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The largest wiki for the Game of Mafia on the web.
We have a total of 5,016 articles.

About Mafia...

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"In the peaceful Sicilian village of Salem, a dark presence is about to make itself known. For years, the family based crime organization known as the Mafia has been establishing itself in the foundation of the community. Until now, the naive citizens have been unaware of the evil among them. Tonight, however, the Mafia makes its move. Tonight, someone will die, and until the Mafia has eliminated all opposition, the innocent will continue to die. Unless, of course, the Mafia is destroyed first..."

The above is a typical opening for the game called Mafia (Also known as "Werewolves of Miller's Hollow" or "Town of Salem"). The game can be played by an indeterminate group of people, each playing the role of either a murdering Mafia member or an innocent townsperson, along with a game moderator. At the beginning of the game, Night falls, and the Mafia family members become aware of each other (by communication from the moderator). They then choose a victim, and the moderator announces the death scene. When Day breaks, the town must try to weed out the evil by eliminating someone they suspect to be mafia.

The game of Mafia (in Meat World) is usually run with playing cards representing the possible roles in the game. The moderator secretly distributes the cards to the players, then has everyone put their head down/close their eyes. During the Night, the moderator "wakes up" the mafia, and they silently choose a victim. During the Day, everyone discusses, argues, swears, and eventually votes for someone to eliminate. The cycle repeats until the endgame.

MafiaScum, however, is devoted to the online version of the game. The history of mafiascum.net can be traced back to a game moderated by mith in August 2000 on the Grey Labyrinth, a puzzle website. Due to the success and growth of the game on the GL, mith started mafiascum.net as a dedicated forum in March 2002. Online Mafia has the potential for more strategy and subtlety because it removes most of the possibility for cheating and provides players with a chance to form suspicion based on logic and voting patterns instead of facial expression. It also has the potential for just as many (if not more) laughs, because the players can act however they like, no matter how shy they might be in real life.

For more information on the game check out this article: Game of Mafia

Getting Started...

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To get yourself into a game the first thing you will have to do is go to our forum. You need to register an account with us in order to do almost anything, the link to register is in the top right corner of the index-page. Please be aware that to register an account you will need a valid e-mail address, as it is required to try and filter out a few of those darn Chinese bots.
All of our sign-up threads for games are found in the Queue subforum. To join a game, post something along the lines of "/in" in its signup thread. You will be assigned to a player list, and when the list is full, you will be instructed further on where to go and what to do. If you're new to the site, we don't recommend joining a lot of games at once in case you lose interest and flake out of all of them later on. If you decide that you want to abandon a sign-up list before you are assigned to a game, post "/out".
For more details and information please read this guide: Quick Guide to Mafiascum

Featured role...

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This month's featured role is Redirector!

A Redirector is a role that redirects a target player to another target. Any actions performed by a Redirector's first target will be redirected to the Redirector's second target.

Redirection can be used to good effect with some knowledge of the setup - redirecting factional nightkills is especially powerful.

Redirectors and other roles capable of redirecting actions can add an extra layer of chaos to a Role Madness setup by making players target unintended targets.

If you want a role that interferes with actions in a complex way, why not consider the Redirector?

Featured setup...

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This month's featured setup is Nobility and The Dark Angel!

Nobility and The Dark Angel is a 12 player setup involving a nobility mechanic and a mysterious third-party known as the Dark Angel.

During the day, the Town votes to make someone a noble in addition to the elimination vote, making them unable to be killed the next night and making them a known doublevoter for the next day. The Mafia also have a hidden noble appointment factional ability, making them a secret doublevoter for the next day. The nobility mechanic is disabled when ELo is reached.

The Dark Angel is a third-party wanting to avoid being a noble at all costs, losing if they ever become a noble. If the Dark Angel becomes an elected noble, the game ends with Town winning, while a Dark Angel becoming a hidden noble gives the Mafia a 1-shot day kill. The Dark Angel wins if they die or survive to endgame or ELo without being a noble.

If you like looking for a third-party that wants to avoid being read as a third-party at all costs, why not consider this setup?


Help us out!

Without contributers this wiki wouldn't exist! Help us out by creating articles on mafia theory, keeping things tidy and organised, and producing content covering anything to do with mafia. Every little helps and we couldn't do this without the aid of others. To find ways you can help out either check the wiki-thread here or read the to-do lists here.

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