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==Mechanics==
==Mechanics==
*Day start.
*Day start.
*The Mafia team do not posses a nightkill
*The Mafia team do not possess a nightkill
*Seer receives results in the form of Werewolf/Not Werewolf
*Seer receives results in the form of Werewolf/Not Werewolf



Latest revision as of 17:54, 16 January 2018

Name:
  • Jungle Republic
Setup Size:
Players:
  • 12
Setup Type:
Designer:

Jungle Republic is a popular open setup game designed by Kelly Chen. It is a refinement of the Too Much Scum setup.

Setup

Mechanics

  • Day start.
  • The Mafia team do not possess a nightkill
  • Seer receives results in the form of Werewolf/Not Werewolf
  • Please take note of the special endgame mechanics:
  • The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
  • If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].

Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, you or your partner may perform the group nightkill.

Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

History
Open - (Win)
Open 143 - (Town Win)
Open 148 - (Town Win)
Open 155 - (Werewolves Win)
Open 163 - (Town Win)
Open 186 - (Mafia Win)
Open 252 - (Werewolves Win)
Open 263 - (Town Win)
Open 302 - (Werewolves Win)
Open 319 - (Mafia Win)
Open 338 - (Town Win)
Open 387 - (Town Win)
Open 424 - (Mafia Win)
Open 473 - (Werewolf Win)
Open 493 - (Werewolf Win)
Open 508 - (Town Win)
Open 521 - (Draw)
Open 554 - (Mafia Win)
Open 563 - (Mafia Win)
Open 585 - (Mafia Win)
Open 597 - (Mafia Win)
Open 608 - (Mafia Win)
Open 617 - (Mafia Win)
Open 632 - (Werewolf Win)
Open 659 - (Mafia Win)
Open 676 - (Town Win)
Open 691 - (Mafia Win)
Open 713 - (Mafia Win)
Open 725 - (Werewolf Win)
Open 748 - (Mafia Win)
Open 855 - (Mafia Win)