setups]]

Revision as of 23:12, 1 May 2014

Matrix6 is the latest Newbie Setup, trying to address flaws in previous setups. The preceding Newbie Setup was 2of4, but the setup contained unbalanced possible setups, and was thus phased out.

Setup name

The name of the setup is derived from the matrix that illustrates the variable roles in the setup, and the fact that there are 6 possible setups.

Setup

A B C
1 Town Jailkeeper Vanilla Townie Mafia Goon
2 Mafia Roleblocker Town Cop Town Doctor
3 1-shot Bulletproof Townie Mafia Goon Town Tracker

The setup is determined by randomly selecting one row or one column from the above table, then filling in the remaining 6 roles with 5 Vanilla Townies and 1 Mafia Goon to create a 7-town, 2-mafia setup.

For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) was chosen, the full setup will be 1 Town Jailkeeper, 6 Vanilla Townies, and 2 Mafia Goons.

Balance discussion/statistics

The Mafia Roleblocker is allowed to both submit the nightkill and perform his Roleblocker action. In addition, the Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed).

The Bulletproof Townie's bulletproof cannot be roleblocked, as it is a reflexive action.

Newbie 1370 was the first Matrix6 newbie.

In late January 2014, a slightly more formal analysis of the setup began, which continued in a new topic. As of May 1st 2014 with 118 completed Newbie games using Matrix6, the town has a near-optimal win rate of 47.5%. However, the individual setups are showing signs of less-desirable winrates:

  • Row 1: 63.6% (22 games)
  • Row 2: 53.3% (16 games)
  • Row 3: 36.0% (25 games)
  • Col A: 38.5% (13 games)
  • Col B: 50.0% (26 games)
  • Col C: 33.3% (16 games)

While subsetups 2 and B appear nice and balanced, 1 is decidedly town-favoured, C is even more scum-favoured, and 3 and A are slightly scum-favoured.