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(Created page with "The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that he/she was targeted by Player A but not what action was taken. For ex...")
 
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The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that he/she was targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that he/she was targeted by Player A, but not that he/she used cop.
The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A, but not that they used cop.
 
[[Category:Role modifiers]][[Category:All roles and modifiers]][[Category:Normal modifiers]]

Revision as of 19:53, 1 August 2020

The Loud modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A, but not that they used cop.